It all lies in the optimization and the developers themselves.
It all lies in the optimization and the developers themselves.
| shloob said: Id tech 5 isn't 10 years old it's first game rage released in 2011 |
But that game was in development for 7 years. By the time it was launched they were stuck with a lot of the tech they built in 2005 because they had already created a lot of content for the megatextures. Carmack talks about it in a couple of his quakecon talks. The engine was dated before the game even launched, Wolfenstein and The Order Within are using highly modified versions of it tho.
@TheVoxelman on twitter
so the res/fps are the same, so did they choose parity for everything than? or did they give the ps4 better textures/shaders/lighting since the resources are there?
http://gamrconnect.vgchartz.com/thread.php?id=179094&page=1#
1400 views
40 replies
...there goes that nonsensical theory.
mutantsushi said:
Maybe you can make a bundle of money selling embedded graphics as high end PC gaming solutions if GPUs don't matter? |
yes i like tacos. about as much sense as ur response

eFKac said:
And you have some convincing proof to confirm that claim? And I don't think those systems are related in any way, different developers, different engines. And why wouldn't it drop resolution on the PS4 then? It wasn't locked 60fps, not even close. |
Yes I have.