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Forums - Gaming Discussion - Do You Own a VR Device?

 

Do You Own a VR Device?

Yes, and it's awesome 168 13.05%
 
Yes, it's alright 84 6.53%
 
Yes, but I regret it 43 3.34%
 
No, but I really want one 143 11.11%
 
No, but I'm considering it 243 18.88%
 
No, not interested at all 606 47.09%
 
Total:1,287
nuckles87 said:
I got a Vive a few years ago and its pretty awesome. But the set up is so complicated that I haven’t been using it much lately. And for the most part, it’s games are more arcade experiences and tech demos then deep games you want to spend hours playing.

Honestly, I think games like Space Pirate Simular demonstrate that VR is a much better fit for the arcades then a home experience. There’s a Star Wars VR experience I got to check out earlier this year that is WAY beyond anything that could be done at home that shows just how far it can go, even with today’s tech. You can hold real guns, you can feel actual feat from the lava around you, you get a little jolt when lasers hit you...stuff like that is what VR ought to be aiming for, period. It doesn’t need to all be as elebaorate as Star Wars, but smaller arcade experiences like SPS are simply what the tech’s best suited for right now, and that’s not worth the high price tag.

Game development for VR is in the 80's atm. Indeed more arcade compatible experiences, shorter games with small development teams. Games will get bigger when the install base grows but it will be a while before we see a large openworld game for VR unless something like GTA San Andreas gets modified for VR.

Astro bot had my jaw hitting the floor again last night. The quality is consistently amazing. I was playing world 5 last night and somehow they got away with using proper black level despite Sony advising to keep it grey for comfort sake. Finally perfect use of the OLED screen capabilities, looks so good.



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John2290 said:
Over 40 percent have or are interested in VR. That's way up from mine qnd others polls back in 2016. Ot's clear VR will not likely be mainstream as say, handheld gaming or a platform of its own this generation or next but it'll certainly cement itself deeper than any other niche like Sim racing and while a generation grows up along side the technology it'll expand, Unlike Sim racing and other peripheral like markets which stay pretty stagnant. I'm looking forward to seeing how gen 9 handles VR adoption (I suspect MS will partner with Oculus for the next box and blow the Oculus PC market and PSvR away) because that's where it's future will be set as either a mass market device/platform or a really big Niche like dim racing.
What we need is a console market, race. PC is just not the platform where VR can take off because it relies on enthusiast PC gamers being VR enthusiasts and that is a niche within a niche. Mobile VR is the thing that has and will continue to hinder VR sadly. It all relies on Sony now and hopefully MS's Xbox division and Nintendo.

VR won't take off on consoles either, because it relies on enthusiast console gamers being VR enthusiasts and that is a niche within a niche.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

John2290 said:
Over 40 percent have or are interested in VR. That's way up from mine qnd others polls back in 2016. Ot's clear VR will not likely be mainstream as say, handheld gaming or a platform of its own this generation or next but it'll certainly cement itself deeper than any other niche like Sim racing and while a generation grows up along side the technology it'll expand, Unlike Sim racing and other peripheral like markets which stay pretty stagnant. I'm looking forward to seeing how gen 9 handles VR adoption (I suspect MS will partner with Oculus for the next box and blow the Oculus PC market and PSvR away) because that's where it's future will be set as either a mass market device/platform or a really big Niche like dim racing.
What we need is a console market, race. PC is just not the platform where VR can take off because it relies on enthusiast PC gamers being VR enthusiasts and that is a niche within a niche. Mobile VR is the thing that has and will continue to hinder VR sadly. It all relies on Sony now and hopefully MS's Xbox division and Nintendo.

Please, don't turn this into another one of those "only console can save X" type threads. PC VR has been going before console VR entered this gen and it will still go on, as well as being sold in various unit types.

I don't see MS VR blowing all of PC well away on just Xbox either.



I'd still like to see Nintendo try a modern VR device, but I'm sure they're still hesitant after, you know...



John2290 said:

Let me rephrase that. The avergae consumer is where it's future relies and that's where the console market is key where the barrier to entry is just at that sweet spot meeting the acceptable level of technology qnd power to impress.

As I said, the next 10 years or so we will not see PC VR take off, it's just to costly and it's a slow, slow road regardless of progress in reducing those costs. It's already to costly on console as many have stated here and just about hitting the sweet spot. This is where the 9th gen deals and bundles in the console ge  switch will make the difference if played correctly, if Oculus partnered with MS and brought even Oculus gen 1 one level VR to Xbox it'll sell a shit ton more just as PSVR has sold a shit ton more, Hopefully they'll agree on a margin that the oculus Quest will be able to handle and mobile VR devices will finally have their target specs and PC 6 degree's of freedom software to boot. The cost, is simply much lower and I'm sorry if that hurts your master race feelings but it's not going to change the reality of the situation. The barrier to entry on console (ps4 + HMD) at 550 is the same price as a premium headset alone on PC and less than half of the hardware + HMD all staying future proof, If you want to stay ahead of the curve on PC you HAVE To pay extra to future proof. Just look at the specs needed for Hellblade On PCVR. 

I would have said it all depends on Mobile VR a year ago but that ship has sailed. They neglected software for mobile HMDs that compete with premium VR and mobile (3 degree's of freedom) is shit for games and misses the point of the VR experience.

If you don't see that it depends on console adoption on Xbox and hopefully Nintendo chiming in (doubtful but not needed yet) then you have your head in the master race clouds. If that console bridge between Mobile VR and PCVR falls or a second bridge isn't built on Xbox it'll set the whole thing back years, maybe decades because the average consumer is where VR's future relies, not enthusiasts in in the small high end PC market. Niches within niches does nothing for bringing a niche out of niche-hood.

And also, if you look to the PCVR community you'll see that they agree PSVR is making all the right moves as of late on the software front. Smooches. 

If you wanna aim for casuals, look no further than the biggest pool out there, the mobile space, which dwarfs consoles in users and general profits. If you want the biggest pool out there, it's going to be mobile gaming.

I think we will see it taking off, because if it wasn't worth the venture, it would have been dropped a long time ago.

I don't see how Xbox VR will outsell everyone combined (because let's imply that for the sake of being "blown away". 

"PC six degrees of freedom"?, You're expecting all strengths and zero weaknesses of console VR, but with all of PC's strengths on a closed platform?.

"sorry it hurts your master race feelings", mate, if you wanna play the toss insult game, go for it, but on this site, it's not going to roll.

The reality is, is that your platform isn't going to lord over everything like you imply it will, not when there is a far bigger market and far bigger audience out there, that still shows no signs of evaporating or slowing down. 

lol, that last part, you're definitely looking to jab  



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John2290 said:

Yeah. The last part was a jab but it's true, VR communites are honest and just really, really nice. No toxicity at all and the PCVR community has been showing overwhelming support for PSVR the last few weeks. 

Look, I just want this tech to succeed and I'm hoping to see a path for it to succeed as well as it can. Obviously it's not going to replace TV's or any of that nonsense but it's going to take a LOT longer to get anywhere on Mobile and PC alone. At least two of the console manufacturers need to start an arms race and hopefully oculus can cash in on that and bring the success to the two other markets, the reason I say MS will make all the difference is for this very reason, they are the only ones who with oculus can connect all markets and see the tech boom or prosper relatively quivkly over the next decade or two and to double down on what I said before, Mobile VR is too shit (3 degree's of freedom) or lacks the software for 6 degrees of freedom. Litterally less than a handful of games that can support 6DoF. There has the be a complete resurgence in the Mobile VR market and with so much money pumped in and it dying down it isn't going to happen anytime soon, another decade? Two? Three? And PC is too costly and they aren't reducing costs, In fact HTC has doubled down and raised cost for a premium device to recoup costs. Yes, it can survive here with enthusiast support but it will either stagnate or grow very, very slowly. 

All three markets have a chqnce but none will boom without the bridge of console VR gaming qnd hopefully a tech race between two of the giants. 

If Nintendo gets in, C'mon dude? You have to agree that's an easy 10 million HMD's at least, low estimates, of high quality (knowing nintendo) injected into the market in a short couple of years. 

Then if you wanted to get personal, you can always send a message or waste time duking out something so petty over discord.

You counted a small number of people, then decided to paint them as "all", when in reality it isn't even close to being "everyone", let alone "all". It's your opinion at the end of the day and your opinion wasn't written in stone a thousand years ago, that what you say "will" come to pass.

Funny, because I've been seeing the opposite over on other forums from the ones you read.

 

No, you want one piece of tech to succeed, rather than all of it. You want the path you've chosen to succeed, rather than all paths, and trying to boldly proclaim that all paths not chosen are "inferior" and  always will be by some strange definition of what has to succeed and what doesn't. You willingly ignore the most casual of casuals out there. You seem to think that PS4> the entirety of the mobile industry, let alone this fabled colossal, omega "comeback" from MS with their fabled VR device that will seemingly blow everyone away for years, without a fight.

The mobile industry like it or not, is the biggest one out there that makes the most money and has the most users to date. If you really wanted a path to succeed, you would toss away everything you like and put it into a perspective that reads the hard data and goes with it, rather than assuming another console will outright slaughter the billions of casuals out there in some majestic single blow. The mobile industry is an absolute Goliath John, it is not something so easily slain, so easily "put in it's place". it's made far, far more money than what Sony makes, let alone MS from their OS/Xbox division. 

Again, if you truly want a casual audience to adopt VR, you'll want the biggest and the most profitable one out there, which is the mobile industry, mobile VR, where you go places and even VR at home, which automatically trumps consoles that have to be hooked up to the wall, let alone a PC. Eventually Laptops will be more VR compatible as time goes on, adding to their side of portability. Sure, maybe there could be a chance of getting a PS1 mini LCD screen like the one from years ago for next gen, but then you'll be looking at multiple battery banks, being stuck to the car and having to lop around the console and the screen at the same time, all of which would be niche to sell anyway, but that won't stop the laptop or the mobile device, certainly not a device that billions already own and continue to do so non stop.

You claim it'll take longer on two platforms you're not remotely interested in, but that isn't going to stop them from progressing on a daily basis. You cannot stop progress. 

The thing is, if you want VR to always be crap and held back by dated tech, then go for it, but me personally, I want it on the high end, I want to see VR where it should be, which is on the higher end spectrum, where all things should be. 

I don't see how PC and mobile VR need a "bridge" to console VR, because from the sounds of it you make it seem like all 3 have no chance, but one will have a chance if the other two sacrifice themselves for the third, which sounds completely stupid, arrogant and asinine to boot. 

It's not easily 10m, because nothing has happened yet.

Also "high quality"?, with what we've seen with the Switch and Wii U, let alone Wii and 3DS?, naw not a chance. They stopped power pushing after the GC days.

User was moderated for this and several posts throughout this thread

-Super_Boom

Last edited by Super_Boom - on 14 October 2018

Oh ,I saw Chazore's profile for the first time .



My prediction in 2021.

SW: 30m

PS5 16m

XBS: 7.5m

I own both a Vive and PSVR, love them both.

Vive is amazing for the overall quality/fidelity of experience, flexible steam platform, and all the great PC only type experiences like Dolphin VR were you can play Wind Waker or Metroid Prime in VR (AMAZING!).

But if you're looking for a cheaper point of entry PSVR really punches above it's weight when you compare it to the Vive and the expensive ass PC I had to build to play it.

I have loved my experiences with both so far and can't wait to see the tech mature. Only jump in gaming I can compare VR to was going from 2d to 3d (like snes mario to mario 64). As a kid from the 80's I remember just sitting there staring at Mario 64 in my local Blockbuster in awe. VR has been like that for me. In particular RE7 is god damned amazing in VR. It's like experiencing some kind of lucid nightmare. And it's so much better in VR. Try playing it on a flat screen after playing it through in VR and it sucked in comparison.

If you have a playstation and haven't picked up a PSVR I highly recommend it. And then go buy Thumper, Superhot, Skyrim, RE7, Moss, Astrobot, Doom, Farpoint, and Firewall.



PSVR, I barely use it. it's been in a box for months. WipeOut VR is excellent. RE 7 is good, but it's just too much of a hassle to pull out the headset, connect the wires, clear some space, then put it all away neatly when I'm done.



4 ≈ One