endimion said:
what I'm seeing here.... it's people are bitching so much lately between "core" and "casual" that they even lost track of the true meaning.... which at the end doesn't really matter..... as long as the majority of gamers are still having fun a couple hours a day or so playing it means the big 3 (ninty, sony, MS) are doing something right..... |
There is a clear distinction between the core and casual. The core has a graduated or elevated element of gaming which casuals (today) cannot exactly touch just yet. Games like Mario are beloved by the core because they grew up with him, but mario is responsible for the casual set forward, then comes Zelda ETC. Zelda definitely is one of Nintendos moderate/core titles. The mechanics are graduated from mario. Games like GT5, Demon Souls, Shadow of the Colossus, Mass Effect, Assassins Creed and so on so forth are core. As games get more complex today the action elements are being complimented by RPG style play. Take UFC for instance, that game is murder on a casual. That game demands patience in learning and if a casual starts playing button mash they are dead against a core gamer. Core games today also vary from niche to big budget, so you cant actually put label on the money spent on it. It can be everywhere from a low budget to AAA game. Take Tekken 6 for instance, with the mentality of working for both the core and the casuals. The core get juggle combos and they balance it out for the casuals by giving them a boost in attack power when close to death at the hands of the winning opponent. Casuals can usually use this to get their last digit effort spam with Eddy Gordo in (LOL).
P.S.
Casual gamers dont game two hours a day, hence the name casual. That would clock them at around 14 hours per week, give or take. Thats actually moderate to core. The average core gamer can beat a thirty hour game in two weeks.