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Forums - Nintendo Discussion - Infinity Ward:"Wii can’t deliver on our goals."

As the studio ponders new IP after Modern Warfare 2

Infinity Ward has ruled out development on Nintendo’s Wii console after stating that the platform cannot meet the studio’s ambitions.

As part of a wider interview with Develop, Infinity Ward community manager Robert Bowling implied that the Wii’s humble hardware specs are at odds with the studio’s aim to deliver cinematic experiences.

“If we felt like we could deliver the cinematic experience we were going for on other platforms, then we would gladly move to that platform,” said Bowling.

“Right now, we don't think the Wii can deliver the exact experience that we’re doing. We like to be very equal across all platforms, and if it’s not equal then we won’t do it.”

Bowling also suggested that Infinity Ward could work on new IP after the release of Modern Warfare 2, though at the same time insisted that the studio was still enjoying making Call of Duty games.

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“We never worry about the future too much,” he said. “Right now we wanted to make a sequel, so the entire team is hands on deck for making Modern Warfare 2.

“Then once this is done, maybe we’ll see about doing something new. If we do want to do something else, then we will do it. We don’t feel tied to making Call of Duty games.

“We still make Call of Duty games because we’re having fun doing it. And when it stops being fun, we’ll move onto something else.”

Elsewhere in the interview, Bowling mentions the “ridiculous” budget Activision offered it for MW2 development, as well as discuss the pressures of hype.

http://www.develop-online.net/news/33183/Infinity-Ward-Wii-cant-deliver-on-our-goals



Gintama is the funniest show EVER!!!!!!!!!!!!

Proud owner of all currnet gen consoles.

I not a big wii fan

Okita the sadist.

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So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.

Times do change though. Some of the things we've seen developers do this gen really do increase the overall immersion over previous experiences. Its not just about graphics (although that is a factor), but things like scale, physics, effects etc. Although its always been possible to do cinematic experiences, changes in tech have enabled developers in improve those cinematic experiences. Its not really fair to compare Kojima games to CoD, as what CoD has been trying to acheive is very different to what Kojima wanted to acheive. If anything, when the tech was available to him (this gen), Kojima showed he wanted to produce a cinematic experience with similarities in scale to CoD.



Scoobes said:
LordTheNightKnight said:
So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.

Times do change though. Some of the things we've seen developers do this gen really do increase the overall immersion over previous experiences. Its not just about graphics (although that is a factor), but things like scale, physics, effects etc. Although its always been possible to do cinematic experiences, changes in tech have enabled developers in improve those cinematic experiences. Its not really fair to compare Kojima games to CoD, as what CoD has been trying to acheive is very different to what Kojima wanted to acheive. If anything, when the tech was available to him (this gen), Kojima showed he wanted to produce a cinematic experience with similarities in scale to CoD.

Immersion is a talent thing, not a tech thing. Gamers even now have noted that Shadow of the Colossus is still immersive. And it had scale. Just because it was one enemy at a time doesn't have anything to do with the tech. It had to do with the gameplay (handling more than one would be impractical even if the HD systems could do it with better graphics).

But we'd have to see how CoD MW1 works on the Wii to see what it can do to replicate the experience. Although I'm guessing reviewers would put polygon count over anthing that matter in terms of replicating that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

While the interview may be new, this is nothing new in itself, Inifinty ward have said time and again the same things about the Wii - COD4 (reflex) for Wii has been developed (by Treyarch) because of Activision, Inifinity ward never wanted that.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

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bmmb1 said:
While the interview may be new, this is nothing new in itself, Inifinty ward have said time and again the same things about the Wii - COD4 (reflex) for Wii has been developed (by Treyarch) because of Activision, Inifinity ward never wanted that.

They didn't say they never wanted it on the Wii. They just said they wouldn't develop for it.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Ofc that they don't bother, why would they. It's so much easier to increase poligon count and add a few extra effects while trying to immitate reality (no talent involved) instead of hiring talented and expensive designers who actually are good enough at making truly good looking graphics.



 

LordTheNightKnight said:
Scoobes said:
LordTheNightKnight said:
So many cinematic games in the PS2 years, but those magically are forgotten nowadays.

Cenematic was already possible with the 5h gen. There was a certain Kojima game that showed it off.

So claiming the Wii can't do cinematic games is BS.

They've gotten acclaim, so apparently they have the talent. But they apparently don't have faith enough in that talent to try something that would focus on that more.

In case it isn't clear, it's not that they don't want to work on the Wii. It's the dubious excuse.

Times do change though. Some of the things we've seen developers do this gen really do increase the overall immersion over previous experiences. Its not just about graphics (although that is a factor), but things like scale, physics, effects etc. Although its always been possible to do cinematic experiences, changes in tech have enabled developers in improve those cinematic experiences. Its not really fair to compare Kojima games to CoD, as what CoD has been trying to acheive is very different to what Kojima wanted to acheive. If anything, when the tech was available to him (this gen), Kojima showed he wanted to produce a cinematic experience with similarities in scale to CoD.

Immersion is a talent thing, not a tech thing. Gamers even now have noted that Shadow of the Colossus is still immersive. And it had scale. Just because it was one enemy at a time doesn't have anything to do with the tech. It had to do with the gameplay (handling more than one would be impractical even if the HD systems could do it with better graphics).

But we'd have to see how CoD MW1 works on the Wii to see what it can do to replicate the experience. Although I'm guessing reviewers would put polygon count over anthing that matter in terms of replicating that.

Not entirely a talent thing (although important). It depends on what the developer is trying to acheive. SotC is immersive for totally different reasons than why CoD is immersive. CoD is immersive due to intense battles and amazing set-pieces (the latter which could probably be done on Wii). SoTC is immersive due to the emotions (not normally associated with games) evoked in the game. Loneliness, intrigue, loss and wonder. Then their is Agro who actually acts like a real and loyal horse. They are different types of games.

I have yet to find a pure FPS that's as immersive on Wii as it is on the HD consoles or PC (much to my suprise as I always assumed the controls would immerse me more on the Wii). Often this is due to the fact that FPS games on Wii are too static compared to the HD versions. Less things move as they should, too many repeated animations, less bodies remaining and basically not enough physics. Its not solely about visuals.

That's not to say devs can't create a great cinematic game on the Wii, its just that it would have to work to and be designed around the contraints and advantages of the Wii. As IW are making a multi-plat, they take advantage of the extra power the PC and (to a lesser extent) the HD consoles have.



LordTheNightKnight said:
bmmb1 said:
While the interview may be new, this is nothing new in itself, Inifinty ward have said time and again the same things about the Wii - COD4 (reflex) for Wii has been developed (by Treyarch) because of Activision, Inifinity ward never wanted that.

They didn't say they never wanted it on the Wii. They just said they wouldn't develop for it.

Yes, by "never wanted that" I meant never wanted to develop a Wii version.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

bmmb1 said:
LordTheNightKnight said:
bmmb1 said:
While the interview may be new, this is nothing new in itself, Inifinty ward have said time and again the same things about the Wii - COD4 (reflex) for Wii has been developed (by Treyarch) because of Activision, Inifinity ward never wanted that.

They didn't say they never wanted it on the Wii. They just said they wouldn't develop for it.

Yes, by "never wanted that" I meant never wanted to develop a Wii version.

They did develop the Wii version of the engine, just that it wasn't ready. They might have actually made MW1 for the Wii if it was ready by then. They just don't want to make it their primary focus.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs