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Forums - Microsoft Discussion - PUGB on XB1 drops to 4fps, issues also on XB1X- Digital Foundry

Pemalite said:
yvanjean said:

if you want to talk X1X proposition just compare PUBG on Xbox one to Xbox One X... Huge difference and the game runs in 4K vs 1080P.

Unless of course you have a 3840x1440, 2560x1600, 2560x1440, 2560x1080 etc' display... Then the Xbox One X will only output at 1920x1080.
And then that image is upscaled to the resolution, making the image look soft and blurry... And the game already looks terrible to begin with.

Oh, that sucks.
Is that an issue with the game, or is that just how the XxX handles things?



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Chazore said:
DonFerrari said:

So it is or isn't a computational resources hog?

It hasn't hogged that much from my system before 1.0 landed. I was playing at 80+ fps on high settings, with only textures and AA set to ultra.

I've yet to test the game now that I've downloaded 1.0 and Nvidia's game ready driver for the game. I'll probably test it either later on tonight or tomorrow after work. 

Understood from your experience the game is this heavy because of the complexity or bad optmization of the code?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

So it is or isn't a computational resources hog?

It is a little bit of both.
It is certainly a CPU hog on a couple of cores, with less utilization on the others.
GPU utilization is a little on the lighter side, which means it's not showing what a Radeon RX 580/Xbox One X class GPU can really do.

caffeinade said:
Pemalite said:

Unless of course you have a 3840x1440, 2560x1600, 2560x1440, 2560x1080 etc' display... Then the Xbox One X will only output at 1920x1080.
And then that image is upscaled to the resolution, making the image look soft and blurry... And the game already looks terrible to begin with.

Oh, that sucks.
Is that an issue with the game, or is that just how the XxX handles things?

It is how the Xbox One X handles things. It's a system issue not a game related one.



--::{PC Gaming Master Race}::--

Pemalite said:
DonFerrari said:

So it is or isn't a computational resources hog?

It is a little bit of both.
It is certainly a CPU hog on a couple of cores, with less utilization on the others.
GPU utilization is a little on the lighter side, which means it's not showing what a Radeon RX 580/Xbox One X class GPU can really do.

caffeinade said:

Oh, that sucks.
Is that an issue with the game, or is that just how the XxX handles things?

It is how the Xbox One X handles things. It's a system issue not a game related one.

Perhaps on the lack of optimization MS can help them for the full game release and have they utilizing X1X power the best way.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Perhaps on the lack of optimization MS can help them for the full game release and have they utilizing X1X power the best way.

They have. Microsoft got RARE and The Coalition to assist with the porting and developing of the game.
Rare assisted with the water technology that they had developed for Sea of Thieves... And The Coalition are masters at the Unreal Engine.

It shouldn't have the issues it has.

Still with the 1.0 update things have improved... But there is still a massively long way to go.



--::{PC Gaming Master Race}::--

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Pemalite said:
DonFerrari said:

Perhaps on the lack of optimization MS can help them for the full game release and have they utilizing X1X power the best way.

They have. Microsoft got RARE and The Coalition to assist with the porting and developing of the game.
Rare assisted with the water technology that they had developed for Sea of Thieves... And The Coalition are masters at the Unreal Engine.

It shouldn't have the issues it has.

Still with the 1.0 update things have improved... But there is still a massively long way to go.

Still as a preview it had little time for it. Maybe for the final release they'll have a lot more support and improvements.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."