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Forums - Nintendo Discussion - Digital Foundry: Dying Light on Nintendo Switch Tech Review - Another Miracle Mobile Port?

https://www.youtube.com/watch?v=Iku4GQCYAz4

  • uses TAAU for Anti Aliasing
  • outputs 720p and 1080p, actual resolutions are lower.
  • DoF is is a bit more shallow than the Xbone/4 versions
  • shadow res has taken a large hit and some shadows have been completely removed
  • texture res has been slightly lowered, but does not affect the visuals of the game
  • Ambient Occlusion has been adjusted from the Xbone/4 versions, but overall provides a less error prone effect
  • Motion Blur has been removed
  • draw distance reduced, lower Levels of Detail, pop in happens a lot
  • screen composition is retained
  • animation rate for distant actors can at times have a reduce animation rate, but at other times run at normal rate
  • loading times have improved from the PS4 version
  • frame rate target is 30 FPS, Most of the game is spent 30-36 FPS. Night time can cause dips below 30 FPS. No way currently to uncap the frame rate. Devs are considering patching a 30 FPS cap in.
  • no surround sound, 2.0 stereo only

John was overall very impressed with this port, he was quite amazed with the great image quality this game was able to achieve and the overall lack of cuts that they have had to make to this game. He finds it to be a fantastic port.

Zombie games are not always my thing, but I think that I may end of getting this once it goes on sale at some point. This looks like it might just be the best Switch port that we have seen yet. Fantastic work from the Devs. I just hope they do patch in the 30FPS cap that they were talking to DF about.



     

Check out my lastest games review: Fast RMX and  Snipperclips: Cut it out Together

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Impressive!

That's what is expected from the leading platform. Glad Switch gets treated like this rather than with shovelware like the Wii had to deal with.



Up until last year, that would be a great port. Now with the Kingdom Hearts Cloud thing, every great port will be considered as a miracle



"Quagmire, are you the type of guy who takes 'no' for an answer ?"
"My lawyer doesn't allow me to answer that question"

PSN ID: skmblake | Feel free to add me

It's a miracle it's on the switch, but I don't want to play titles like that on it, too much compromise. I'm ready for Switch 2.



My Xbox Series S is my baby.

padib said:

Impressive!

That's what is expected from the leading platform. Glad Switch gets treated like this rather than with shovelware like the Wii had to deal with.

Not only that, but I believe the whole package is all on one card! This is the kind of effort that gets me to buy it immediately rather than waiting for a good sale.



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Zippy6 said:

It's a miracle it's on the switch, but I don't want to play titles like that on it, too much compromise. I'm ready for Switch 2.

Actually there are less compromises than usual



"Quagmire, are you the type of guy who takes 'no' for an answer ?"
"My lawyer doesn't allow me to answer that question"

PSN ID: skmblake | Feel free to add me

"Another Miracle Mobile Port?"

It drops to low 20-25 fps at night.
it has no motion blur, to help offset the low fps, and it then appears more jerky/stuttering than other versions (that run more solid 30s).


its impressive its as close to the PS4 as it is, in terms of graphics... but theres still plenty of tradeoffs.



JRPGfan said:

"Another Miracle Mobile Port?"

It drops to low 20-25 fps at night.
it has no motion blur, to help offset the low fps, and it then appears more jerky/stuttering than other versions (that run more solid 30s).


its impressive its as close to the PS4 as it is, in terms of graphics... but theres still plenty of tradeoffs.

That's not really what they say.

At night it can go as low as 24fps, but overal the game runs at 30-36fps. The jerkyness comes with the fact that the game runs actually above 30fps (30-36fps), but will be fixed with a 30fps lock patch.



"Quagmire, are you the type of guy who takes 'no' for an answer ?"
"My lawyer doesn't allow me to answer that question"

PSN ID: skmblake | Feel free to add me

Here is the developers commenting in that video saying that they have plans to fix some of the stated issues in the video and some more stuff planned for this port.



     

Check out my lastest games review: Fast RMX and  Snipperclips: Cut it out Together

I wouldn't go so far as to say a "miracle" but this is well above my expectations in terms of image quality and framerate, and definitely one of the most impressive Switch ports of an 8th gen console game to date. It's a massive open world title that pushed even PS4 and Xbox One fairly hard, so the devs did a very admirable job is nipping and tucking to get the best experience possible on much less powerful hardware.

JRPGfan said:

"Another Miracle Mobile Port?"

It drops to low 20-25 fps at night.
it has no motion blur, to help offset the low fps, and it then appears more jerky/stuttering than other versions (that run more solid 30s).


its impressive its as close to the PS4 as it is, in terms of graphics... but theres still plenty of tradeoffs.

The lowest it dropped in their footage of night was 24fps briefly, so 24-30fps would be more accurate. For reference, the Xbox One version also drops below 30fps.

You also have to bear in mind the hardware in question; PS4 is a 2.8kg box drawing 130-160 watts, Switch is weighs about 290 grams and draws 11 watts. Of course a dedicated console from 2013 is going to have more raw power than a portable device from 2017.

The devs obviously had to make tough calls as to how to bridge this divide, and I think they did a great job.

Last edited by curl-6 - on 17 October 2021

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.