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Captain_Yuri said:

AMD Radeon RX 7900 XTX has been tested with Geekbench, 15% faster than RTX 4080 in Vulkan

https://videocardz.com/newz/amd-radeon-rx-7900-xtx-has-been-tested-with-geekbench-15-faster-than-rtx-4080-in-vulkan

While I wouldn't be surprised if this was representative of real world performance, I'd take it with a grain of salt

Star Wars Jedi: Survivor PC Requirements for Minimum and Recommended Listed

https://mp1st.com/news/star-wars-jedi-survivor-pc-requirements-for-minimum-and-recommended-listed

Looks like the recommended has 2070 or 6700XT. It could be due to higher tier Lumen using hardware Ray Tracing but we will see when it comes out. This is the first big UE5 game release (outside of fortnite) so hopefully, there won't be any stutters.

AMD Radeon RX 7900 launch could face supply issues, no reference cards for mainland China

https://videocardz.com/newz/amd-radeon-rx-7900-launch-could-face-supply-issues-no-reference-cards-for-mainland-china

Intel Ahead of Schedule: 20 Angstrom Process To Enter Risk Production By 1H 2024, 18A Ready By 2H 2024

https://wccftech.com/intel-ahead-of-schedule-20-angstrom-process-risk-production-by-1h-2024-18a-ready-by-2024/

NVIDIA GeForce RTX 4070 Ti Launch Date Confirmed By Italian Retailer, Hitting Store Shelves On 5th January

https://wccftech.com/nvidia-geforce-rtx-4070-ti-launch-confirmed-italian-retailer-available-on-5th-january/

Hopefully for a good price

ASUS Confirms Custom AMD RDNA 3 Clock Speeds: Radeon RX 7900 XTX Up To 2615 MHz, 7900 XT Up To 2535 MHz

https://wccftech.com/asus-confirms-custom-amd-rdna-3-clock-speeds-radeon-rx-7900-xtx-2615-mhz-7900-xt-2535-mhz/

Steam Deck Emulation Testing -- Six Months Later!

Bit of an old video but I sure missed it. Emulation has certainly improved greatly since I originally reviewed it. Can even play Switch emulation with a few tweaks.

Yeah i have been blown away with how good emulation is on the Steam Deck. On mine its pretty much all i been playing.



Around the Network

So now we'll have to ask: "But can it run Portal RTX?".

Quite insane, to be honest.Either Nvidia has gone over the top with RT or the optimization is non-existent in an attempt to push gamers into buying the new Ada cards.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

I'd argue it's more of a sponsored tech demo using complex global illumination techniques over standard rasterization that no developer in their sane mind would choose. It's not meant to be an RT update to Portal.



 

 

 

 

 

JEMC said:

So now we'll have to ask: "But can it run Portal RTX?".

Hello, Mental institute, yeah it's me, another one of your patients escaped.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

haxxiy said:

I'd argue it's more of a sponsored tech demo using complex global illumination techniques over standard rasterization that no developer in their sane mind would choose. It's not meant to be an RT update to Portal.

Going by the benches so far, both via native and DLSS, it seems nothing more than a glorified tech demo, because there is no way we're going to sit back and wait another 5-6 yrs, just to play a game we played a decade ago at slightly better framerates. 

Reminds me of the time when nvidia was dishing out money on devs to slap in Hairworks into games like Witcher 3/FF XV, only for framerates to be crippled to absolute fuck (and that tech ended up being forgotten to time/replaced and did not age well at all). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Around the Network
Chazore said:

haxxiy said:

Going by the benches so far, both via native and DLSS, it seems nothing more than a glorified tech demo, because there is no way we're going to sit back and wait another 5-6 yrs, just to play a game we played a decade ago at slightly better framerates. 

Reminds me of the time when nvidia was dishing out money on devs to slap in Hairworks into games like Witcher 3/FF XV, only for framerates to be crippled to absolute fuck (and that tech ended up being forgotten to time/replaced and did not age well at all). 

Oh yeah, there was all those "additional effects" from PhysX and stuff plaguing games in the late 00s/early 10s. Man that thing was bad.

I wonder if the average costumer say a decade from now will look back at early RT and think the same thing.



 

 

 

 

 

haxxiy said:
Chazore said:

Going by the benches so far, both via native and DLSS, it seems nothing more than a glorified tech demo, because there is no way we're going to sit back and wait another 5-6 yrs, just to play a game we played a decade ago at slightly better framerates. 

Reminds me of the time when nvidia was dishing out money on devs to slap in Hairworks into games like Witcher 3/FF XV, only for framerates to be crippled to absolute fuck (and that tech ended up being forgotten to time/replaced and did not age well at all). 

Oh yeah, there was all those "additional effects" from PhysX and stuff plaguing games in the late 00s/early 10s. Man that thing was bad.

I wonder if the average costumer say a decade from now will look back at early RT and think the same thing.

I see it the same way I still look at when ID tried to get the industry using Megatextures, too early, didn't age well at all (which is why it's not as widely adopted these days and devs opted for streaming textures instead of one massive texture slapped over all the geometry). 

Early tech in my eyes has hardly ever aged well or been looked back on fondly, bs tech that was primed over time and runs more efficiently. hairworks is pretty much forgotten at this point and that tech wasn't even a full decade old, fire tech that was also shown off in FF XV's PC port hasn't been demoed since that game came out on PC, and Nvidia's sand tech was only boasted in Conan Exiles and again, not shown off since (even tho it looked fucking cool and didn't cripple my rig either at the time). 

RT is probably the one tech nvidia gets to show off that will likely be remembered and looked back on over the yrs fondly, save for their 1st gen attempt, but hairworks, fire and sand tech?, no one will remember those as much (but I will, because I dislike boastful marketing, I'm more of a "just show me how it works and keep it short" kinda guy).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

JEMC said:

I've heard about the first two, but the others are a mystery to me.

First Class trouble is basically a Mafia game; where you need to find out who's human and who's a Replicant Personoid.

Backbone could be described as Inherit the Earth meets Film Noir.

Toem is a lighthearted indie adventure game totally in black and white.

Where the water tastes like Wine is yet another adventure game. Here, you travel though the US, collect stories from random people and spread them. Basically, it's a road trip.

Blade Assault is an action-roguelite with high-speed combat.

Finally, Super Magbot is one of those super trap-filled jump and runs, with it's shtick being changing the polarity of some platforms so that they either attract or repel you.

Not much to my liking apart from Wasteland 3, so I'll probably miss out.



I've been wondering what to expect of ~2028 next-generation consoles given the huge PC parts (both power consumption and cost-wise) we've been getting. Some napkin math follows:

In a neat GAAFET 300 mm2 SoC at 300 MT/mm2, we get 90B transistors, which suffices for an Ada 102 chip + a 16-corer CPU inside. The real question would be power consumption. We'd need a 4x improvement in less than six years to utilize said components in a console-sized box. This is more than the difference between a Geforce 900 series and a 40 series, so frequencies will have to be optimized lower than retail at the cost of performance.

Expect frame generation and upscaling to be the norm if you want your early 2030 console games better than what they look in a PC of today, then. Render your games smarter, not harder.



 

 

 

 

 

The Wednesday news:

SALES /PLAYER COUNT & DEALS

GOG has three new Deals of the Day, a new Midweek Sale and they're also giving away a "goodie pack":

Steam hs a new Sale and two new deals:

The Humble Store has another Flash Deal from Ubisoft that I somehow missed yesterday. This new one is Riders Republic, with a 75% discount during another 17 hours. The keys is for UPlay: https://www.humblebundle.com/store/riders-republic.

And Fanatical has a new bundle: the Diamond Collection BYOB Holiday Edition, with 17 titles to choose for your 3, 4 or 5 games bundle: https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle-holiday-edition.

SOFTWARE & DRIVERS

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MODS, EMULATORS & FAN PROJECTS

-Also Empty-

GAMING NEWS

Dead Island 2 gets a brand new 4K gameplay trailer
https://www.dsogaming.com/videotrailer-news/dead-island-2-gets-a-brand-new-4k-gameplay-trailer/
Deep Silver has released a brand new 4K gameplay trailer for its upcoming first-person zombie action game, Dead Island 2. This trailer features new gameplay sequences from the game’s latest build, showcasing the game’s unique gore tech, upgradable weapon and combat system, and its gruesome zombies.

Primitive is a new open-world survival game using Unreal Engine 5
https://www.dsogaming.com/news/primitive-is-a-new-open-world-survival-game-using-unreal-engine-5/
Games Box has announced a new open-world survival adventure game that will be using Unreal Engine 5, called Primitive. And, in order to celebrate this announcement, the company shared the game’s first gameplay trailer.

The Callisto Protocol gets a second PC performance patch, aiming to improve PSO caching and further reduce stutters
https://www.dsogaming.com/patches/the-callisto-protocol-second-pc-performance-patch-pso-caching-stutters/
Striking Distance Studios has released the second PC performance patch for The Callisto Protocol which aims to improve PSO caching and further reduce stutters.
Do note that the main focus of this second patch is to resolve the game’s stutters. It will not improve CPU utilization, and will not optimize its Ray Tracing effects.

Battlefield 2042 Update 3.1 is now available for download, full patch notes
https://www.dsogaming.com/patches/battlefield-2042-update-3-1-is-now-available-for-download-full-patch-notes/
DICE has just released a brand new patch for Battlefield 2042. Update 3.1 is now live on all platforms, and below you can find its full patch notes.
Going into more details, Patch 3.1 reworks the Manifest Map, and adds four new weapons. Moreover, this update addresses a CPU overload issue that could occur on PC.

Diablo 4 will release on June 5th, 2023, according to Microsoft Store
https://www.dsogaming.com/news/diablo-4-will-release-on-june-5th-2023-according-to-microsoft-store/
It appears that Microsoft Store has leaked the release date for Diablo 4. According to its page, this upcoming action RPG will release on June 5th, 2023.

Genshin Impact Update 3.3 is now available for download, full patch notes
https://www.dsogaming.com/patches/genshin-impact-update-3-3-now-available-for-download-full-patch-notes/
miHoYo has just released Update 3.3 All Senses Clear, All Existence Void” for Genshin Impact, and below you can find its full patch notes. The game’s servers are currently down for maintenance and will be back online in around five hours from now.

Elden Ring Update 1.08 released, full patch notes revealed
https://www.dsogaming.com/patches/elden-ring-update-1-08-released-full-patch-notes-revealed/
FromSoftware has just released Update 1.08 for Elden Ring which adds PVP Colosseum arenas, and below you can find its full patch notes.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.