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EricHiggin said:
JEMC said:

Well, AMD better takes advantage of the situation, because it's not a matter of if Intel will come back, but when.

And I doubt there will be a CPU with more than 8 cores/16 threads.

The next iteration of Ryzen and it's Ryzen+ follow up should sell strong at 8c16t if those IPC rumors are close and if the clocks are decent enough. After that they could jump to 12c24t or 16c32t if they feel the need to. It'll also depend on what Intel decides to do once their 10nm process is finally in full swing.

Before 10nm, Intel needs to fix their 14nm one that's causing problems and shortages, something that also benefits AMD. And once Intel has 10nm, we'll see how it compares to the competing 7nm process.

As for where Ryzen will go, I've read (I don't know if they're rumors or the actual plans AMD has) that they'll go from a 4-core based CCX to a 6-core one. If that's true, that would mean that Ryzen3 range could go from 6 to 12 cores.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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We've made it to Friday! Let's celebrate it with the last round of news of the week:

SALES & DEALS

On the Humble Store there's a new sale, the Far Cry Weekend, with up to 66% off on the games of this franchise: https://www.humblebundle.com/store/promo/far-cry-weekend/

And at Fanatical, there are two new deals:

 

SOFTWARE

New Windows 10 Spectre fixes will reduce performance impact to low single-digit percentages
https://www.dsogaming.com/news/new-windows-10-spectre-fixes-will-reduce-performance-impact-to-low-single-digit-percentages/
Good news: the October 2018 Update for Windows 10 features the highly anticipated fixes for Spectre and Meltdown. Bad news: these fixes can have a significant performance it, with some websites reporting a 20-30% hit. Thankfully, though, Microsoft is looking into optimizing these new features in the next Windows 10 update.
According to Mehmet Iyigun, Microsoft has enabled retpoline by default in its upcoming Windows 10 19H1 update that will go live in early 2019. As Iyigun noted, retpoline reduces performance impact due to indirect calls in kernel-mode, and the overall performance impact of the Spectre v2 mitigations will be reduced to noise-level for most scenarios.At
>> At least, the latest Win10 preview let's you remove some of the unwanted preinstalled apps.

Discord Store DRM requires an internet connection, but offline mode is coming soon
https://www.pcgamer.com/discords-drm-requires-an-internet-connection-but-offline-mode-is-coming-soon/
The Discord Store went online this week, offering a curated collection of games including several limited-time exclusives that won't be available on other digital storefronts until later this year. Real-time strategy Bad North is one of those exclusives, but after purchasing it I learned that it includes DRM that currently prevents players from launching the game if they're not connected to the internet and logged into Discord.
Interestingly, not all games bought through Discord will necessarily have DRM: according to this developer portal and confirmed via email by a Discord representative, Discord's DRM is completely optional for developers (unlike Steam's DRM). A member of Raw Fury confirmed in their Discord channel that Bad North uses Discord's DRM, and I received confirmation that another singleplayer Discord exclusive, Sinner: Sacrifice for Redemption, does as well.
(...)
There's good news, though: a representative for Discord told me via email that an offline mode for Discord games "is coming soon so players will be able to access their games even offline."

Valve is updating SteamVR to run VR games more smoothly on lower end GPUs
https://www.pcgamer.com/valve-is-updating-steamvr-to-run-vr-games-smoother-on-lower-end-gpus/
Valve is hoping to enable "more players on more PCs to play high-fidelity VR games" by adding a featured called Motion Smoothing to SteamVR. It's similar to a technique that is commonly found on TVs, except Valve claims it's tackled the issue of latency.
(...)
SteamVR's implementation is a little different. When SteamVR detects that a game or application is going to drop frames. Motion Smoothing jumps in and does its thing. More specifically, it examines the last two frames that were delivered successfully, estimates motion and animation, and then extrapolates a new frame.
By synthesizing new frames in this manner, Valve claims it is able to maintain a game or application's full framerate and advance motion forward, all the while avoiding judder.
>> And Valve has also announced that they've surpassed the 30 million users in China.

MODS/EMULATORS

Kingdom Come Deliverance – Multiplayer mod is currently under development
https://www.dsogaming.com/news/kingdom-come-deliverance-multiplayer-mod-is-currently-under-development/
It appears that the first multiplayer mod for Kingdom Come Deliverance is currently under development. While we don’t know whether its team will be able to finish and release it, it did share a video showing a prototype version of player synchronization.
Do note that Kingdom Come Deliverance does not offer any modding tools at the moment. Back in May 2018, Warhorse Studios revealed that it will add mod support in 2019, though it remains to be seen whether this will be too little too late.

See GTA 5's campaign up close with this neat first-person cutscenes mod
https://www.pcgamer.com/see-gta-5s-campaign-up-close-with-this-neat-first-person-cutscenes-mod/
The PC version of Grand Theft Auto 5 came with an optional first-person perspective at launch—but using it felt odd during cutscenes. In its vanilla state, they revert to third-person view, you see, which has always impacted my concentration. Why can't I view this short through the eyes of Michael, Franklin and/or Trevor, I've often asked. MrCrazyheat's latest project answers that call.
Aptly named 'First Person Cutscenes', MrCrazyheat's work draws inspiration from fellow GTA 5 modder person Jedijosh920's like-minded mission video.

Stardew Valley hard mode mod cranks enemy damage up 200 percent
https://www.pcgamer.com/stardew-valley-hard-mode-mod-cranks-enemy-damage-up-200-percent/
Listen, I know the 'Souls-like' label needs to die—but RamenYum's Hard Mode Stardew Valley mod is so challenging I reckon it merits the comparison.
After earning loads of dough, mastering combat and generally breezing through their first few playthroughs of the cutesy farming sim, RamenYum wanted more. Their Hard Mode mod increases monster damage by 200 percent. It ups monster health by 50 percent. It cuts crop profits by 50 percent. And it increases crafting recipe materials by 100 percent.
"The mod's objective is to make the game more difficult without losing the general great feeling of Stardew Valley's gameplay," explains the project's creator. "It is designed to make combat more challenging without being annoying, and to make all money-making strategies more difficult without feeling too tedious or punishing. It still plays just like vanilla, but harder!

GAMING NEWS

Splash Damage ends the development of its asymmetrical team-based game, Dirty Bomb
https://www.dsogaming.com/news/splash-damage-ends-the-development-of-its-asymmetrical-team-based-game-dirty-bomb/
Splash Damage has announced that it’s ending the development of its asymmetrical team-based multiplayer game, Dirty Bomb. The team aims to release a bug fix build in the upcoming weeks and after that the game will not receive any additional updates or patches.

Rise: Race The Future is a new arcade racer, coming to Steam on October 26th
https://www.dsogaming.com/news/rise-race-the-future-is-a-new-arcade-racer-coming-to-steam-on-october-26th/
VD-dev Games has announced that its upcoming arcade racing game, Rise: Race The Future, will be coming to Steam on October 26th. In order to celebrate this announcement, the team has also released a new trailer that you can find below.

Half Dead 2 gets a real-time ray tracing tech demo that you can download right, works on older GPUs
https://www.dsogaming.com/news/half-dead-2-gets-a-real-time-ray-tracing-tech-demo-that-you-can-download-right-works-on-older-gpus/
Room710Games has released a real-time ray tracing tech demo for its upcoming game, Half Dead 2. The team is currently using ray tracing for the game’s reflections, meaning that you can see clean and correct reflections of environment and moving objects, and even your own face reflections in the floor.

New Star Citizen video showcases advanced physics effects
https://www.dsogaming.com/videotrailer-news/new-star-citizen-video-showcases-advanced-physics-effects/
Cloud Imperium has released a new video in which Sean Tracy and Andreas Rohr take us through how and why physics is starting to be used to bring environments and characters to life in Star Citizen. This video showcases advanced physics effects that are now possible in Star Citizen and Squadron 42, so we strongly suggest watching it if you are fans of this upcoming space game.

Demo released for arcade racing game, Horizon Chase Turbo
https://www.dsogaming.com/news/demo-released-for-arcade-racing-game-horizon-chase-turbo/
Aquiris Game Studio has released a demo for its arcade racing game, Horizon Chase Turbo. This demo packs 30 minutes of content offering 8 circuits, 3 cars, multiplayer mode with split-screen for up to 4 players and 2 Game Modes (World Tour and Tournament).
>>The demo is available through its Steam page.

New Ace Combat 7 videos showcase 20 minutes of new gameplay footage
https://www.dsogaming.com/videotrailer-news/new-ace-combat-7-videos-showcase-20-minutes-of-new-gameplay-footage/
Bandai Namco has released two new videos for Ace Combat 7: Skies Unknown, showcasing 20 minutes of new gameplay footage. The first video is taken from Mission 6, while the second one is taken from Mission 7.
>>Most of these kind of videos are unnerving because whoever plays usually sucks. But Holy Sh!t!, whoever was playing in those videos is my new hero.

New Just Cause 4 trailer focuses on the new and improved Supply Drop function
https://www.dsogaming.com/videotrailer-news/new-just-cause-4-trailer-focuses-on-the-new-and-improved-supply-drop-function/
Square Enix has released a brand new trailer for Just Cause 4 that focuses on its new and improved Supply Drop function. As its name suggests, Supply Drop allows players to select their vehicle, weapon or random items that they want and fly them in via the menu.

Last edited by JEMC - on 19 October 2018

Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Friday news, the second part:

Rockstar employees speak about working hours after 100-hour week stir
https://www.pcgamer.com/rockstar-employees-speak-about-working-hours-after-100-hour-week-stir/
In an interview with Vulture published earlier this week, Rockstar's Dan Houser made mention of specific members of Red Dead Redemption 2's dev team working 100-hour weeks. He later clarified the statement, and a number of current Rockstar employees have since spoken of their experience within the company.

Mutant Year Zero: Road to Eden trailer explains what 'Duck XCOM' is all about
https://www.pcgamer.com/mutant-year-zero-road-to-eden-trailer-explains-what-duck-xcom-is-all-about/
Samuel refers to Mutant Year Zero: Road to Eden as "Duck XCOM" in his August preview, which is not a terrible way of putting it. But if you'd like a rundown of what it's all about that's maybe not quite so economical, Funcom has dropped a new trailer showcasing exactly—mostly—what it's all about.

Battlefield 5's German campaign mission is 'not a hero story'
https://www.pcgamer.com/battlefield-5s-german-campaign-mission-is-not-a-hero-story/
Battlefield 5 will feature a number of singleplayer "War Stories," including one—The Last Tiger—that's presented from the Nazi point of view. That's a tricky bit of business: as the unequivocal, universal bad guys in human history, Nazis shouldn't be the heroes of any story.

Rocket League's 'RocketID' has been delayed into 2019
https://www.pcgamer.com/rocket-leagues-rocketid-has-been-delayed-into-2019/
RocketID, which will enable cross-platform friends and parties in Rocket League, was delayed beyond its planned September rollout so that developer Psyonix could "ensure that RocketID is operating flawlessly on all platforms before its release." A new date wasn't set at the time but the studio that more information would be released "when the time is right."
The time became right today, and while we still don't have a release date, Psyonix has now confirmed that it won't be out until sometime next year.

Fortnite's floating island is up to something
https://www.pcgamer.com/fortnites-floating-island-is-up-to-something/
Just before Fortnite Season 6 kicked off, we saw the mysterious cube summoned in Season 5 melt into Loot Lake. Shortly after, it returned, taking the house at the center of Loot Lake on a magic carpet ride all over Fortnite's map on a cyclonic floating island. Over the last three weeks, the island has visited the corrupted areas on the map, previously printed by the cube, and 'activated' them. The process pulls the rune into the air and unearths volcanic craters that spew out mostly harmless bouncy lava. (Yes, I'm still talking about Fortnite).
Having just activated the last rune, the cube carrying the island is now emitting purple lightning and a noise nearly identical to the purple lightning that summoned the cube in the first place. Small streaks are also moving towards the top of the island (see the embedded tweet below).

PUBG shares before and after blue zone shots, adds new weapon in PC update
https://www.pcgamer.com/pubg-shares-before-and-after-blue-zone-shots-adds-new-weapon-in-pc-update/
PUBG's latest PC-specific update—the 23rd since launch, for those counting—adds a new pistol, and tinkers with its blue zone's visuals. The former, named Skorpion, can be spied above. The latter stars in the images below.

PUBG's new Platoon event mode cancelled following 'critical error'
https://www.pcgamer.com/pubgs-new-platoon-event-mode-cancelled-following-critical-error/
PlayerUnknown's Battlegrounds was set to debut "something new to events" this weekend: a five to ten person limited-time squad mode named Platoon. Sadly, it's already been cancelled following a "critical error".

Hitman Halloween pack free to all today, lets you dress up as a scarecrow
https://www.pcgamer.com/hitman-halloween-pack-free-to-all-today-lets-you-dress-up-as-a-scarecrow/
Ahead of its November 13 launch, Hitman 2 announced serial deadman Sean Bean as its first Elusive Target this week. Today, the first game reveals its Halloween Pack—a holiday-themed download that's due at 5pm BST/9am PST and is free for everyone, not just owners of the base game.

 

And now, the GOG and Steam deals for the weekend:

+GOG

+Steam

 

And that's the end of the news for this week. Have a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Intel 9th gen CPU reviews drop at Anand.
https://www.anandtech.com/show/13400/intel-9th-gen-core-i9-9900k-i7-9700k-i5-9600k-review

Haven't got time to read into it right now though sadly, so will leave my thoughts for later.



--::{PC Gaming Master Race}::--

JEMC said:
EricHiggin said:

The next iteration of Ryzen and it's Ryzen+ follow up should sell strong at 8c16t if those IPC rumors are close and if the clocks are decent enough. After that they could jump to 12c24t or 16c32t if they feel the need to. It'll also depend on what Intel decides to do once their 10nm process is finally in full swing.

Before 10nm, Intel needs to fix their 14nm one that's causing problems and shortages, something that also benefits AMD. And once Intel has 10nm, we'll see how it compares to the competing 7nm process.

As for where Ryzen will go, I've read (I don't know if they're rumors or the actual plans AMD has) that they'll go from a 4-core based CCX to a 6-core one. If that's true, that would mean that Ryzen3 range could go from 6 to 12 cores.

Ya but apparently it's the extra cores that Intel are now adding to match AMD, that's mostly causing the shortage problem. More cores means less dies per wafer. Intel really didn't plan for higher core 14nm parts, which is why they are so behind and investing so much in 14nm now to try and relieve that problem asap. They were hoping either 10nm was in full swing by now, or that they could continue to creep on with mainly 2-4 core chips on 14nm until 10nm was finally ready. Ryzen with it's higher core count and overall performance was unanticipated and has lead to Intel scrambling. When your as large as Intel though, you can't just turn the ship on a dime, so while that freighter is changing course, they are losing a lot of time while the AMD yacht is full steam ahead to the destination.

I also read AMD might expand the CCX's eventually. There is also infinity fabric, in which AMD could potentially just drop two dies on an MCM, and so they could attain 12 or 16 core versions that way as well without messing with the CCX's. 



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EricHiggin said:
JEMC said:

Before 10nm, Intel needs to fix their 14nm one that's causing problems and shortages, something that also benefits AMD. And once Intel has 10nm, we'll see how it compares to the competing 7nm process.

As for where Ryzen will go, I've read (I don't know if they're rumors or the actual plans AMD has) that they'll go from a 4-core based CCX to a 6-core one. If that's true, that would mean that Ryzen3 range could go from 6 to 12 cores.

Ya but apparently it's the extra cores that Intel are now adding to match AMD, that's mostly causing the shortage problem. More cores means less dies per wafer. Intel really didn't plan for higher core 14nm parts, which is why they are so behind and investing so much in 14nm now to try and relieve that problem asap. They were hoping either 10nm was in full swing by now, or that they could continue to creep on with mainly 2-4 core chips on 14nm until 10nm was finally ready. Ryzen with it's higher core count and overall performance was unanticipated and has lead to Intel scrambling. When your as large as Intel though, you can't just turn the ship on a dime, so while that freighter is changing course, they are losing a lot of time while the AMD yacht is full steam ahead to the destination.

I also read AMD might expand the CCX's eventually. There is also infinity fabric, in which AMD could potentially just drop two dies on an MCM, and so they could attain 12 or 16 core versions that way as well without messing with the CCX's. 

It's also because Intel has stagnated at 14nm for so long... That product lines that would have been on an older or newer fabrication process are all on 14nm (I.E. Chipsets and Servers)  which is causing contention.

For example... Intel usually builds it's motherboard chipsets on a node or two behind the desktop CPU's... But the H310 chipset actually caught up to the CPU nodes.
So Intel revised the chipset with the H310C and built it at 22nm instead to help alleviate supply constraints at 14nm.




--::{PC Gaming Master Race}::--

Here's the usual Videocardz review roundup. this time for Intel's latest parts:

Intel Core i9-9900K/i7-9700K/i5-9600K and Z390 motherboard Review Roundup

https://videocardz.com/78652/intel-core-i9-9900k-i7-9700k-i5-9600k-and-z390-motherboard-review-roundup



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Pemalite said:
EricHiggin said:

Ya but apparently it's the extra cores that Intel are now adding to match AMD, that's mostly causing the shortage problem. More cores means less dies per wafer. Intel really didn't plan for higher core 14nm parts, which is why they are so behind and investing so much in 14nm now to try and relieve that problem asap. They were hoping either 10nm was in full swing by now, or that they could continue to creep on with mainly 2-4 core chips on 14nm until 10nm was finally ready. Ryzen with it's higher core count and overall performance was unanticipated and has lead to Intel scrambling. When your as large as Intel though, you can't just turn the ship on a dime, so while that freighter is changing course, they are losing a lot of time while the AMD yacht is full steam ahead to the destination.

I also read AMD might expand the CCX's eventually. There is also infinity fabric, in which AMD could potentially just drop two dies on an MCM, and so they could attain 12 or 16 core versions that way as well without messing with the CCX's. 

It's also because Intel has stagnated at 14nm for so long... That product lines that would have been on an older or newer fabrication process are all on 14nm (I.E. Chipsets and Servers)  which is causing contention.

For example... Intel usually builds it's motherboard chipsets on a node or two behind the desktop CPU's... But the H310 chipset actually caught up to the CPU nodes.
So Intel revised the chipset with the H310C and built it at 22nm instead to help alleviate supply constraints at 14nm.


Didn't know Intel had basically everything relying on 14nm. If they are purposely using 22nm to allow for as many CPU's as possible, it seems unlikely they would expand beyond 8 cores when they get 10nm yields high enough for the first couple of years, while they then move as much to 10nm and 14nm as possible. This should allow AMD breathing room to remain at 8 cores as well if they wish, or could certainly use it to their advantage by adding a few more cores since Intel would most likely end up a year or two behind again. At this point in time, if AMD can still remain substantially cheaper at 7nm 8 core, it should be enough to hold off Intel at 10nm 8 core, even if those Intel chips still perform slightly better. As long as AMD doesn't drag 8 core out too long, and keep at least a year ahead of Intel with upping the core count, they should be ok.

I wonder what's going to happen when Intel introduces their GPU's around 2020? 14nm GPU's?



EricHiggin said:

At this point in time, if AMD can still remain substantially cheaper at 7nm 8 core, it should be enough to hold off Intel at 10nm 8 core, even if those Intel chips still perform slightly better. As long as AMD doesn't drag 8 core out too long, and keep at least a year ahead of Intel with upping the core count, they should be ok.

AMD still has an IPC and clockspeed deficit with Intel.
It's just at a point where it's inconsequential to most users.

I want to see 12 cores at a minimum within the next couple of years. 8 Cores is great... But has been accessible to us peasants for years.

EricHiggin said:

I wonder what's going to happen when Intel introduces their GPU's around 2020? 14nm GPU's?

By 2020 Intel should have more manufacturing spun up. Or they might produce them at TSMC/Samsung.



--::{PC Gaming Master Race}::--

Kinda disappointed that a 9900k after that amount of time is still so close to an 8700k with fewer cores and lower clock. But I guess that was to be expected. Still a proper upgrade to my 6850k that should last for a few years.



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