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Forums - Nintendo Discussion - The Official Legend of Zelda Thread: Hyrule Warriors: Age of Calamity Ships 3 Million Worldwide

 

When do expect BotW 2 to launch?

Q4 2020 0 0%
 
Q1 2021 5 14.71%
 
Q2 2021 5 14.71%
 
Q3 2021 3 8.82%
 
Q4 2021 17 50.00%
 
2022 3 8.82%
 
2023 1 2.94%
 
Never 0 0%
 
Total:34
curl-6 said:

Holy crap controlling the divine beasts looks so freaking epic. They really are going the extra mile with this one instead of just slapping a BOTW skin on a Warriors game.

Agreed! I find standard musou mechanics a bit shallow, so the more ways they can diversify the gameplay in Age of Calamity, the better.



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Haven’t tried the demo, I’ll be waiting until the game comes out. The ability to control the Divine Beasts is unexpected, looks cool.



S.Peelman said:
Haven’t tried the demo, I’ll be waiting until the game comes out. The ability to control the Divine Beasts is unexpected, looks cool.

Yeah same here, I'd rather experience it on launch day, it just feels more exciting that way, plus then I'm not limited to playing only what the demo offers then having to wait.

Just 3 weeks left now, I think I can (maybe) hold on til then.

Last edited by curl-6 - on 29 October 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
S.Peelman said:
Haven’t tried the demo, I’ll be waiting until the game comes out. The ability to control the Divine Beasts is unexpected, looks cool.

Yeah same here, I'd rather experience it on launch day, it just feels more exciting that way, plus then I'm not limited to playing only what the demo offers then having to wait.

Just 3 weeks left now, I think I can (maybe) hold on til then.

Depends, I'd say it's a double edged-sword, cuz you do feel like wanting more at the end, especially because it is still a pretty meaty demo but I personally played it because early spoilers for a certain element would have ruined the beginning of my experience with this game. Yet, I went in there simply to get the rust off my "Warriors" style gameplay I haven't touched in a few years.



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curl-6 said:
S.Peelman said:
Haven’t tried the demo, I’ll be waiting until the game comes out. The ability to control the Divine Beasts is unexpected, looks cool.

Yeah same here, I'd rather experience it on launch day, it just feels more exciting that way, plus then I'm not limited to playing only what the demo offers then having to wait.

Just 3 weeks left now, I think I can (maybe) hold on til then.

Yeah exactly, I’d rather wait three weeks now, before playing anything, than wait three weeks after playing the demo because that’ll only have me wanting to play sooner than that. Waiting ‘now’ doesn’t really matter.



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Tried the demo for about 30 minutes today. Not really feeling it so far. Enemies feel like they are made of paper. For the most part I can just mash the attack button and wreck everything. Bigger enemies just require a couple well timed blocks or dodges and then wrecking them when they are open. Does the game get harder later on? I'll finish the demo tomorrow.

BotW's combat was great because of the challenge of the Lynels/Guardians, the crazy physics system, and breakable weapons forcing you to, think strategically to, conserve resources. Then if you add in the hard mode from the DLC it gets even more challenging.



Cerebralbore101 said:
Tried the demo for about 30 minutes today. Not really feeling it so far. Enemies feel like they are made of paper. For the most part I can just mash the attack button and wreck everything. Bigger enemies just require a couple well timed blocks or dodges and then wrecking them when they are open. Does the game get harder later on? I'll finish the demo tomorrow.

BotW's combat was great because of the challenge of the Lynels/Guardians, the crazy physics system, and breakable weapons forcing you to, think strategically to, conserve resources. Then if you add in the hard mode from the DLC it gets even more challenging.

Welcome in a Warriors game !

Even still, there at least more organized and have more aggressive behavior than they did in OG Hyrule Warriors,lol.

BTW, do you link weak and strong attacks together ? Cuz yeah, if you're gonna simply mash Y this would honestly become visually stale fast.

Here's what you can do with Link for example. (Every character have specifities in their moveset to make them unique)



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Cerebralbore101 said:
Tried the demo for about 30 minutes today. Not really feeling it so far. Enemies feel like they are made of paper. For the most part I can just mash the attack button and wreck everything. Bigger enemies just require a couple well timed blocks or dodges and then wrecking them when they are open. Does the game get harder later on? I'll finish the demo tomorrow.

That's just what Warriors games are like, it's supposed to make the player feel like a god-like force wrecking hundreds of enemies. Is there a difficulty setting? The first Hyrule Warriors had one if I recall correctly.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
Cerebralbore101 said:
Tried the demo for about 30 minutes today. Not really feeling it so far. Enemies feel like they are made of paper. For the most part I can just mash the attack button and wreck everything. Bigger enemies just require a couple well timed blocks or dodges and then wrecking them when they are open. Does the game get harder later on? I'll finish the demo tomorrow.

That's just what Warriors games are like, it's supposed to make the player feel like a god-like force wrecking hundreds of enemies. Is there a difficulty setting? The first Hyrule Warriors had one if I recall correctly.

Right at the beginning of the demo or in the menu options later on. You can choose hard or very hard mode as well. I don't know if these modes increase the enemy AI behavior in any sort of way



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Mar1217 said:
Cerebralbore101 said:
Tried the demo for about 30 minutes today. Not really feeling it so far. Enemies feel like they are made of paper. For the most part I can just mash the attack button and wreck everything. Bigger enemies just require a couple well timed blocks or dodges and then wrecking them when they are open. Does the game get harder later on? I'll finish the demo tomorrow.

BotW's combat was great because of the challenge of the Lynels/Guardians, the crazy physics system, and breakable weapons forcing you to, think strategically to, conserve resources. Then if you add in the hard mode from the DLC it gets even more challenging.

Welcome in a Warriors game !

Even still, there at least more organized and have more aggressive behavior than they did in OG Hyrule Warriors,lol.

BTW, do you link weak and strong attacks together ? Cuz yeah, if you're gonna simply mash Y this would honestly become visually stale fast.

Here's what you can do with Link for example. (Every character have specifities in their moveset to make them unique)

Thanks for that. I wasn't sure how to do the shield surf for the longest time. The Y, X, popup attack was easy to figure out, since almost every hack n' slash has it. The weird thing is there's additional follow up moves you can do after a shield surf. Same goes for the Y, Y, Y, X combo. But I can't figure out how to do them consistently. One of the follow up moves is a standing ground smash similar to the final move in Link's air combo.

I finished the demo BTW, checking out all the extra battles and everything. So far it feels like a fun game. My only remaining complaint is that the graphics aren't quite as good as BotW, even though it's using the same engine. Enemies look kinda fuzzy, like they are using lower resolution textures. The framerate feels a tad under 30 FPS a lot of times. And finally I feel like there's too much bloom in certain assets like on the King's beard.