I was watching some VR videos for GT Sport... and my gawd is it mindblowing (bearing in mind PS4/VR1 limitations) even without having to experience it in VR.
GT7 with FSR2 and Foveated Rendering on PSVR2 is now my most anticipated game. VR better be implemented into the entire game as opposed to a single mode this time. I've been critical of Polyphony Digital to the point of skipping GT6 and Sport altogether (owned every iteration before 6), but I'm hopeful GT7 on PSVR2 will be my mini "Gran Turismo 3 moment" and get me back into the series.
Still somewhat irked about it being crossgen. IMO it should have released in 2023 as a PS5 exclusive and ported later to PC, but alas, the wrong decisions had been made years ago and I can't just complain about it forever. I've also read aabout physics being a step back from GT Sport in that cars are unrealistically difficult to handle. What prompted PD to take this direction I wonder. You make the cars easier to handle if the idea is to appeal to more casual players. And harder doesn't necessarily mean more realistic.
Gt6 and gts were cool games, but sure I can understand you skipping gt6 since it is similar to gt5 on the same console and gts with lack of SP.
I don't think the cars are really harder to drive on GT7 than GTS and that the physics were worsened for it. I do think the cars are a little more sensitive and perhaps harder to drive to the limit on control, but I was able to get all gold on all licenses for the 1st time ever.
Even the circuit experience (similar to S license, you need to get each sector then one lap on a very demanding time) I was able to get almost all already, missing 1 dirty track in USA and Europe, 1 track in Asia plus the full Nurb.