Hiku said: I don't mind the mix of styles in the STM series so far, but that may be because of how I transitioned into it. |
But don't the 3D demons in P3 use the same Kaneko-style models from SMT3? I know P4 does. That probably helped with the transition, too.
I don't mind the differences in art style in Persona, either, but I feel like a lot of that comes down to my lower opinion of that franchise, and because of how segregated its become from mainline SMT. I wouldn't want a Kaneko-styled Persona game. I would probably wrather the demons be done in a different artstyle from Kaneko's there too, just to further differentiate the franchises. The only reason I don't mind is because I know they can reuse those assets for a 3D SMT game later on, and hopefully that one would have that unified style again.
I definitely don't hate Doi's design. He's a great artist. I just specifically don't think his style fits my view of what SMT should look and feel like. There's a dryness to Kaneko's art. A sheen. A darkness. A bleekness. It's macabre. It's desaturated, and its frankly art in away that absolutely no mangaka or anime artist even comes close to. Like not even Miyazaki. (though he's more animation) I see this:
And how none of that was lost when turned into this:
And it's like, Atlus, WHY DID YOU STOP FOR THIS!?