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Forums - Nintendo Discussion - Official Metroid Thread - Samus is back!

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Would you mind if Prime 4 has more casual friendly elements?

Yes, it'd help open up th... 1 1.67%
 
No, it'd hurt the core gameplay. 2 3.33%
 
Undecided/See results 0 0%
 
Total:3
Proxy-Pie said:

New discussion topic!

August 8th, 2020:

The latest we've heard of Metroid Prime 4 is during Kensuke Tanabe's Paper Mario interview. In it, he mentioned that Nintendo's design philosophy has casual players in mind. He gave the example of the Metroid Prime series as something that looks like it's only for core gamers at a glance, but has beginner friendly elements.

Do you agree? Do you think Metroid Prime 4 should be more casual friendly? How so? Discuss.

At 1st glance i thought that was a dumb and scary quote, but there is 1 major mechanic that is admittedly casual friendly: the lock on button. Its in every prime game.and in all honesty i prefer it to twin stick for this particular series. So if thats what hes talking about, my fears are quelled.



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CarcharodonKraz said:
Proxy-Pie said:

New discussion topic!

August 8th, 2020:

The latest we've heard of Metroid Prime 4 is during Kensuke Tanabe's Paper Mario interview. In it, he mentioned that Nintendo's design philosophy has casual players in mind. He gave the example of the Metroid Prime series as something that looks like it's only for core gamers at a glance, but has beginner friendly elements.

Do you agree? Do you think Metroid Prime 4 should be more casual friendly? How so? Discuss.

At 1st glance i thought that was a dumb and scary quote, but there is 1 major mechanic that is admittedly casual friendly: the lock on button. Its in every prime game.and in all honesty i prefer it to twin stick for this particular series. So if thats what hes talking about, my fears are quelled.

As written here, Tanabe's quote reads to me as saying that the Prime games that have alrady been released "look core, but are also beginner friendly."

Which would put them together with, what, half of Nintendo's games?



I don't mind any elements that make Metroid more accessible, as long as I can shut them off. Perfect example is the hint system. That's the first thing that gets switched off for me when I play the Prime games. But I wouldn't punish new players and players that have a difficult time figuring out where to go next. Similarly, MK8DX introduced an auto-accelerate and a guided driving experience. With a few clicks they're removed.

I'm also completely ok with more casual spinoffs from the series, once they stick the landing on a new Prime game and a new 2D game. Hit those out of the park and then feel free to make Metroid Sims for all I care.



super_etecoon said:
I don't mind any elements that make Metroid more accessible, as long as I can shut them off. Perfect example is the hint system. That's the first thing that gets switched off for me when I play the Prime games. But I wouldn't punish new players and players that have a difficult time figuring out where to go next. Similarly, MK8DX introduced an auto-accelerate and a guided driving experience. With a few clicks they're removed.

Yeah I agree. As long as they're optional, I don't mind any accessibility features.



Interesting:

"Retro Studios has hired Dylan Jobe (DOOM/Call of Duty: MW) as director of development"

source: https://mynintendonews.com/2020/09/09/retro-studios-has-hired-dylan-jobe-doom-call-of-duty-mw-as-director-of-development/