7/10 seems pretty good compared to the way you talked about it. Maybe it's just that everyone has their own review scale. I think the game is pretty good. I'm in the end game content, leveling up my Expedition level now. Of course it's repetitive, it's a looter shooter. You're meant to replay the same content again and again looking for new gear or abilities until you have the optimal build. Just like Diablo or Destiny or Borderlands.
I was also surprised at how good the story was. And I have issues with the online play, we should be able to inspect our co-op partners, and matchmake for specific Expedition levels so we don't waste each others time.
My review scale follows the pretty standard "grade" scale. Like a lot of things, every game starts at a 10. We always buy games in the hopes that's it's going to be good, so every game starts out "perfect" and gets docked points as issues or things come up that detract from the experience. Thus, it's pretty easily summed up numerically, too, following a normal subtraction method: Gameplay [-2]; Content [-1]; Presentation . I know you're likely not a sub, but I did a video a LONG time ago on my review scale and why I'm sticking with it: it's pretty clear cut and not abstract like I find a lot of reviewers/scales to be lol
10 - 3 = 7
With just three sections, -2 in Gameplay is a pretty heavy hit.
Having said that, this repetition is far worse than Destiny, and even *I* felt that Destiny was repetitive (something I stated in that review as well). Destiny had a rideable vehicle, it had open areas, it had social hubs, it had raids, it had multiplayer modes. There are no such varieties in Outriders. They score similarly because Destiny's story was paltry compared to Outriders, so where Outriders lacks the variety and is even MORE repetitive than Destiny, Destiny created an ebb and flow in their gameplay cycle that reduced the effect.