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Forums - Gaming Discussion - Nintendo Takes a Cheap Shot at OnLive! (Are they AFRAID or JUSTIFIED)??!

shio said:
bdbdbd said:
The biggest problem with OnLive is network latencies along with internet speeds.

The reason why Reggie took a jab on it, is because of the people to who the service is targeted at, plays games that would need the technically most advanced infrastructure (or even more than it can offer today).
If OnLive catches wind, the first to be wiped out would be Steam. As long as Steam stays there, Nintendo has nothing to worry about.

Onlive and Steam aren't mutually exclusive. Both services have their strengths and just like Onlive, time works in favour of Steam. PC games are getting lower and lower requirements, and this trend will keep going as such until the hardware is so cheap that it wouldn't matter the hardware's price, which would cause a severely high penetration potential for Steam. Another plus for steam is that it doesn't require monthly fees.

 

Computer hardware becomes cheap when the latest and greatest becomes available. Just look at what has been happening in the PC market. It's no different than the console market. Developers are developing bigger and better engines to showcase their talents. This is not going to stop. Epic will keep developing their high tech Unreal Engine while other developers follow suit. Latency is a problem that OnLive will have until internet speeds increase.

 



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

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patjuan32 said:
shio said:
bdbdbd said:
The biggest problem with OnLive is network latencies along with internet speeds.

The reason why Reggie took a jab on it, is because of the people to who the service is targeted at, plays games that would need the technically most advanced infrastructure (or even more than it can offer today).
If OnLive catches wind, the first to be wiped out would be Steam. As long as Steam stays there, Nintendo has nothing to worry about.

Onlive and Steam aren't mutually exclusive. Both services have their strengths and just like Onlive, time works in favour of Steam. PC games are getting lower and lower requirements, and this trend will keep going as such until the hardware is so cheap that it wouldn't matter the hardware's price, which would cause a severely high penetration potential for Steam. Another plus for steam is that it doesn't require monthly fees.

Computer hardware becomes cheap when the latest and greatest becomes available. Just look at what has been happening in the PC market. It's no different than the console market. Developers are developing bigger and better engines to showcase their talents. This is not going to stop. Epic will keep developing their high tech Unreal Engine while other developers follow suit. Latency is a problem that OnLive will have until internet speeds increase.

Latency is going to be a problem that OnLive will have until scientists increase the speed of light in 2208.



And we all thought Sony would win this generation?
The Wii lololololololol what a stupid name. lololololol and crappy graphics.

2 years later. Oh shit! Wii is a beast! I'm on the Wii bandwagon! XD
Onlive WTF is that POS? Aint going to compete with Nintendo lolololololololololol

3 years later. Dude F**K the Wii! If it wasn't for Mario and Zelda I'd throw it away. Onlive is the shyt now!
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Lol never know. It could happen :P



FootballFan - "GT has never been bigger than Halo. Now do a comparison between the two attach ratios and watch GT get stomped by Halo. Reach will sell 5 million more than GT5. Quote me on it."

bdbdbd said:
@Kowenicki: But you can on Steam. And that was the idea.

Nintendo to buy Valve confirmed?



(Former) Lead Moderator and (Eternal) VGC Detective

@Patjuan: Latency isn't that much an issue of internet speed (as we are talking about the speed of the internet connection), but how the data is transferred. The data is transferred in packages and instead of "steady" bitstream, it moves one package at a time (of course, this is a steady bitstream), but by moving packages, you're able to move data "interlaced". If you want the controls to be responsive, you need to have a ping time of 0,016 seconds (i'd recall 50ms being a good ping for online play on servers) for 60 fps. Also, it would require well syncronised network (which is quite hard when all ISP:s use different standards), due the number of switches the data needs to go through on both ways.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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Samus Aran said:
Demotruk said:
Onlive could be the future, but it'll require local hubs. Therefore, I expect it to start small and in areas with excellent broadband infrastructure. It'll grow only as internet connections improve, and it'll have to be based on early profitability to continually expand, or new entrants and work as a franchise rather than a single company.

 

 

Yeah, it can certainly be the future, but I think Nintendo, Microsoft and Sony will release something like onlive eventually. People will rather buy it from a company they've heard so much about then a company that no one knows about.

 

Would it surprise you at all if this was what the next Xbox was?  It would have standard game console, but a Platum subscription to play any game sort of like this talks about... and it's release is probably 2012 and things will look better then than they do now.