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Forums - Gaming Discussion - AMD FSR crazzy prediction

 

Will sony and MS have FSR by their E3 conference?

Yes. And all previous games will be enhanced 1 11.11%
 
Yes. And all exclusive ga... 1 11.11%
 
Yes. But only from then f... 1 11.11%
 
No. But they will anounce... 3 33.33%
 
No. It will be ready by next year 2 22.22%
 
No. This year not even for pc will be ready 1 11.11%
 
Total:9

With all the latest insiders pretty much confirming a june release for AMDs competitor to DLSS. Its just a matter of time untill we get it on the consoles. The question is how soon?

Here comes my crazzy prediction in that with the latest leak/rumor of AMD anouncing this at the begining of June I'm betting that by E3 Sony/MS will anounce on their conference that they will not have it enabled. 

Now my gess is that since Sony and MS have been working closely with AMD its safe to asume that the first games to use their new tech will be their big exclusives. Thats mainly good news for Sony as they are ahead in that department. But this is where my prediction splinters. With the rumors that FSR is quite simple to implement I'm thinking that previously released games would be able to be upsacaled quite easy and Sony and MS will anounce in their conference that their selet titles will be enhanced. But other rumors say that the games need to be worked with the final version or FSR to be enabled and that means it wont be that easy so right of the bat wont be enabled without some extra work from devs. In this case the first game to be implemented with the tech will be the soon to realease ratchet and clank. 

Does my prediction sound reasonable? I think it does mainly do because im 100% that the consoles will be the driving factor of this tech as AMD know they are to far behind nvidia to challenge devs for attention in that space. But devs have to use their tech to worknon consoles then they have to use it on PC.



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I'm hopefull this is something thats able to be applied to not just current or future projects, but also to older titles, if a patch introduces it.
Resolutions 1440p and above, are already running into deminishing returns on IQ vs performance costs.
I think once FSR/DLSS is used, you start to question if native resolutions even matter anymore (even before, 4k seemed barely worth it).



MS have a better chance of implementing it on older games.



JRPGfan said:

I'm hopefull this is something thats able to be applied to not just current or future projects, but also to older titles, if a patch introduces it.
Resolutions 1440p and above, are already running into deminishing returns on IQ vs performance costs.
I think once FSR/DLSS is used, you start to question if native resolutions even matter anymore (even before, 4k seemed barely worth it).

Sure it will. All leaks point to it. What they don't say if older titles like lets say Spiderman will have it ready day one when launched. Maybe affter each dev adds a patch if they want. Like resident evil village i dont see a reason to add a patch when that game already does 4k 60fps rtx.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Random_Matt said:

MS have a better chance of implementing it on older games.

Well sure. But like I said they just dont have the older games to apply it to. I highly doubt we are gona be seing any 8th gen games needing it ad they already have 60 to 120 fps throw BC 



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Double post 


It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

I mean, AMD are likely to use it on PC first, instead of weirdly going consoles only first, only for 1st party exclusives to then somehow push it on PC against Nvidia.

That last vote point makes no sense when you have to consider that AMD makes the tech available on PC, usually first if anything.

What we have to do is wait and see how this performs across the board (PC and consoles) once it's out and pitted against DLSS to see if it's any good. Last thing we need is a piece of tech being adopted that's worse off than what a competitor is providing that's good/decent.



Chazore said:

I mean, AMD are likely to use it on PC first, instead of weirdly going consoles only first, only for 1st party exclusives to then somehow push it on PC against Nvidia.

That last vote point makes no sense when you have to consider that AMD makes the tech available on PC, usually first if anything.

What we have to do is wait and see how this performs across the board (PC and consoles) once it's out and pitted against DLSS to see if it's any good. Last thing we need is a piece of tech being adopted that's worse off than what a competitor is providing that's good/decent.

I never said it was going to consoles first. I said it's first going to pc. I said it wont be long at all untill it goes to consoles. And the last vote point was not meant to mean its coming to consoles first. I meant it wont come to pc this year but neither to consoles.

We dont have to wait at all. Just like rtx nvidea has a 2 year head start on this tech. Nvedia will be ahead and all insiders already say as much. Its gona land somewhere between dlss v1 and v2. Amd needs the consoles to push fsr for them. Thats a guaranty username of over 100m while nvedia already has a full gen of cards put there and the latest is probably selling more than amd. 

And I also dont mean exclusives only will use fsr. I said they will be the first to push it cuz MS and sony have been working closely with amd so their internal studios would have more acces to this tech as this progressed while third partys probably got it once it was complete. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

AMD will have a press conference in June 1st and we will have a pretty good idea as to the state of it imo. Last time AMD said "later this year" which many publications thought would mean end of this year but since AMD's recent patent got approved, it could be something sooner. So if AMD showcases FSR during their press event, then I'd think that MS or Sony or both will announce support for it during their e3 press event. If AMD is silent about it or still says it's coming, then I think FSR will be skipped or glossed over at their e3 press event.

Personally I don't think it will be any better than the typical TAA upscaling solutions we already have in the market so I don't think it will be a true DLSS competitor. I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not. And because of that, I doubt the current exclusives will see any enhancements because a lot of them already use a great upscaling solution. I think for future games, FSR will be implemented.

The end result of FSR imo will be kinda like the TAA upsampling solution similar to this (Skip to 35:30):

And that's not a bad thing cause it is really good. We will see though as AMD has surprised me before.



             

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Captain_Yuri said:

AMD will have a press conference in June 1st and we will have a pretty good idea as to the state of it imo. Last time AMD said "later this year" which many publications thought would mean end of this year but since AMD's recent patent got approved, it could be something sooner. So if AMD showcases FSR during their press event, then I'd think that MS or Sony or both will announce support for it during their e3 press event. If AMD is silent about it or still says it's coming, then I think FSR will be skipped or glossed over at their e3 press event.

Personally I don't think it will be any better than the typical TAA upscaling solutions we already have in the market so I don't think it will be a true DLSS competitor. I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not. And because of that, I doubt the current exclusives will see any enhancements because a lot of them already use a great upscaling solution. I think for future games, FSR will be implemented.

The end result of FSR imo will be kinda like the TAA upsampling solution similar to this (Skip to 35:30):

And that's not a bad thing cause it is really good. We will see though as AMD has surprised me before.

I cant speak for the quality of the product. Insiders only say its somewhere between dlss 1 and 2. But that's where sony and MS come in. That's an advantage amd has over nvedia. They will work closely toghether and improve the tech at a higher speed than nvidia could alone. Add to that the install base theese 2 consoles will have in a few years. So even if fsr is behind dlss at launch it will catch up soon and beat it just for the crazzy amount of support its gona have.

And for the june 1 event is my main reason for this thread. They are doing it as early as possible to let sony and ms prep for their e3 event. Like you said if the amd says they are ready a week later or whenever e3 will be Sony and ms will say they been working on something and present something. Im betting ratchet and clank will be anothet big showcase for this. They already said its gona be 4k30 rtx. Im sure they are gona say then fsr 4k60 with rtx.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.