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Forums - Sales Discussion - Famitsu sales: Week 27, 2021 - (June 28 - July 4)

Software Sales

01./01. [NSW] Mario Golf: Super Rush <SPT> (Nintendo) {2021.06.25} (¥5.980) – 31.685 / 112.115 <60-80%> (-61%)
02./04. [NSW] Game Builder Garage <EDU> (Nintendo) {2021.06.11} (¥3.164) – 17.640 / 143.648 <60-80%> (-24%)
03./06. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) – 14.422 / 2.669.091 <80-100%> (+5%)
04./07. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) – 13.211 / 2.032.643 <80-100%> (+11%)
05./03. [NSW] Samurai Warriors 5 # <ACT> (Koei Tecmo) {2021.06.24} (¥7.800) – 11.555 / 50.246 <60-80%> (-70%)
06./02. [PS4] Samurai Warriors 5 # <ACT> (Koei Tecmo) {2021.06.24} (¥7.800) – 10.292 / 65.967 <60-80%> (-82%)
07./14. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) – 10.211 / 3.898.694 <80-100%> (+23%)
08./11. [NSW] Miitopia <SLG> (Nintendo) {2021.05.21} (¥4.980) – 9.593 / 179.233 <80-100%> (-5%)
09./12. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) {2020.11.19} (¥6.300) – 9.458 / 2.251.898 <80-100%> (+11%)
10./16. [NSW] Super Mario 3D World + Bowser’s Fury <ACT> (Nintendo) {2021.02.12} (¥5.980) – 7.954 / 798.431 <80-100%> (+24%)
11./17. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) – 7.582 / 4.326.142 <80-100%> (+25%)
12./15. [NSW] Monster Hunter Rise # <ACT> (Capcom) {2021.03.26} (¥7.990) – 7.298 / 2.279.942 <80-100%> (-3%)
13./18. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) – 6.167 / 6.813.456 <80-100%> (+10%)
14./05. [PS4] Scarlet Nexus <RPG> (Bandai Namco Entertainment) {2021.06.24} (¥8.200) – 5.805 / 25.965 <80-100%> (-71%)
15./22. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) – 5.599 / 1.924.087 <80-100%> (+26%)
16./21. [NSW] Clubhouse Games: 51 Worldwide Classics <ETC> (Nintendo) {2020.06.05} (¥3.980) – 4.723 / 738.960 <80-100%> (+4%)
17./00. [NSW] Moshikashite? Obake no Shatekiya for Nintendo Switch <ACT> (Nippon Columbia) {2021.07.01} (¥4.800) – 4.486 / NEW <40-60%>
18./20. [NSW] New Pokemon Snap <ACT> (Pokemon Co.) {2021.04.30} (¥5.980) – 4.367 / 253.358 <60-80%> (-19%)
19./25. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) – 4.162 / 3.892.616 <80-100%> (+15%)
20./26. [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) – 4.123 / 4.075.472 <80-100%> (+14%)
21./28. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) – 2.991 / 1.832.380 <80-100%> (+14%)
22./30. [NSW] Fitness Boxing 2: Rhythm & Exercise <HOB> (Imagineer) {2020.12.03} (¥5.800) – 2.635 / 116.342 <80-100%> (+10%)
23./00. [NSW] Summer Pockets: Reflection Blue <ADV> (Prototype) {2021.07.01} (¥8.000) – 2.351 / NEW <60-80%>
24./27. [PS4] Resident Evil Village # <ADV> (Capcom) {2021.05.08} (¥7.990) – 2.265 / 191.983 <80-100%> (-19%)
25./00. [NSW] Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition [New Price Edition] <RPG> (Square Enix) {2020.12.04} (¥4.980) – 2.098 / 111.131 <80-100%> (+4%)
26./09. [PS5] Scarlet Nexus <RPG> (Bandai Namco Entertainment) {2021.06.24} (¥8.200) – 1.777 / 12.785 <60-80%> (-84%)
27./00. [NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980) – 1.757 / 2.245.111 <80-100%> (+16%)
28./10. [NSW] The Caligula Effect 2 # <RPG> (FuRyu) {2021.06.24} (¥7.980) – 1.738 / 11.981 <60-80%> (-83%)
29./00. [NSW] Super Mario Maker 2 # <ACT> (Nintendo) {2019.06.28} (¥5.980) – 1.676 / 1.105.741 <80-100%> (+12%)
30./00. [NSW] Super Mario 3D All-Stars <Super Mario 64 Super Mario Sunshine Super Mario Galaxy> <ACT> (Nintendo) {2020.09.18} (¥6.480) – 1.642 / 597.402 <80-100%>

Number of games in Top 30

NSW – 26
PS4 – 3
PS5 – 1

Hardware Sales

Last edited by kenjab - on 09 July 2021

SW-3707-5131-3911

Around the Network

Switch up, PS5 down, XBS momentum continues. No big new games this week, so Switch evergreens take back the top 10.



SW-3707-5131-3911

112k for Mario Golf in two weeks, not bad



Clearly nintendo doesn't have a price problem in Japan.



A lot of Switch owners came out this week to buy software.  RFA, Minecraft, MK 8, Momotaro, and 3D World are all up WoW.  Hardware is up somewhat, which probably explains it.  However, if you look at Switch sales by model, the Lite version was about the same WoW, while the base model was significantly up.  

I guess the base model was actually in short supply last week?  The base:Lite ratio was over 4:1 last week, but I guess the true ratio is more like 5:1 based on this week's sales.  It's still surprising to me just how popular the base model is even in Japan.



Around the Network

XBS is down from last week But staying above 3k is still good for Xbox in japan. Rol seems to be Mia so I'm updating and posting Rol's table here.

Week 2020 Weekly 2020 Cumulative 2021 Weekly 2021 Cumulative Difference Weekly Difference Cumulative
1 284.827 284.827 312.121 312.121 27.294 27.294
2 116.301 401.128 167.596 479.717 51.295 78.589
3 96.458 497.586 170.691 650.408 74.233 152.822
4 67.987 565.573 110.811 761.219 42.824 195.646
5 75.922 641.495 114.170 875.389 38.248 233.894
6 100.961 741.456 88.485 963.874 -12.476 222.418
7 80.312 821.948 109.615 1.073.489 29.303 251.541
8 41.490 863.258 74.298 1.147.787 32.808 284.529
9 53.098 916.356 78.049 1.225.836 24.951 309.480
10 50.585 967.941 89.827 1.315.663 39.242 347.722
11 57.274 1.025.215 72.610 1.388.373 15.336 363.158
12 392.576 1.417.791 89.104 1.477.477 -303.472 59.686
13 282.561 1.700.352 267.497 1.744.974 -15.064 44.622
14 154.640 1.854.992 135.076 1.880.050 -19.564 25.058
15 25.313 1.880.305 96.259 1.976.309 70.946 96.004
16 27.874 1.908.179 94.057 2.070.366 66.183 162.187
17 107.104 2.015.284 105.833 2.176.199 -1.271 160.915
18 115.042 2.130.326 165.268 2.341.467 50.226 211.141
19 42.420 2.172.746 70.760 2.412.227 28.340 239.481
20 38.380 2.211.126 95.411 2.507.638 57.031 296.512
21 52.557 2.263.683 99.118 2.606.756 46.561 343.073
22 107.593 2.371.276 71.148 2.677.904 -36.445 306.628
23 68.192 2.439.468 97.208 2.775.112 29.016 335.644
24 55.187 2.494.655 78.317 2.853.429 23.130 358.774
25 78.428 2.573.083 75.077 2.928.506 -3.351 355.423
26 93.799 2.666.882 72.951 3.001.457 -20.848 334.575
27 52.250 2.719.132 84.494 3.085.951 32.244 366.819
28 96.879 2.816.011
29 113.197 2.929.208
30 125.231 3.054.439
31 86.605 3.141.044
32 173.338 3.314.382
33 148.699 3.463.081
34 70.129 3.533.210
35 78.773 3.611.983
36 77.611 3.689.594
37 83.920 3.773.514
38 110.029 3.883.543
39 70.542 3.954.085
40 91.093 4.045.178
41 108.575 4.153.753
42 95.852 4.249.605
43 64.768 4.314.373
44 86.985 4.401.358
45 139.200 4.540.558
46 116.267 4.656.825
47 179.143 4.835.968
48 145.178 4.981.146
49 204.622 5.185.768
50 229.698 5.415.466
51 263.304 5.678.770
52 278.173 5.956.943

Last edited by Chicho - on 08 July 2021

Chrkeller said:

Clearly nintendo doesn't have a price problem in Japan.

Right now, it's more a supply problem than anything else



Series X|S is doing so bloody well in Japan compared to the One! And Sony REALLY need to send more PS5s over there, lol



Looks like I can skip the comparison table this week because it's already posted above. Instead I'll get right to the news of the new Switch OLED model and its impact.

2020's holiday quarter was weak in comparison to the preceding three quarters which comfortably beat 2019. 2020's holiday quarter was roughly the same as 2019's, so basically flat year over year. While 2021's lead over 2020 is bound to shrink in the current quarter due to a bunch of 100k+ weeks in the comparable timeframe of 2020, the holiday quarter presents a good opportunity to not only swing momentum back in 2021's favor, but also to greatly outdo 2020 in the end.

While 2021's holiday lineup is not spectacular, it still handily beats 2020's. Both Mario Party and Pokémon won't have problems to cross 1m units and when you combine this with availability of the new OLED model for almost the entire quarter, it's not a real contest anymore. Although the announcement of the OLED model happened three months before its launch, so enough gamers may hold off until October for 2021's YTD to fall behind 2020's at some point.

Either way, 2021 should have the win in the bag for good now.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

So by the end of the year Samurai Warriors 5 on the Switch is likely to surpass 100K, good drop of only 60% from the launch and also decent WoM.

Despite the franchise being PlayStation focused for so long Koei Tecmo's muliplat strategy is paying off - imagine if this had been a PS exclusive it would have been a an even bigger drop compared to Samurai Warriors 4. Now the key thing for them is how it does in Rest of Asia as that's how they can make up the lifetime difference and might even see growth. 

[PS4] Samurai Warriors 5 - 65.967 

[NSW] Samurai Warriors 5 - 50.246 

TOTAL: 116.213

[PS3] Samurai Warriors 4 - 255.938

[PSV] Samurai Warriors 4 - 91.107

[PS4] Samurai Warriors 4 - 19.380

TOTAL: 366.425

Elsewhere as expected Bandai's fantastic journey to the bottom of the Publisher rankings continues in Japan, soon they will be in danger of joining Level-5. After last year's decline they are now starting to hit the bottom. As a new IP Scarlet Nexus basically launched at the worse time for both the PS4 and PS5.. one is already pretty much a discontinued platform in Japan while the other hasn't had a title that even surpassed 75K physical sales and is unlikely to get one until the final quarter of the year(which is also not a certainty). Their marketing deal with Microsoft helped them nowhere, while their de-facto exclusivity in Japan(XSX is doing in comparison to X1 but it's basically non-existant in Japan), ensured it's basically a niche launch in their home turf... considering the budget, people involved and overall investment of time that likely went into the game - well certain figures at the company are already on thin-ice. 

Things looked really good for them a couple of years ago with late-ports and AA family games like Fishing Spirits/Taiko doing real well, now that there is actual competition from other Japanese third parties the situation and they've stopped in launching family games that resonate with the Switch audience they are relying on PS to save their buts which has a zero chance of happening this year. Arise will definitely under-perform in Japan compared to the amount of time, resources and marketing that will go towards it and two such high profile failures in a single year will have long term consequences for the people who green-lighted their strategy for the past two to three years.