seems like a REALLY specific subjective situation to me. I could eaisly note that I knew nobody with a chipped PS1. Or PS2... only piracy ever being chipped Xboxes.
Also... that's not a lot.
It mor or less proves my point.
The number of copies pirated that would of restulted in actual sales is generally very small and those piracy numbers are actually extremly small compared to other media.
How do you know? Thats seems subjective to me unless there was a study on every single game pirated.
I say a study on every single pirated game because each game game is a different case. People who bought Gran turismo pirated would of got it because they really wanted and would be more likely to buy it if they couldnt get it pirated than somebody who got, lets say, actua golf pirated because they are more likey to have got it pirated because they was curious or just got it because it was cheap.
My point is you can't say its say "The number of copies pirated that would of restulted in actual sales is generally very small and those piracy numbers are actually extremly small compared to other media." without you actually providing the right facts and why provide a link to pirated movies but not top pirated game. So how can we compare?
Somebody made a good point on here though. Piracy in some cases can build up some franchises because when people get older they tend to start to buy the games. From my experience I got Metal Gear Solid and Gran Turismo pirated. I love them and bought MGS2, MGS3, MGS4, MGS1 (PSN), Gran Turismo 2, GT3, GT4, GT5P, GT5 at retail. Not a bad return from losing a few quid on 2 pirated game
That's a logical fallacy for sure to argue that each game is a unique situation. If that's a case 90% of science would be usless.
Also uh... he posted a link to top pirated games. So i responded with a link of the movies, it was about 10 times difference.
Though yeah, piracy does have a lot of positive effects too, I in general didn't want to get into it, because when you mention the positive effects people tend to get a bit pissy because it doesn't fit with their world view.
Sorry didn't see his list so I retract what I said about your link. But I stand by my opinion and I think it holds some weight. Each game would be a unique case for the reasons I said above. Crash being one of the more popular games would of had more people buying it pirated and also an higher percentage of the people buying it pirated would of bought it if piracy wasn't an option.
But anyway is there a study on piracy Would of/wouldn't of bought it ratio rate if piracy wasn't an option for games in general. Would genuinely like to see it.
Edit: I just read his links and 4M+ illeagal downloads for some games is huge. also consider that games retail for 4x as much than movies so 4x more of the profit lost. It also could be even more copies because 1 download can be burned onto numerous amount of disks.
Been looking, it's a pain in the ass to find ANYTHING pirate related anymore though. Lot easier to read the stuff in academic journals when it comes out.
In general though it's common sense.
I mean think about it.
A) The cost of piracy is essentially zero. So actually the more expensive the loss is essentially an inverse relationship. As an example, a friend of mine gave almost everybody he knew a copy of Paintshop Pro. A program that is thousands of dollars.
Nobody he gave it to had ANY intention of buying the professional grade program, and only got it because it was "A Cool updated paint".
I mean, assume for a minute you decided "You know what, piracy is fine." Woulda you download every game you had the slightest interest in, even stuff like say... the Ironman movie tie ins, if you liked Ironman, even though you KNOW it's gonna suck? Or maybe a game like Haze or Lair or some other game that's knon for being epically bad?
Shit if I was a pirate, i'd pirate everything from Call of Duty to Barbie games, just to see how Barbie game mechanics work... and neither are games I'd ever buy.
B) A lot of pirates tend to hold MASSIVE libraries, of pirated everything, because why not? If the average person owned 30 albums, the average pirate would usually own 35 albums then have an illegal library of like 300-400 Albums worth of music often with multiple copies of the same thing, just because. Your average pirate is going to have more games then they'll ever play, because essentially they can download everything, and give anything a try.
C) People who are getting copies of games on disc from other people didn't even think the game was worth the effort to download... let alone buy.
D) The highest rates of piracy are in countires like Armenia. Per Capita GDP $6,400.
Essentially when looking at piracy you have to look at pretty much western nations only... and even more so, mostly the United States, if we're going off a "would of bought it anyway" model, then you've got to take out the archivists, the poor, redownloads (A lot more common then you'd think).