Held of purchasing 'till I could check out PC version - if it is truly a solid version then PC will be my platform of choice for this.
Try to be reasonable... its easier than you think...
Held of purchasing 'till I could check out PC version - if it is truly a solid version then PC will be my platform of choice for this.
Try to be reasonable... its easier than you think...
pezus said:
Because I buy most of my stuff digitally >_>. It is much cheaper for me that way. I have lots of movies, TV shows and games. Some of it is pirated, I won't lie but I try to buy everything I can access. Sometimes services deliberately go out of their way to block my access to them simply because I live in a different country, so I say screw that. |
Still! That is ridiculous! I have around 500GB with quite a lot of games and tv shows, 5TB is huge!
Mr Puggsly said:
Okay, lets think for a moment. I said a straight port of Max Payne 3 would be ONE OF THE best looking games on the PC. I didn't say the best, but amongst the best. If you can only compare Max Payne 3 to the truly best looking games on PC... then I think that means a straight port of Max Payne 3 would still rank high in best looking PC games. Hence, I win! |
I can compare it to all kinds of PC games, not just the best looking, and it would look inferior. A truly "straight port" would mean the game would be limited to the 720p/30fps of consoles. Anyone who games on a high end PC will attest to the advantages of 1080p and higher framerates.
Something tells me this is going to end up being a lot of hype and the end result, will definitely still better than the consoles, will be a little underwhelming.
thismeintiel said: Something tells me this is going to end up being a lot of hype and the end result, will definitely still better than the consoles, will be a little underwhelming. |
All they said was sharper textures. The game already has very nice textures so I don't think its going to make a world of difference.
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pezus said:
You need to get your eyes check if you think 720p/30FPS and weak anti-aliasing looks anywhere close to other recent PC games. |
Oh boy, are you serious? When I said straight port I meant no improvments to character models, textures, etc. You have to be the only person that thinks a straight PC port needs to be limited to 720p and 30FPS.
I'm sorry, but you're terrible at this arguing thing. You argue often but rarely if ever make a good point.
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curl-6 said:
I can compare it to all kinds of PC games, not just the best looking, and it would look inferior. A truly "straight port" would mean the game would be limited to the 720p/30fps of consoles. Anyone who games on a high end PC will attest to the advantages of 1080p and higher framerates. |
I spoke too soon. I thought Pezus was the only person that thinks a stright PC port needs to be limited to 720p and 30 FPS.
Personally, I think a straight PC port can allow for those improvments. In my opinion (and anyone logical person should agree), its no longer a straight port if they actually do changes in the game. Such as superior textures, improved character models, etc.
For example, if I'm emulating a N64 game on a PC. I can have smoother frame rates and higher resolutions. But I'm actually playing the same old game with no improvments to the actual game. Understood?
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@mr puggsly
you say pc gaming hasn't improved a lot and then you say "hey if i'm talking about a straight port, i mean with 1080p or even higher and 60fps" this alone shows the huge difference between pc and console, do you realize the difference between 1080p or 720p for a gpu? (and for a gamer sitting so close in front of a pc-screen to get a great huge picture?). i play pc games on my tv and since i can play them in 1080p, i can sit much closer to the screen, that's a great improvement for me to have a much bigger screen with the same quailty than playing in 720p sitting not so close to the screen which would make the picture much smaller and much less impressive.
with your logic i could say "hey developer make a pc game which only runs in 720p (to make it running on some pc's and not only on 1% of pc's) and then compare a pc game with 720p running on gpu's of the last 2 years with a console game with 720p. but developers don't do it because people want to have 1080p running on their gpu because that's one huge difference for them, playing on that resolution. give a pc gamer max payne 3 for his pc used to play games in 1080p or higher and let him play in 720p on his pc, he will say "omg what the shit is that?" because it will look horrible from that distance.
and i bet max payne will have better aliasing, lighting and so on as well on pc.
so all you said was:
"pc gaming hasn't such a big advantage to console games, the only difference is that there is a big advantage for pc games"
crissindahouse said: @mr puggsly you say pc gaming hasn't improved a lot and then you say "hey if i'm talking about a straight port, i mean with 1080p or even higher and 60fps" this alone shows the huge difference between pc and console, do you realize the difference between 1080p or 720p for a gpu? (and for a gamer sitting so close in front of a pc-screen to get a great huge picture?). i play pc games on my tv and since i can play them in 1080p, i can sit much closer to the screen, that's a great improvement for me to have a much bigger screen with the same quailty than playing in 720p sitting not so close to the screen which would make the picture much smaller and much less impressive. so all you said was: "pc gaming hasn't such a big advantage to console games, the only difference is that there is a big advantage for pc games" |
This discussion is so stupid. You guys are just reaching. Higher resolution and smoother frame rate should be a given. Since that has pretty much always been an advantage to PC gaming.
When I read Resident Evil 4 for the 360 was a straight port, I didn't feel a need to correct the reviewers about smoother frame rates or the HD resolution. Why would I? Its a given.
In regard to your last comment. You can't deny in past gens PC gaming generally looked a generation ahead. This gen though, the advantage for PC games is polish.
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Mr Puggsly said:
All they said was sharper textures. The game already has very nice textures so I don't think its going to make a world of difference. |
MAX payne 3 has blurry textures, and even the PC screens they have released have blurry textures in spots. They are above average for a console game but that doesn't mean much these days.
as for improvements on PC
What are you doing to take advantage of the powerful hardware available in a PC?
As you can see from the specs list above, we’ve worked hard to make sure the game will run smoothly on a wide range of PC builds. But it’s when you get towards the top end of that range that you can really push a game to its limits, and the game will look and run incredibly on the most advanced current machines around at the moment and well into the near future.
You’ll find that screen resolution is scalable, there’s triple and even sextuple monitor support which helps to run higher screen resolutions, there’s various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter that further increases visual quality. We’re also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few.
35GB is a pretty hefty install size, even for a PC title. Why the large size? Are we seeing HD textures or better rendered cutscenes?
Both, and more. As we said earlier, one of the goals with Max Payne 3 on PC was to have a game that runs beautifully out of the box on day one across a wide range of machines. The PC is the only platform where you can really max out the high end if you want to, and we wanted Max Payne 3 on PC to have the potential to look beautiful on the highest possible resolutions on the biggest monitors available - so while we can still scale performance down to suit even reasonably low-end rigs, every asset is available at the highest resolution possible, from audio to video to textures.
The installed size of Max Payne 3 is due to the no-compromise quality of its assets, which already push console disc space to the limits. A good portion of the extra space requirements on PC can be attributed to the increased size of the textures, which are four times the size of those on consoles. In addition, the audio quality is significantly higher than the consoles due to lower compression rates, which improves audio fidelity. Again, this comes back to the range of possibilities that the PC platform opens up for us. That, combined with higher video settings when running the game, results in substantially better visual quality.
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