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mZuzek said:

I don't think you're wrong on it being overlooked, when I hear people talking about Mario games it's usually Galaxy 1/2 or 64. Even Sunshine seems to get talked about more, while Odyssey just gets kinda forgotten about, even if everyone loved it back when it came out.

Sunshine gets talked about more because everyone loves to shit on that game.

Last edited by Marth - on 16 October 2020

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Marth said:
CaptainExplosion said:

Yeah, it should. ^^ Still wish we got a new Wario game on Switch.

I want a Wario Land 1+2+3 Remake lol

Same, but through in Wario Land 4!!

Even WarioWare hasn't gotten much love after WarioWare Gold was released on 3DS, when it should've been put on Switch. -_-



I'd be surprised (and sad) if we don't get a WarioWare entry on the Switch. I'm confident the developers can come up with plenty of silly and engaging minigames using the Joy-Cons.



Raven said:
I'd be surprised (and sad) if we don't get a WarioWare entry on the Switch. I'm confident the developers can come up with plenty of silly and engaging minigames using the Joy-Cons.

Even if it's just a port of WarioWare Smooth Moves?



I wonder if part of the reason why Odyssey isn't mentioned as often as Breath on gaming forums is that most bloggers/developers/etc are just generally much more interested in open world RPG/sandbox/etc games right now, with 3D platformers largely on the wayside?

Also, in fairness, Breath did some things that aren't generally seen in open world games, while Odyssey is a (much, much better!) version of Space Station Silicon Valley. Admittedly, I doubt most people played the latter, so that could be completely off track.



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noname2200 said:
I wonder if part of the reason why Odyssey isn't mentioned as often as Breath on gaming forums is that most bloggers/developers/etc are just generally much more interested in open world RPG/sandbox/etc games right now, with 3D platformers largely on the wayside?

Also, in fairness, Breath did some things that aren't generally seen in open world games, while Odyssey is a (much, much better!) version of Space Station Silicon Valley. Admittedly, I doubt most people played the latter, so that could be completely off track.

I think the key difference was in how groundbreaking BotW was. It shifted the perspective of not only what a Zelda game should be like, but also the open-world genre as a whole.

Odyssey didn't really do any of that. It doesn't do much new compared to previous Mario games, it's "just" a really good, modernized and expanded version of the SM64 formula.



BOTW is mentioned more because regardless on what ever people's views on it are or whether it appeals to someone or not it set a new bar in the industry that caused people to debate it as it changed how we look at open world games while SMO was a game that had top execution without really changing how we view things the latter is an evolution of SM64 while the former has taken it's series back to the original template to divert it in a whole new direction. The result is SMO is seen as a great game in the library and the is not much to really discuss about it while BOTW has a lot people debate over like are they happy with the new direction, what could they add in future, mechanical tricks, ways to play etc...



mZuzek said:

Odyssey didn't really do any of that. It doesn't do much new compared to previous Mario games, it's "just" a really good, modernized and expanded version of the SM64 formula.

I'm not sure I can agree with that, to be honest. While it don't think it necessarily bring anything completely novel to the table, Odyssey is much more open-world and open-ended than any other Mario game, to the point that it effectively has different "bones" than the rest of the series.

Prior games' stars were scenario-based; Bob-Bomb Battlefield may have hidden seven stars, but you had to select a specific star to "load" some scenarios (e.g. the king bomb doesn't even appear unless you pick one of the stars, so you can't just stumble into that fight). Odyssey of course is more like the Banjo games, where loading the world also loads the ability to get each and every moon, without getting booted back to the over world after accomplishing each objective. This leads to larger worlds with more compact, smaller-scale objectives, often at the expense of tighter level design.

64 and Odyssey may be cousins, like 3D Land and 2D Mario are related without being direct evolutions of each other, but I don't see them as being siblings.



mZuzek said:

Odyssey didn't really do any of that. It doesn't do much new compared to previous Mario games, it's "just" a really good, modernized and expanded version of the SM64 formula.

I wouldn't say Odyssey does any less new than 3D World, Sunshine, Galaxy 2, or any 2D Mario since World.

Last edited by curl-6 - on 16 October 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
mZuzek said:

Odyssey didn't really do any of that. It doesn't do much new compared to previous Mario games, it's "just" a really good, modernized and expanded version of the SM64 formula.

I wouldn't say Odyssey does any less new than 3D World, Sunshine, Galaxy 2, or any 2D Mario since World.

Me either.