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Forums - Sony Discussion - [Blog Article] Is Sony too artsy for its own good?

Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

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saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher?  Play games much?  Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's Amplitude) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.



Well, Flower is one of their biggest upcoming games.



Heavens to Murgatoids.

Groucho said:
saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher?  Play games much?  Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's "pre Guitar Hero" game-- I forget the name) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.

Last time I checked Sony didn't develope Parapa The Rapper or Unjammer Jammy... and there was Guitar Freak/Drumania/Beatmania/DDR series from Konami for music games. I will take it that you are joking when you say Crash Bandicoot is modern 3D platform foundations.

I can respect your opinion that you think Sony has the most originality but I don't think you provided good examples on why Sony is so innovative.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

I don't really agree with this ...

With some very impressive exceptions, most of what Sony has produced are variations of games someone else has produced with a greater empahsis on making the game stylish

 



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saicho said:
Groucho said:
saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher?  Play games much?  Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's "pre Guitar Hero" game-- I forget the name) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.

Last time I checked Sony didn't develope Parapa The Rapper or Unjammer Jammy... and there was Guitar Freak/Drumania/Beatmania/DDR series from Konami for music games. I will take it that you are joking when you say Crash Bandicoot is modern 3D platform foundations.

I can respect your opinion that you think Sony has the most originality but I don't think you provided good examples on why Sony is so innovative.

Sony published those titles.  In other words, they took a chance that those "artsy" games would succeed, and denying that Amplitude is the forerunner of the majority of the modern music genre is downright outrageous, again published by Sony, and Sony alone.  DDR is dance, not music.  Crash Bandicoot was demonstrated on the PS1 before the console even hit store shelves -- you don't think its a forerunner of the modern incarnation of 3D platformers, eh?  Once you step out of being in denial, you might have the chance to realize that Sony, as both a publisher and developer, is incredibly innovative -- much moreso than its modern day competition, let alone in the past.

How about we turn the tables some.  Name some MS and Nintendo innovative games (not control schemes) of the past 5 years, that didn't use an obvious source of inspiration.  Name some innovative MS games *ever*, or see if you can name some Nintendo innovators from later than 1990.

 



Groucho said:
saicho said:
Groucho said:
saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher?  Play games much?  Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's "pre Guitar Hero" game-- I forget the name) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.

Last time I checked Sony didn't develope Parapa The Rapper or Unjammer Jammy... and there was Guitar Freak/Drumania/Beatmania/DDR series from Konami for music games. I will take it that you are joking when you say Crash Bandicoot is modern 3D platform foundations.

I can respect your opinion that you think Sony has the most originality but I don't think you provided good examples on why Sony is so innovative.

Sony published those titles.  In other words, they took a chance that those "artsy" games would succeed, and denying that Amplitude is the forerunner of the majority of the modern music genre is downright outrageous, again published by Sony, and Sony alone.  DDR is dance, not music.  Crash Bandicoot was demostrated on the PS1 before the console even hit store shelves -- you don't think its a forerunner of the modern incarnation of 3D platformers, eh?  Once you step out of being in denial, you might have the chance to realize that Sony, as both a publisher and developer, is incredibly innovative -- much moreso than its modern day competition, let alone in the past.

How about we turn the tables some.  Name some MS and Nintendo innovative games (not control schemes) of the past 5 years, that didn't use an obvious source of inspiration.  Name some innovative MS games *ever*, or see if you can name some Nintendo innovators from later than 1990.

 

 

You mean besides like... Mario 64? Or Perfect Dark? Which DEFINED the genres.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Groucho said:
saicho said:
Groucho said:
saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher? Play games much? Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's "pre Guitar Hero" game-- I forget the name) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.

Last time I checked Sony didn't develope Parapa The Rapper or Unjammer Jammy... and there was Guitar Freak/Drumania/Beatmania/DDR series from Konami for music games. I will take it that you are joking when you say Crash Bandicoot is modern 3D platform foundations.

I can respect your opinion that you think Sony has the most originality but I don't think you provided good examples on why Sony is so innovative.

Sony published those titles. In other words, they took a chance that those "artsy" games would succeed, and denying that Amplitude is not the forerunner of the majority of the modern music genre is downright outrageous, again published by Sony, and Sony alone. DDR is dance, not music. Crash Bandicoot was demostrated on the PS1 before the console even hit store shelves -- you don't think its a forerunner of the modern incarnation of 3D platformers, eh? Once you step out of being in denial, you might have the chance to realize that Sony, as both a publisher and developer, is incredibly innovative -- much moreso than its modern day competition, let alone in the past.

How about we turn the tables some. Name some MS and Nintendo innovative games (not control schemes) of the past 5 years, that didn't use an obvious source of inspiration. Name some innovative MS games *ever*, or see if you can name some Nintendo innovators from later than 1990.

 

Brain Training, Wii Music, Wii Fit, Nintendogs, and Electroplanktin ...

 



HappySqurriel said:
Groucho said:
saicho said:
Groucho said:
saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher? Play games much? Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's "pre Guitar Hero" game-- I forget the name) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.

Last time I checked Sony didn't develope Parapa The Rapper or Unjammer Jammy... and there was Guitar Freak/Drumania/Beatmania/DDR series from Konami for music games. I will take it that you are joking when you say Crash Bandicoot is modern 3D platform foundations.

I can respect your opinion that you think Sony has the most originality but I don't think you provided good examples on why Sony is so innovative.

Sony published those titles. In other words, they took a chance that those "artsy" games would succeed, and denying that Amplitude is not the forerunner of the majority of the modern music genre is downright outrageous, again published by Sony, and Sony alone. DDR is dance, not music. Crash Bandicoot was demostrated on the PS1 before the console even hit store shelves -- you don't think its a forerunner of the modern incarnation of 3D platformers, eh? Once you step out of being in denial, you might have the chance to realize that Sony, as both a publisher and developer, is incredibly innovative -- much moreso than its modern day competition, let alone in the past.

How about we turn the tables some. Name some MS and Nintendo innovative games (not control schemes) of the past 5 years, that didn't use an obvious source of inspiration. Name some innovative MS games *ever*, or see if you can name some Nintendo innovators from later than 1990.

 

Brain Training, Wii Music, Wii Fit, Nintendogs, and Electroplanktin ...

 

Riiight.  Stellar compared to even recent Sony games like LBP, Flow, Pixeljunk Eden, etc.  The Pets genre and WiiFit are pretty innovative from a certain perspective, but throwing the others in there is pushin it.

 



Groucho said:
HappySqurriel said:
Groucho said:
saicho said:
Groucho said:
saicho said:
Groucho said:

If I had to compare all of the publishers in the industry for originality, Sony would definately be on top.

If you're looking to define "artsy" -- that's really the only logical place to go, so... hate it all you want, and enjoy your Cadbury or Perugina chocolate bar too (pretend its "the good stuff", if you like). Sony innovates in PS3 software more than the rest, and has throughout their history.

Can you provide some examples?

Umm.. go through the database here and use "Sony" as the publisher? Play games much? Start with the entire music/ rhythm genre (Parappa, Umjamer Lammy, Harmonix's "pre Guitar Hero" game-- I forget the name) and go from there to modern 3D platform foundations like Crash Bandicoot, the first MMOFPS (Planetside), one of the first big MMORPGs (EverQuest), revitalizing the Action genre with God of War, etc.

Last time I checked Sony didn't develope Parapa The Rapper or Unjammer Jammy... and there was Guitar Freak/Drumania/Beatmania/DDR series from Konami for music games. I will take it that you are joking when you say Crash Bandicoot is modern 3D platform foundations.

I can respect your opinion that you think Sony has the most originality but I don't think you provided good examples on why Sony is so innovative.

Sony published those titles. In other words, they took a chance that those "artsy" games would succeed, and denying that Amplitude is not the forerunner of the majority of the modern music genre is downright outrageous, again published by Sony, and Sony alone. DDR is dance, not music. Crash Bandicoot was demostrated on the PS1 before the console even hit store shelves -- you don't think its a forerunner of the modern incarnation of 3D platformers, eh? Once you step out of being in denial, you might have the chance to realize that Sony, as both a publisher and developer, is incredibly innovative -- much moreso than its modern day competition, let alone in the past.

How about we turn the tables some. Name some MS and Nintendo innovative games (not control schemes) of the past 5 years, that didn't use an obvious source of inspiration. Name some innovative MS games *ever*, or see if you can name some Nintendo innovators from later than 1990.

 

Brain Training, Wii Music, Wii Fit, Nintendogs, and Electroplanktin ...

 

Riiight.  Stellar compared to even recent Sony games like LBP, Flow, Pixeljunk Eden, etc.  The Pets genre and WiiFit are pretty innovative from a certain perspective, but throwing the others in there is pushin it.

 

I'm sorry did you call LBP innovative? Maybe from a console standpoint, but from an overall gamign standpoint it's something that has existed for years and years. Same with Flow, that concept has been the ource for MANY Java games.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835