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Final Fight: Double Impact coming to XBLA in 2010

 

Capcom has announced Final Fight Double Impact for Xbox Live Arcade and PlayStation Network, featuring not just the arcade version of the Metro City brawler, but Magic Sword as well!

Final Fight Double Impact, as the collection is titled, will feature optional graphical filters and a visual mode that makes the games appear as if they're being played on an arcade machine. Most importantly, both games will have drop-in online co-op.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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After Burner Climax

According to game rating boards worldwide, Sega's air battle game may be coming to the PlayStation Network.

After Burner Climax has recently appeared on the Australian Classification Operating Branch website, but like many games it shows up as Multiplatform. The Korean Game Rating Board however goes a little deeper, and reveals that the rating was applied for by the local Sony Computer Entertainment branch.

The game has been in Arcades for some time but there had been no talk of a home release for it. The game was developed on the Sega Lindbergh board. There might be a chance that this will also come to the Xbox LIve Arcade, but as we've seen from Outrun Online Arcade and Virtual On: OT, Sega isn't above going for a strictly multi-platform route when it comes to digital titles.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

'Matt Hazard: Blood Bath and Beyond' (ALL) Reveals Date, Price, Sidekick - New Screens

Matt Hazard: Blood Bath and Beyond will be available at 1200 Microsoft points ($15.00) on XBLA, and a standard price of $14.99 on PSN.

Release Date: Jan. 6, 2010 (US), Winter 2009 (EU)



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Serious Sam HD: The Second Encounter Announced for 360 and PC

Serious Sam HD: The First Encounter is still steaming...and the Xbox Live Arcade version isn't even released yet - but Croteam has officially announced Serious Sam HD: The Second Encounter is coming to PCs and 360s next year.

The remake of the game's sequel will be unveiled at the 2010 World Expo in Shangai China which starts in May of 2010.

Croteam is touting a brand new "Co-Op Tournament mode" where "teams compete with one another." Unless there's some other trick to that pony, someone needs to give Croteam the memo, that's called team based versus - not co-op.


We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Puzzle Quest 2 coming Spring 2010

LOS ANGELES--(BUSINESS WIRE)--Put yourself closer to the action with a more intimate viewpoint of the gem-studded match-3 video game Puzzle Quest 2, announced today for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and Nintendo DS™. Puzzle Quest 2 combines its trademark style with an enhanced real-time experience using all-new weapons, spells, and shields that make every decision meaningful and never passive in the deepest puzzle adventure yet. Named one of GamePro’s “Top Upcoming Sequels of 2010,” Puzzle Quest 2 is scheduled for release in spring 2010 from D3Publisher.

“Puzzle Quest is an award winning franchise with numerous accolades including an Interactive Achievement Award for “Best Downloadable Game of the Year” for Puzzle Quest: Challenge of the Warlords,” said Peter Andrew, vice president of product development, D3P. “Puzzle Quest 2 returns with a captivating, rewarding, and accessible journey for gamers of all levels as the ultimate delivery system for the mental release puzzle gamers seek.”

Puzzle Quest 2 features its hallmark blend of match-3 gem matching and fantasy, with a simple but meaningful role playing experience where players can choose any of four character classes; War Mage, Inquisitor, Barbarian or Assassin. Each character class provides interesting twists during multiple play-throughs as players reclaim the once peaceful village of Verloren from the evil clutch of the demon Gorgon. Players will be able to level up each character to progress through the adventure in Story Mode or even dive into Instant Action, Tournament Mode, or Mutliplayer Mode for a rich and diverse experience. With the entire Puzzle Quest world accessible on your fingertips in real-time action, players will be able to get a more streamlined experience for instant gratification.

Puzzle Quest 2 is under development by Infinite Interactive and is currently rated “RP” (Rating Pending) by the ESRB. For more information on the upcoming video game, please go to the Web site at http://www.d3publisher.us/.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

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Zatun Announces The Legend of Vraz , may be coming to the XBLA

Zatun, an independent videogame developer from India, has announced they are currently developing a 2D Platform game, The Legend of Vraz, for Windows. The Legend of Vraz features exciting gameplay of a suggested six to nine hours amidst fantasy worlds created with stunning hand painted 2D art and inhabited by mesmerizing characters.

Vraz the Prince is in love with Princess Avi and to marry her has to complete the five tasks set by Avi’s father while battling with the evil lovelorn Vizier and his shrewd accomplices in exotic worlds filled with dangerous obstacles. The player controls Vraz as he jumps runs, ropewalks and fires arrows. Vraz can either jump on enemies or use the arrows to neutralize them and has to collect keys to open locked doors and use levers to operate platforms or start/stop objects.

The gameplay is forgiving and game has no blood or violence. There is no concept of lives in the game and Vraz does not die; if his health is low he faints and restarts at the previous check point or starting point. For Health, the player can use mangoes, milk cans or go near the cow which recharges the health when the player is near it.

The legend of Vraz will be releasing soon and will be available for download on Windows. In addition, Electronic Theatre can reveal, thanks to an active participant on the Electronic Theatre Forum, that The Legend of Vraz is also expected to be made available on Xbox 360 via the Xbox LIVE Arcade service. Further information and screenshots from The Legend of Vraz can be found on the official website, http://www.zatungames.com, and Electronic Theatre will keep you updated with all the latest details on this and future projects from the upcoming developer Zatun.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Doritos and Microsoft Reveal Eight Consumer-Created Xbox Live Arcade Game Concepts Vying to Be Developed


PLANO, Texas, Nov. 30 /PRNewswire/ -- Doritos tortilla chips - the bold, intense snack brand within PepsiCo's Frito-Lay division - today announced that eight quarter-finalists have been selected from more than 1,500 unique game ideas submitted to the Doritos "Unlock Xbox" program. With a higher-stakes Unlock Xbox challenge this year, consumer votes will now determine the top three semi-finalists that will revisit Microsoft for one last pitch, where two finalists will be selected. Fans can vote for their favorite gaming concepts beginning now until December 31, 2009 at www.unlockxbox.com.

"As we continue to put our fans in control of the Doritos brand, they continue to step up to our challenges and meet them with unwavering enthusiasm and creativity," said Rudy Wilson, vice president, marketing, Doritos. "Many Doritos lovers are very passionate about gaming, and we're excited to give them this unmatched level of engagement and ownership of Xbox LIVE Arcade."

"This campaign represents a true value exchange," said Mark Kroese, general manager of Microsoft's Entertainment & Devices Advertising Business Group. "The Xbox LIVE and Doritos communities get to become game developers and Doritos gets to engage with their core consumers when they are receptive to their messaging - while they are having fun."

The Doritos "Unlock Xbox" contest challenged gaming fans to submit original Xbox LIVE Arcade game concepts that embodied the bold and intense Doritos experience in a unique way. From vehicle simulation to shooter games, the top eight entries represent a wide variety of gaming tastes. The eight quarter-finalists, as determined by a panel of Doritos and Microsoft judges, (in alphabetical order) are:

1. "Arak Attack" by Samuel L. Gaultney of Bellevue, NE
2. "Avatar Crash Course" by Jill Robertson of Raleigh, NC
3. "Fowl Play" by Matt Kurtz of New Haven, IN
4. "Harms Way" by Justin Carpenter of Ogden, UT
5. "Have A Ball" by Keith Nelson of Spokane, WA
6. "Skies Ablaze" by BJ Chavez of Waskom, Texas
7. "The Artifact" by Jonah Masse of Dixmont, ME
8. "Thrown" by Jason Santa Maria of San Diego, Calif.

The eight quarter-finalists each will receive a prize package for their creativity, valued at more than $5,000. And, giving video game fans and Doritos chip-lovers everywhere even more reason to get in on the game, between now and December 31, 2009, visitors to www.unlockxbox.com will have a chance to instantly win great prizes everyday including a Xbox 360® Arcade and copies of Halo® 3 ODST as they log on to cast their vote among the quarter-finalists.

 

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Final fight coming to XBLA.................... SWEEEEEEEEEEEEET........!!!!!!!!!!!!!!!

Played it in the arcades way back in the day, played it on my SNES, played it on my GBA and now happily going to buy it again for XBLA

More 2D side scrolling excellence.



NinjaBee Announces First DLC For A Kingdom For Keflings

Worsening conditions due to overpopulation in Kefling Kingdoms has prompted drastic action by independent video games developer NinjaBee, announcing today it would act quickly and decisively to resolve the problem by providing four new kingdoms as downloadable content for its popular Xbox LIVE Arcade title, A Kingdom for Keflings.

NinjaBee has also set a date, promising the new Kingdoms would be available for Keflings and avatars alike on Dec. 9, 2009.

"To be honest, it's about time!" said one giant avatar who wished to remain anonymous. "It's gotten to the point where you can't even turn around without kicking one of those little guys. It's getting out of hand, I mean, they're like rabbits!"

The new DLC is the first to be released for the avatar-based XBLA title and will be released separately as Kingdom Pack 1 and Kingdom Pack 2, each containing two new playable kingdoms.

Kingdom Pack 1
This Kingdom Pack brings a fresh perspective to the original game with brand new Kingdom layouts. The Orchard Kingdom puts some new and interesting twists on the Classic Kingdom, and Kingdom Crossroads gives a new pace to your game. Luckily, the Keflings are still just as nice in both Kingdoms.

Kingdom Pack 2
The new layouts in this Kingdom Pack are not for the faint Giant at heart. The mysterious Relic Kingdom will force you to explore every inch of the map to find your way around, and the challenging Central Kingdom is definitely meant for the more advanced player. Previous Kefling management experience is a plus.

A recent update to A Kingdom for Keflings made the new DLC possible adding a new menu where players choose the map they wish to play. The update also made Keflings stronger, allowing transporters to carry three resources instead of one, and protected online games from griefers, making hosts and their friends the only players who can destroy buildings.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Serious Sam got delayed till 2010.

Isn't this fucking bullshit?

I think I am waiting from September for this games: Serious Sam/Perfect Dark and Doom II....They had a releasedate for Q4 2009. Still not any of them got released...X_X.