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RolStoppable said:
jenpol said:

Of course it will have a physical release. The game will cost at least $50.

I'm gonna get the physical for sure

Mar1217 said:
jenpol said:

Because Asano's Team worked on both and also the main artist doing the pictures as well. 

That's may be the reason why I feel the similitudes.

I picked up TM#FE to fill my RPG needs. Pretty impress for far ( à la Persona 5 lite)



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Crazy idea!

Revive 1080 Snowboarding, but add sandboarding.



So, I played the original Paper Mario 64 and recently finished it.
At my first attempt, I thought it was very similar to TTYD, but now my opinion have changed.

While TTYD may still be my favorite PM game, I can't unsee how much IS copy-pasted from the original one: number and in some cases even the structure of chapters, partners, abilities, scenes, and at some point even assets.

Now I value a lot more games like Super Paper Mario and Color Splash. It would be boring to keep playing the same game.
This is the same fear I have with BotW2, and hopefully it is not way to similar to the first one.



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Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Pavolink said:
So, I played the original Paper Mario 64 and recently finished it.
At my first attempt, I thought it was very similar to TTYD, but now my opinion have changed.

While TTYD may still be my favorite PM game, I can't unsee how much IS copy-pasted from the original one: number and in some cases even the structure of chapters, partners, abilities, scenes, and at some point even assets.

Now I value a lot more games like Super Paper Mario and Color Splash. It would be boring to keep playing the same game.
This is the same fear I have with BotW2, and hopefully it is not way to similar to the first one.

I some what agree if you played the original the second game while great reused a significant bit from it I think a lot of people joined the series with the second game so to them the series just changed so rapidly.

The thing with BOTW is the much higher complexity in depth compared to PM, gameplay in BOTW is so customizable that the same approach in the sequel wouldn't really lead to the same type of experience as with sandbox gameplay you tend to add elements to work in tandem with returning elements this in turn adds a lot more customization to how you can play which is why GTA is so consistently successful. An example of what i mean is players in BOTW are afforded the freedom to do things like the below in new playthroughs meaning each time you play can be significantly different.



I can't bilieve Kid Icarus was released 8 years ago😢



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Oneeee-Chan!!! said:
I can't bilieve Kid Icarus was released 8 years ago😢

And I cannot believe that i bought and just couldn't get past the first level with those controls. A missed chance for both me and Nintendo .



In the wilderness we go alone with our new knowledge and strength.

Honestly, how bad could Kid Icarus Uprising controls really be ?



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Mar1217 said:
Honestly, how bad could Kid Icarus Uprising controls really be ?

I heard they hurt your hands after a while. Well, more than the usual long periods of gaming.

If only it got a Switch port, we could easily fix that problem with the Switch's two sticks.



Wyrdness said:
Pavolink said:
So, I played the original Paper Mario 64 and recently finished it.
At my first attempt, I thought it was very similar to TTYD, but now my opinion have changed.

While TTYD may still be my favorite PM game, I can't unsee how much IS copy-pasted from the original one: number and in some cases even the structure of chapters, partners, abilities, scenes, and at some point even assets.

Now I value a lot more games like Super Paper Mario and Color Splash. It would be boring to keep playing the same game.
This is the same fear I have with BotW2, and hopefully it is not way to similar to the first one.

I some what agree if you played the original the second game while great reused a significant bit from it I think a lot of people joined the series with the second game so to them the series just changed so rapidly.

The thing with BOTW is the much higher complexity in depth compared to PM, gameplay in BOTW is so customizable that the same approach in the sequel wouldn't really lead to the same type of experience as with sandbox gameplay you tend to add elements to work in tandem with returning elements this in turn adds a lot more customization to how you can play which is why GTA is so consistently successful. An example of what i mean is players in BOTW are afforded the freedom to do things like the below in new playthroughs meaning each time you play can be significantly different.

It could be. I joined the series with TTYD, and after Super and Color Splash, also wanted a new one in the same vein as TTYD. But after playing 64 that’s no longer my desire. I’m ok with them changing the mechanics.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Pavolink said:
Wyrdness said:

I some what agree if you played the original the second game while great reused a significant bit from it I think a lot of people joined the series with the second game so to them the series just changed so rapidly.

The thing with BOTW is the much higher complexity in depth compared to PM, gameplay in BOTW is so customizable that the same approach in the sequel wouldn't really lead to the same type of experience as with sandbox gameplay you tend to add elements to work in tandem with returning elements this in turn adds a lot more customization to how you can play which is why GTA is so consistently successful. An example of what i mean is players in BOTW are afforded the freedom to do things like the below in new playthroughs meaning each time you play can be significantly different.

It could be. I joined the series with TTYD, and after Super and Color Splash, also wanted a new one in the same vein as TTYD. But after playing 64 that’s no longer my desire. I’m ok with them changing the mechanics.

Changing mechanics is fine, as long as it's not to the extent that the game is watered down from what made the original games great. That's why Sticker Star and Color Splash failed.