I can't speak to that specific model, but Sony does tend to have very good image quality and would be a good choice on that basis.
To the issues with PS5 people mention, those generally revolve around VRR (variable refresh rate, which negates tearing) and perhaps latency.
I'm not sure if latency is something that could be improved in firmware update, but regardless only is critical if you are top end competive player.
VRR is something with abstract appeal to gamers, but translating it from theory into practice has been more complicated on the display side of things.
Also, very few people right now have this feature on their TVs (and PS5 currently hasn't enabled support, possibly due to Sony's TV chipset issue).
Also fair to say that VRR will never be the default assumption because PS5 must work with the many TVs that lack this feature, so games will always
be optimized for achieving a stable frame rate (which is desirable even with VRR, since variable frame timing is also a negative, even if less than tearing).
Given PS5 looks to have most stable frame rates of the nextgen, I think it's fair to say VRR isn't necessarily the top priority for alot of gamers on PS5.
So it's more of theoretical issue for technically (usually PC) orientated) gamers who want every theoretical benefit even before they see it in action.
I would say if you want to (and can, don't break the bank!) buy a great looking TV now and can get good price for it, then go ahead and consider it.
Fair to say that in a year or 2 it is likely Sony will release new models with full VRR support (at which point PS5 will enable VRR support) but that is
a general truism of consumer electronics, and there isn't much sense in waiting forever just so you can win more points in theoretical tech superiority.
All the more so when PS5 currently doesn't enable any VRR support even if the TV does support it, so there is literally no difference you could notice now.