Forums - PC Discussion - Left4Dead Minimmum Requirements

CHECKED for me !!!

(but, I dont know why, I expected something a bit less powerfull)



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I don't see how you can consider these requirements steep in this day and age. Maybe 2 years ago.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Valve are usually fairly accurate when it comes to system requirements so I would recommend that those who have under the requirments wait for the demo which will be around release (if they're still doing a demo). You should be fine with 0.4GHz less, but you should have at least 2GB RAM.



sieanr said:
I don't see how you can consider these requirements steep in this day and age. Maybe 2 years ago.

It's not steep for this day and age but they are steep considering the requirements for other Source games. Also developers try to make their games work on older PCs as well so people won't have to upgrade every time a new game comes out.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

EDIT: Double post, sorry. The box was there while I was on another page...



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Yes, I only said it's on the steep side for a Valve game.

These requirements are not bad at all, and it's natural that Valve's latest game will require more than their previous ones, especially a game like Left 4 Dead.

I only say its steep because Valve tends to set extremely low system requirements. That way the person with the cheap rig from 5 years ago can still play the game with decent settings, and the person with the bleeding-edge PC can still reap the benefits of his or her hardware...there's plenty of scaling with Valve games.

This is just a little bit higher than any Valve game before it, so it's pretty much time for the lowest PC users to upgrade.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

Not too bad, really. Mine will do just fine, but there won't be any maxing this time around!



End of 2016 hardware sales:

Wii U: 15 million. PS4: 54 million. One: 30 million. 3DS: 64.8 million. PSVita: 15.2 million.

vlad321 said:
sieanr said:
I don't see how you can consider these requirements steep in this day and age. Maybe 2 years ago.

It's not steep for this day and age but they are steep considering the requirements for other Source games. Also developers try to make their games work on older PCs as well so people won't have to upgrade every time a new game comes out.

 

That's what I mean.  Seeing the requirements for other source games, and valve's philosophy to make well optimized games, I found these quite steep for minimum requirements.



Here's a video from my band's last show Check out more (bigger) videos here http://www.youtube.com/user/icemanout

I can play it via BootCamp on my Mac Book Pro. =)



If the updated hardware requirements can only mean updated Source engine visuals, physics and effects, I'm all for it.

The minimum standards can't stay static forever if there's to be any progress in the tech department of PC game development.

If anything, this may end up signaling a wider gap between current PC/360 development, not to say that there would be anything wrong with a port of LFD that looked as good as Half Life 2 Episode 2 on the 360.