I've been mulling over this issue for a whiler now and it got me thinking of something:
We have GaaS right?. Publishers/devs competing with one another to keep gamers attention to their game, trying to make us play and engage with them more, so they gain more money/attention focus than their competition.
So far we've had things like Battle passes, Streaming exclusivity deals, follwing streamer bonuses and mini content drops over the years. What else could they possibly do, that gives them a leg up over their competitors?.
simple, increase the filesize, forcing gamers to actually firmly choose which game to install and commit to playing. Yeah I don't think that's the sole and core reason why we're seeing these games inflate in size, but I think it is going to produce some lop-sided competition, when all those big games everyone's always hype for, comes out at a whopping 200-400gb filesize, and then you have to factor in the ppl who don't have tb upon tb of storage and have to actually choose (then you also gotta account for ppl with shitty and capped net, again forcing them to choose harshly).
Yea the storage requirements gonna be crazy and I wouldn't put that tactic beneath them. My current internet is 150mb/s which was pretty fast a couple years ago and could download entire games without having to wait very long. Now? It would take me a while to redownload CodMw to the point where I won't even bother uninstalling it. Can't imagine what it would be like for people who have 25mb/s or even 5mb/s.
Not to mention those god damn 20-30GB patches... Come on Activision...