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Forums - Gaming Discussion - Elden Ring Review - From Software's Answer to Zelda!

jk jk

In fact, irony: I didn't find much to say about Zelda at all in Elden Ring... That seemed to be a bit of a stretch lol

If you've played Souls games and many of its "alikes", then you know this subgenre and its penchant for challenging you. But does Elden Ring strike the right balance of old-school challenge and modern sensibilities?

And of course, for the fake cowboy allergics, here's the full written version: https://zyro-eg.com/2022/03/17/elden-ring-review/



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There is a ton of BOTW influences in ER. Both are great.



Bite my shiny metal cockpit!

Nah, this game is clearly the spiritual successor to Donkey Kong 64.



Dulfite said:

Nah, this game is clearly the spiritual successor to Donkey Kong 64.

But where's my main character pool I can switch from ?!



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Mar1217 said:
Dulfite said:

Nah, this game is clearly the spiritual successor to Donkey Kong 64.

But where's my main character pool I can switch from ?!

Spiritual successor, it isn't a "true" successor. It's also mixing an epic rap song at the beginning. I call upon From Software to make a 90's-style cringe rap with the Elden Ring characters, allies and foes alike.



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You mean From Software's Answer to Horizon's answer to Zelda.

Been having a blast with the game, and I'm in fact thinking of where to go next as I'm typing this.

When I hear 'Open World' promoted as a selling point, I just gloss over it because it's not a selling point to me.
Not to say I don't like it, but to me it's kinda like hearing "this game has gameplay".

It's as hit or miss for me as anything else. And some of my favorite worlds have been the more enclosed intimated spaces packed with a lot of things to do and incentives to do them, like in Yakuza. But I also really loved the world in Skyrim for example.

This game however for me sets a new bar, because I noticed that everyone I've talked to has had such a widely different experience from me.
There's almost always a way to get from one place to another, but it's often not clear how to do so. For example, one way to get to a late game area is to get killed by a specific move by a specific enemy that you can find early in the game.

On top of that the way the story plays out is going to be different for everyone as well because if you even so much as talk to one NPC before another, the other one may be dead before you even get to speak to them. Etc.

I also didn't expect this much weapon/skill/spell variety in a Souls game.
And people are still finding new interesting gear/spells every day.

I'm very impressed by how they shaped the game progression and world.
And it's a very beautiful world.

Leynos said:

There is a ton of BOTW influences in ER. Both are great.

I've only played up to the first dungeon or so in BOTW so maybe I wouldn't really know, but so far I haven't noticed anything besides the view of the field in the beginning?
Could you name a number of the influences?

Though I will say one thing I'm at least glad it didn't take after BOTW though is weapons breaking.
That's not for me personally at least, as I'm the type to save consumable items I like for 'a rainy day,' only to never end up using them. (The Megalixir syndrome)

Last edited by Hiku - on 19 March 2022

No, that actually makes sense, ER is very heavily influenced by BOTW, like, its obvious, clear as day. I cant say the same about Horizon - At all. 
Its like... Elden Ring and Horizon are opposing in every conceivable way. It funny even. 
Having that said, I will sacrifice a lamb tonight and bathe in its blood just to ask the gods of hell to finally give the moderators of this forums the balls to finally permaban you ffs. 

Whatever the case, ever since it released I've been having a blast with Elden Ring. I think I might even like it more than Bloodborne. The game is REALLY good. 



Its clearly the answer to mario odyssey



It has a horse and an open world, I'm surprised Nintendo hasn't sued for plagiarism.



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Leynos said:

There is a ton of BOTW influences in ER. Both are great.

Uhhh, where?  I can easily point out a list of differences without issue:

- Elden is an RPG, "role", as in I can pick different classes, and also build them into different builds stat-by-stat; no such thing in Zelda

- Zelda focuses its exploration on tool-based puzzles, HFW also injects more of this in the latest one, and navigation is also tool-based; Elden does not focus on puzzles nearly at all

- The combat is so different I don't even think that's worth touching upon, but just in case: Zelda focuses on combat specifics, like hitting Gohma in the eye with an arrow so it falls to the ground that way you can use the dominion rod to pound his underbelly with a statue (or more commonly remembered, throwing bombs into Dodongo's mouth); Elden uses the Monster Hunter formula of overwhelming odds and poke damage as well as limited action-based stamina which HFW also focuses on

- The exploration is highly different: Zelda's tool-based puzzles also result in more platforming, and BotW allows you to climb anything (something that is readily mimicked in Genshin Impact).  There is no climbing in Elden, though HFW also uses tool-based puzzles that also result in more platforming and its climbing more closely resembles Assassin's Creed

In fact, one of the only similarities it has is to the one you mentioned: BotW in that it also has a multi-directional open-world.  But even then, the philosophy is different: BotW is more of an open field (hence it's name, indicating that open air feel where one can really breathe); Elden is one massive maze with many mazes inside its maze.  Elden's open world is the Matryoshka method, BotW is the open air method.  HFW also goes for the open air method.

There's simply more Zelda injected into HFW than there is Elden.

Jpcc86 said:

No, that actually makes sense, ER is very heavily influenced by BOTW, like, its obvious, clear as day. I cant say the same about Horizon - At all. 
Its like... Elden Ring and Horizon are opposing in every conceivable way. It funny even. 
Having that said, I will sacrifice a lamb tonight and bathe in its blood just to ask the gods of hell to finally give the moderators of this forums the balls to finally permaban you ffs. 

Whatever the case, ever since it released I've been having a blast with Elden Ring. I think I might even like it more than Bloodborne. The game is REALLY good. 

I like how you talk as if I've personally attacked you when I don't even know who you are lol... You really shouldn't be THIS offended over videogames, man!

It definitely tops Bloodborne for me, too, though.  Truthfully, I rate it identically with Souls III with it having minor modernizations that eek it slightly above while also not updating enough of its core engine to really have me saying it's "better" than Souls III.  The engine is just getting REEEEEALLY long in the tooth at this point, and the performance problems on ALL platforms is the proof.  The mere fact that one must play the PS4 version on the PS5 just to get a solid framerate is rather embarrassing, and Demon's Souls PS5 really set a new bar of expectation for me.  The fact that Demon's Souls could look damned near CG at times really just shows off how much From Software needs to invest in building from the ground up.

VersusEvil said:

It has a horse and an open world, I'm surprised Nintendo hasn't sued for plagiarism.

I lol'ed, mostly because you're pretty much on the nail about it.

"From Software's Answer to Mario Kart!"

"It has turtles and their shells everywhere, it's just like racing against Koopa and throwing their shells!"



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