RolStoppable said:
You know that you just made an idiotic statement, right? Mega Man not only allows you the order you play the stages in, but the weapons you earn by defeating bosses can alter the way you tackle these stages. For example, having the Rush Jet gives you the option to bypass an otherwise challenging platforming section. Castlevania has various subweapons which is once again an interesting choice. Castlevania 2 used a more Metroid-like structure while the third game allowed you to choose your path and consequently your second playable character. Ninja Gaiden is more linear than the others, but it too has subweapons. It really is the weakest series out of the bunch you named though. Super Mario Bros. has power-ups, different ways to defeat enemies (jumping on their heads, kicking a Koopa shell into them) as well as pipes and beanstalks that allow you to bypass parts of the stage or entire worlds altogether. Super Mario Bros. 3 gives you even more choices with a myriad of power-ups and plenty of split paths on the world map. Especially Mega Man and SMB can be replayed over and over, because you have so many options in how you play the games. |
I don't enjoy how you mostly look for holes rather than look for the greater meaning. But okay.
I was speaking in terms of linearity in this argument, not about context-driven actions. I was just adressing a point within the bigger picture. I have played all the Castlevania so I know very well castlevania 2 has a huge non-linear world, I was assuming a reader like you would understand rather than try to poke holes, that was not the point of my counter-argument. This is why we all fail here, because we lose the bigger picture in mind constantly, and keep bickering on details or hiccups rather than moving forward, but for the record I was well aware of Castlevania 2. Actually, it's the first video game I personally owned and got it for my birthday, I know very well about it.
If you consider SMB to have high replayability due to warp pipes, that's an issue.