Xen said: I've been talking to a few people, most prominent of them, lestatdark, and I like what I heard from both of you, namely the battle system mimicking FF V (which was awesome), and skits being a big part of the game. He said that the game is very challenging though, what did you think? With the "win" button it seems a bit less so |
Even when Braving 4x there'll still be normal battles here and there where you might have some trouble. On Hard mode anyway, which is a good difficulty.
Tbh though, not many RPGs get random/normal battles right. You don't want them to be too easy, yet you don't want them to be too hard either. There are a lot of RPGs out there where normal battles don't pose a threat. I'd say BD's normal battles lean more towards easy, but definitely not all of them. Actually I think BD does it better than some others.
Bosses though are pretty cool. Some are easier than others but a good number pose a good challenge and some of them use the Brave/Default system pretty intelligently, so you're going to have to change up your strategy, even if you're still rolling with the same classes.
kupomogli said: Yeah, I don't mean spell fencers. They add extra magic damage to the melee attack regardless if the enemy is weak against it or not. Most bosses are human, and the only humans who have a weakness are the ones wearing armor, then it's Thunder, making magic users even worse because you can't even hit a weakness. Using brave x 4 when you can for your attacking characters is worse than default x3 and then brave x 4. You'll defend three times and then do four attacks. Doing it the other way you have no extra defense while waiting for your BP to regain. On random battles though, there's no reason not to do brave x 4 unless you know you can't kill the enemies in a single turn, and most of the time you'll be able to. |
I'll try experimenting more with Default then. So far I've just been going all out when I can lol.