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Which changes would you like to see in the next Zelda?

Forums - Nintendo Discussion - Which changes would you like to see in the next Zelda?

I disagree with the one large dungeon...

The Temple of the Ocean King in Phantom Hourglass was tedious.... the only bad part of that game.

 



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MORE MAGIC PLEASE!

I would also love Zelda/Sheik as a playable character.

Zelda - Magic focused character

Sheik - Close combat focused character



I'm not a fanboy, I just try to tip the balance in favor of logic and common sense.

1. Give us a less predictable story, or at least some VA.

2. I wouldn't mind a gameplay change or two.

Other than that, the series is perfect. Give it that magic and ship it.

Twilight Princess was epic.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

A larger, more lively open world, countless sidequests, orchestrated soundtrack, and voice acting (except for Link, he remains mute).



What do I want in a new Zelda? Well I don't really want any particular gameplay mechanics over another but I do want whatever they choose to have a particular impact and feeling.

I want the game to give the feeling that what you're doing is important, I want you as a player to feel a connection to whoever or whatever you're trying to save just like clock town. I want the player to really feel like a part of the world the game is set in and to feel real accomplishment. In WindWaker when I was leaving an island, I really felt like I had helped those people and was leaving with the sea theme feeling triumphant and ready for the next adventure just over the horizon.

I think Zelda is about many things, exploration, accomplishment, adventure, feeling connected to the characters and even ordinary people, feeling like a part of the game world etc..



 

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More and harder puzzles, less obvious dungeon routes, deeper usage of all items, more sidequests.

When completing optional tasks I want rewards that feel like they are worth it.

I don't care for story, just don't let it constrain the gameplay too much.



I want to be able to go anywhere and play the dungeons out of order. That would be fun. Ads tons of replay value.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

be a bit more unpredictable. no more explore a bit, dungeon, explore a bit, dungeon. keep dungeons but honestly they got incerdibly boring by the time u had been through 8 of them!! i wanna spend more time above ground thank you very much. just switch it up a bit thats what i really want.



I want to live the same feeling that I had playing Ocarina of Time: you feel intrigated about the story and characters and and you feel like Link, like if you were inside the game. The unexpected change in Ocarina of Time story (when Link stops being a child and become an adult) was simply spectacular.



Richer story, like Majoras Mask. Voice acting for everyone except link and a more interactive world. And new items and dungeon themes, The only items i think they need to keep are the bow, musical insrument and Sword/shield. I loved to use the weapons i picked up in WW and a bigger system with that in mind would be awesome, like 30 different swords and 10 types of arrows.



I Have an extreme tolerance to voice-work in video games. I didn't mind Vanille in FFXIII...