with permission from BengaBenga, I'm creating this thread about the playing and enjoying of Guild Wars, by us! The VGChartz community!
I've just decided to get back to Guild Wars myself after a long break, and I would like to introduce the game to anyone interested.
Guild Wars is not an MMORPG. World of Warcraft is an MMORPG. Guild Wars is a Coorporative Online RPG, and it has no monthly fee. Guild Wars is not a giant, consistent world. Every area is instanced, and you have to party up with other people in outposts and cities if you want to explore these instances with others.
Guild Wars will generally play on most computers. The game has minimum requirements of:
- Windows XP/2000/ME/98/Vista
- Intel Pentium III 1 GHz or equivalent
- 512 MB RAM
- DVD-ROM Drive
- 3 GB Available HDD Space
- ATI Radeon 8500 or NVIDIA GeForce 3 Series Video Card with 64 MB of VRAM
- 16-bit Sound Card
- Internet connection
- Keyboard and mouse
- DirectX 8
There are three different Guild Wars games, and one expansion pack currently. The three campaigns are: Guild Wars Prophecies, Factions and Nightfall, and the expansion pack is called The Eye of The North. There are a lot of stories to be told in the universe of Guild Wars, every campaign has a main story line for you to follow, and a lot of sidequests to complete. There are plenty of options for farming in high end areas in PvE, with their unique drops and enemies to go with them, and plenty of options for PvP.
Skills and attributes
In GW, you can only have a max of 8 skills in your skillbar at any given time. You can change these skills in towns and outposts, where you have access to a lot of skills. It's all about choosing the skills that fit the the tactics you'll use and the enemies you'll fight. The strength of your skills are decided by how many points you put into their attributes. If you spread your points across a lot of attributes, none of the skills attached to those attributes will be very powerful. And like with skills, you can change your attributes as much as you like when you are in an outpost or town.
Currently there are 10 different character classes available. The first six (Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer) came with the first campaign, Prophecies. In Factions, two more classes were added, the Ritualist and the Assassin. Finally, Nightfall added the Paragon and the Dervish. These classes all have a primary attribute and 3-4 secondary attributes, and you can choose to have any class as your secondary class. When you choose a secondary class, you get access to all the skills of that class, but only the secondary attributes of that class.
Left to right: Elementalist, mesmer, monk, necromancer, ranger and warrior
There is a limit to all equipment in Guild Wars. Warrior armor can only have a base armor rating of 80 (max), staffs can only deal 11-22 damage (max) etc. All of this is to ensure that the game is balanced and focused on tactic and skill, rather than who has the better equipment.
Although the PvE is good, all of the efforts to making the game balanced, have been for the sake of PvP, and there are a lot of different PvP types. You have:
- Random Arena, where you enter a game with three other random people, for some random 4v4 battles.
- Team Arena, where you create a 4 man team before entering battle, allowing for a bit more strategy, though you will fight other equally prepared teams.
- Hero Battles, where you take three AI companions (heroes) and battle 4v4 with another person and their heroes.
- Hall of Heroes, where you battle for control over the Hall of Heroes in 6v6 matches. You have to win a lot of fights leading up to your entrance into the hall, and every time a team wins in the HoH, every player online is told.
- Guild matches, where guilds fight eachother in 8v8 matches, to see who can first finish off the opposing guild's Guild Lord.
- Alliance Battles, where you fight 12v12 matches for either the Kurzick or the Luxon faction, but every team is split into squads of 4. Every map you fight on has seven points of control, that you gain points by controlling. First team to 500 points wins the match.
I'm not big on PvP myself, but I think Alliance Battles are fun as hell! The only thing about them, is that you need to own Guild Wars Factions to play them.
So anyway, that was a brief introduction to the world of Guild Wars.
Now, what I propose is that we create a VGChartz guild for those of us who are either new to the game or are without a guild and would like to play together.
For anyone interested in this, we should decide on a name for our guild first and foremost, so bring up some suggestions. I would also like to know what faction people would like to be. I vote Luxon personally, but you should only vote for a faction if it means something to you. If you don't care, don't vote.
I will update this as votes come in, and we will settle which one to choose when it seems to be decided.
Luxon - 1
I also wouldn't mind to be the guild leader until we have someone else who would do a better job at it, unless someone else wants this job from the beginning.
I hope there are some members up for a bit of playing!
You can currently try the game for free: http://www.guildwars.com/freetrial/
PS. If anyone have any questions, I would love to answer them!
You can whisper me ingame as well, IGN: Hype Cronoz