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Forums - Sony Discussion - [Blog Article] Is Sony too artsy for its own good?

windbane said:
windbane said:
Electro General said:
BTFeather55 said:
burgerstein said:

Groucho said:
Mario 64 doesn't predate Crash, bud. It made innovations, but not any moreso than Crash did. And Perfect Dark? Exactly what genre do you think Perfect Dark defined?

Dude, are you mental? I wouldn't even consider Crash to have 3D gameplay compared to Super Mario 64, regardless of release date, Crash was just 2D platforming with a z axis thrown in. SM64 was pretty much the first real 3D platformer. Seriously, play Crash 1 then try Super Mario 64, and tell me which one feels more like a 2D platformer. It's Crash Bandicoot. It was the logical extension of platform games, Mario gave us something different.

 

Jumping Flash! and Tomb Raider were out before Mario 64.

Tomb raider was originally a sega saturn exclusive.

 

 

Crash was definitely a 3-D platformer. Just because the path was narrow didn't mean you couldn't move on x, y, and z axis. But yeah, Mario 64 came out first.

However, Jumping Flash definitely came out before Mario 64. It was one of my favorite PS1 games early on.

I'd forgotten that Tomb Raider was on the Saturn first. That's hilarious...

Hah, turns out Crash came out in the US a month before Mario 64.  that's funny. 

http://en.wikipedia.org/wiki/3D_platformer#Third_dimension

 

 

It's release based on where they first released. Mario 64 was out in June in Japan.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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I just thought it was funny that in the US Crash beat it out. Does it really matter which game is released first when it's only by a few months? Both had to be in development for quite awhile.



Since when did this become a quality comparison between SM64 and Crash Bandicoot? Crash was demo'd publicly long before SM64 was, was released in the US nearly a month before SM64, and while SM64 was very innovative, so was Crash, and it definately did not rely upon SM64 for inspiration. There's no quality comparison to be made, unless you're desperate to change the subject.

Back to the topic, Sony is on par, or ahead, of both Nintendo and MS, when it comes to software innovation (not hardware). If you can't remember the colossal number of other genres Sony has started or vastly improved, I suggest you take a read through this thread again, or take a stroll through the game database here on VGC. The posts in this article suggesting otherwise are ludicrous. Feel free to prove your statement with some hard evidence to the contrary, since evidence supporting Sony's innovation has already been provided.

 

Also, vlad321: "You mean besides like... Mario 64? Or Perfect Dark? Which DEFINED the genres."

...you expect us to take you seriously, after using the successor to GoldenEye 007, which was made by the same dev studio years beforehand, and on the same console, as some sort of FPS innovator for the modern console?  I personally wouldn't drag "FPS on a console" into the "innovative games" ballpark, but if you want to go there, at least get it remotely close to the truth.  Also, according to some of your "supporters", 2nd party titles "don't count", even if Nintendo did (smartly) choose to risk investment on such a thing.



We all know what sony has done for gaming, why argue otherwise? It is a waste of time...