John2290 said:
CosmicSex said: They are two totally different types of games and it's the creative direction that makes each stand out. You can't really caneed compare a style of story progression to entire genres of games. So the the only appropriate comparison is linear to sandbox. I like both. |
I'm not trying to, I'm just wondering which is most prefered by TLOU lovers. I'm having nauthy dog linear doubts after playing through the UC trilogy again and attempting TLOU for a second time...which I'm finding kinda difficult after a year of games with SO MUCH choice and freedom.
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You can't really just ask if people like linear or open, and base it off of one game.
That's like asking people if they go to mcdonalds because they enjoy small menus. I mean, yeah sure it depends. A little variety is great, sometimes....for instance at a 5 star restaurant where there's only three things on the menu but each one of them is incredible. And there's other times when being able to pick your comfort food out of a huge menu is better.
Lemme return to the subject though. While the last of us, IS a very linear game...what it offers in terms of gameplay, narrative, and style offsets that IMO. Now, compare this to a game like ff13, where the gameplay was weaker than most ff entries, had good style and narrative, but because the gameplay was weak, the linearity really just compounded a certain blah that the game had, which made me feel like the only point in fighting all these battles (which at times were tedious) was to advance the story, which, I mean, I liked it, but yeah. I didn't finish 13.
I would then go even further and say compare it to a game like elder scrolls where I just can't stand the narrative, that game is just talk talk talk talk talk. And while the gameplay is somewhat interesting, there is nothing really keeping me around because it's TOO open. I look in every direction and think, that gameplay over there is the same gameplay as over there, and back there, and to the left as well. I just don't really see a point in continuing because without narrative that I enjoy, and addictive gameplay, open-world means nothing to me.
Fallout has a similar problem to me as the above, but the style is more appealing, and the narrative a bit more interesting.
WoW on the other hand does a great job and giving you so much in story, style, gameplay, addictiveness, etc.
In closing-
Sometimes linearity is good.
Sometimes open world is good.
And sometimes both are bad.
It depends on the game.
EDIT: Sorry if that was really lengthy, but I got a mechanical keyboard for xmas and the buttons just sound so fucking sexy I could type for pages and pages.