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Forums - Sony Discussion - [Blog Article] Is Sony too artsy for its own good?

With NPD's December and total 2008 sales data coming out tomorrow, it seems like a timely moment to ask: Why is the Playstation 3 performing so badly? After a decent start to the year, Sony has been slipping further and further behind its competitors. By November, it wasn't just a distant third place, but the only current gen console to see sales actually decline from 2007, despite two heavily hyped new games, one of which got overwhelmingly stellar reviews and was touted as a system seller (starts with an "L," ends with "anet").

There are lots of potential reasons that we're all aware of, including price (even though the PS3 is arguably the best value given its features, it still costs $100 more than the standard 360 and $150 more than a Wii), developers' difficulty working with the system, price, consumers' confusion over blu-ray, price, a lack of good exclusives, price, and, oh yea, price.

Sony's aware of all this, of course, and there are are reasons it can't solve them (on the price front, especially, SCE apparently feels an intense need to turn a profit, even if that means ceding volume). But an interesting question is why Sony's efforts to stand out -- the advantages it does have over its competitors -- aren't working. One reason: Odd as it is to say, I think Sony may just be too artsy. It's giving smart gamers (a category in which I'd include myself) what they want and it's not helping the bottom line.

Example #1: What was Sony's biggest release this year? "LittleBigPlanet." Sony may have attempted to market this as an all-aged fun-stravaganza, but given the weak sales so far (215,000 domestic units in October; far less <outside the top 20> in November; only 1.3 million registered users worldwide, meaning it sold far fewer), it hasn't yet hit a mass audience. So who does love it? From what I can tell, fans of quality, "artsy" games. The reviews are spectacular (one of the worst reviews on Metacritic coming from this largely positive crank) and there's tons of buzz amongst game critics, bloggers, aspiring designers, and others who like to really think about the games they play.

Similarly, Sony has put a lot of emphasis on the Playstation Network Store. It's the only one of the big three console makers that's investing its own money on downloadable "indie" games, resulting in innovative exclusives like "flow," the "PixelJunk" series, "Echochrome," and soon titles like "Flower" and "Fat Princess." Xbox Live Arcade and WiiWare have fewer exclusive "indie" games, more ports of old favorites, and, frankly, more junk (though there are a few gems, like "Braid" and "World of Goo").

Of course there's "Home." Sony's answer to Xbox Live is to basically mimic "Second Life," the heavily hyped virtual world that was actually used by just a small number of artsy-minded Web obsessives.

The Cross Media Bar (XMB) is much cleaner and more Google-esque than Xbox Live, filled as it is with ads and other clutter, or the boring grid on the Wii menu.

Even the console itself is smoother, prettier, quieter -- a superior work of art.

And yet... there's little evidence any of it is helping sales. Sony has all these advantages, and plenty of smart people touting them, but it's mired in third place. It's not that being artsy is a bad thing. Substantively, it's great. And impressive that such a big corporation manages it. But as a question of where the company dedicates resources, I wonder whether Sony's being too high minded.

That's not to say Sony hasn't made any efforts to hit other audiences. "Resistance" 1 and 2, "Uncharted," the upcoming "Killzone 2" are all games that broader audiences should be able to appreciate. But so far, none have really caught on. Certainly not the way that "Gears of War" or "Wii Fit," to mention some new franchises aimed at mass audiences from Sony's competitors, have.

It's notable, if obvious, that the PS3's best month in 2008, the only one in which it sold more than 400,000 units domestically, was June, when "Metal Gear Solid 4" came out. And looking forward, the best hope on Sony's horizon to really move consoles in 2009 is probably when "God of War III" is released.

When all is said and done, Sony's efforts to do something different are impressive, but not enough to change the game, or at least overcome that $400 price tag. Compared to, say, Nintendo's efforts to do something different with the Wii, the PS3's artsy ambitions are barely moving the needle at all.

Which isn't to say it's a bad idea. "LittleBigPlanet" is a major achievement in videogame design and Playstation Network is undoubtedly leading the way in the indie gaming movement. XMB and the PS3 console are elegantly designed. But if Sony want more people to appreciate them, it looks like the old rules apply: it needs more hit core or family franchises, and probably a price cut.

Plus ca change...

 

http://weblogs.variety.com/the_cut_scene/2009/01/is-sony-too-artsy-for-its-own-good.html



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You have a point. They won't even get traditional jrpg. They should of kept backwards compatability to help dolve this.



 Go Team Venture! I still don't get the Wii, PS Move,  and Kinect.

The Aston Martin is a beautiful motor car

However it doesnt sell very well due to its monster ticket price.

Sony has priced the PS3 out of the mainstream market.



Sounds spot on for me.



PROUD MEMBER OF THE PSP RPG FAN CLUB

Zlejedi said:
Sounds spot on for me.

 

" a superior work of art.."... my god...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

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Sardauk said:
Zlejedi said:
Sounds spot on for me.

 

" a superior work of art.."... my god...

 

I laughed at that myself. Completely ruined the article and anything that he had to be said was dropped into the useless bin.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

The only line of that blag that I agree with is Sony has been slipping further and further behind its competitors.

Lets quickly review some of these statements.

"What was Sony's biggest release this year? "LittleBigPlanet."" Not even close to true, GTA4 was the biggest, it was meant to single handedly kill the Wii and allow the PS3 to dominate over the 360 (yes, people predicted that it would sell terribly on the 360 as its true home was Sony consoles) GTA4 is one of the least artsy games ever.

"It's the only one of the big three console makers that's investing its own money on downloadable "indie" games" Cmon, that's just too easy to rebut. If it has funding from Sony, by definition it is not indie.

""flow," the "PixelJunk" series, "Echochrome," and soon titles like "Flower" and "Fat Princess." "
2 released titles
2 unreleased titles
1 franchise

I counter with
World of Good
Lost Winds
Potpourri
Eternity's Child (not yet released)
Art Style Franchise

I'm sure the same could be done with xbox live arcade titles

"the heavily hyped virtual world that was actually used by just a small number of sex-minded Web obsessives."
Fixed. Home is not artistic at all.

"And looking forward, the best hope on Sony's horizon to really move consoles in 2009 is probably when "God of War III" is released." Where does this person do their research? GoW III is a 2010 title as of the latest reports from the developers, and I would hardly call GoW a work of art. Hella fun, yes. But not art.

"Even the console itself is smoother, prettier, quieter -- a superior work of art."
@ smoother perhaps
@ prettier that is subjective, but most people agree that the Wii is prettier, at least until the PS3slim releases
@ quiter that's not subjective, this person is just lying. The PS3 is considerably louder than the Wii

"The Cross Media Bar (XMB) is much cleaner and more Google-esque than Xbox Live, filled as it is with ads and other clutter, or the boring grid on the Wii menu."
Google-esque? In what way is it Google-esque?
Also, most people look at the Wii menu, and their first though it "Hey, I can see where everything is" not "boring"

In conclusion, the article is poorly written, was not researched at all, truths are ignored to fit this person's biases.



that the Wii is prettier


The Wii is a white block. The controlers have nice industrial design and its a vast improvement over the Gamecube but pretty would be the last adjective I would have for the Wii. Clean, functional perhaps. boring is definitely also somewhere included. The same is true for the interface.

The PS3 is a bit too big but it has nice lines, black is the new black and the white one looks also very nice. And the XMB is the most beautiful interface . I think we can all agree that the 360 is the ugliest, it looks like a old dell computer.

Regarding the article I think its pretty much true, the PS3 caters excellently to a specific target group but it needs some more vulgar titles like Carnival games the Wii is so great at producing that cater to a much bigger audience. It also desperately needs a price cut to compete with MS for the hardcore gamers that do not care about the looks but want the best gaming bang for their bucks.



scottie said:
The only line of that blag that I agree with is Sony has been slipping further and further behind its competitors.

Lets quickly review some of these statements.

"What was Sony's biggest release this year? "LittleBigPlanet."" Not even close to true, GTA4 was the biggest, it was meant to single handedly kill the Wii and allow the PS3 to dominate over the 360 (yes, people predicted that it would sell terribly on the 360 as its true home was Sony consoles) GTA4 is one of the least artsy games ever.

"It's the only one of the big three console makers that's investing its own money on downloadable "indie" games" Cmon, that's just too easy to rebut. If it has funding from Sony, by definition it is not indie.

""flow," the "PixelJunk" series, "Echochrome," and soon titles like "Flower" and "Fat Princess." "
2 released titles
2 unreleased titles
1 franchise

I counter with
World of Good
Lost Winds
Potpourri
Eternity's Child (not yet released)
Art Style Franchise

I'm sure the same could be done with xbox live arcade titles

"the heavily hyped virtual world that was actually used by just a small number of sex-minded Web obsessives."
Fixed. Home is not artistic at all.

"And looking forward, the best hope on Sony's horizon to really move consoles in 2009 is probably when "God of War III" is released." Where does this person do their research? GoW III is a 2010 title as of the latest reports from the developers, and I would hardly call GoW a work of art. Hella fun, yes. But not art.

"Even the console itself is smoother, prettier, quieter -- a superior work of art."
@ smoother perhaps
@ prettier that is subjective, but most people agree that the Wii is prettier, at least until the PS3slim releases
@ quiter that's not subjective, this person is just lying. The PS3 is considerably louder than the Wii

"The Cross Media Bar (XMB) is much cleaner and more Google-esque than Xbox Live, filled as it is with ads and other clutter, or the boring grid on the Wii menu."
Google-esque? In what way is it Google-esque?
Also, most people look at the Wii menu, and their first though it "Hey, I can see where everything is" not "boring"

In conclusion, the article is poorly written, was not researched at all, truths are ignored to fit this person's biases.

 

 

*stands and applauds*

 

I do agree that Sony lost track of what made the PS1 and more so the PS2 sales monsters. That's the audience that Nintendo is curving up right now. Also GT5 will be a bigger system seller than GoW3 by a mile!



 

It's not too expensive for what it is, but it is too expensive for what people want it for, and the economy has only made this more pronounced.

The drop for the PS3 vs last December is I believe a function of the economy and people cutting their spending vs a true drop in potential demand.

The simple fact is my US folks right now would rather spend less and get an HD console without Blu-Ray rather than spend more for an HD console with Blu-Ray.

Sony are simply faced with letting the PS3 sell to the demand at its current price or cutting the price below its value to attract people who want one but aren't fussed about BR as being worth paying more for.



Try to be reasonable... its easier than you think...