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Forums - Gaming Discussion - Digital Foundry: Control PS5 vs Xbox Series

Xbox Series S Xbox Series X PS5
Resolution 900p native with temporal reconstruction to higher resolution 1440p native with temporal reconstruction to higher resolution 1440p native with temporal reconstruction to higher resolution
Performance Mode Framerate 60 fps alot of the time, but with drops sometimes below 50 fps with severe frametime spikes that present themselves as visible stutter. 60 fps alot of the time, but has drops sometimes below 50 fps with severe frametime spikes that present themselves as visible stutter.  60 fps alot of the time but GPU related drops as low as 54 fps during intense combat sequences
Graphics Mode Framerate Series S is missing the Graphics mode with ray tracing 30 fps almost all of the time, but Richard said that the same framepacing issue he got when playing this mode on PS5 is happening on Series X as well.  30 fps almost all of the time, but can see some small drops if an explosion happens close to the camera, filling the screen with alot of particles. Tom got some uneven frame pacing on his PS5 on this mode which sticks out alot more at 30 fps than it does at a higher framerate, while Alex says he did not get the framepacing issue on his PS5, so this may be caused by a bug.
Loadtimes 11 seconds 11 seconds 11 seconds

Short version: The game runs pretty well most of the time, but currently has what Tom and Alex believe is a bug on the Series S and Series X performance modes which is causing large frametime spikes that present themselves as noticeable stutter. Because large frametime spikes are usually caused by CPU or throughput rather than GPU, they believe it is a bug since the Series S and X CPU's and IO seem more than capable. They made Remedy aware of their findings so hopefully Remedy will patch this issue. Meanwhile Tom got frame pacing issues on both his Series X and his PS5 while playing on the 30 fps ray tracing mode, though Alex says he didn't get those framepacing issues when he played the game on his PS5. Overall they say that the game is spectacular on all 3 consoles and way better than playing it on last gen, where everything from framerate to load times were poor.

Last edited by shikamaru317 - on 03 February 2021

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You miss this part:

https://www.psu.com/news/control-ultimate-edition-ps5-size-is-42-smaller-than-xbox-series-x-due-to-kraken-compression-technique/#:~:text=PS4%20PS5%20Remedy-,Control%20Ultimate%20Edition%20PS5%20Size%20Is%2042%25%20Smaller%20Than%20Xbox,Due%20To%20Kraken%20Compression%20Technique&text=The%20PS5%20version%20of%20Control,console's%20improved%20Kraken%20compression%20technique.


Control Ultimate Edition PS5 Size Is 42% Smaller Than Xbox Series X Due To Kraken Compression Technique

The game is 25gb on PS5, and 42gb on the XSX/S.
Due to differnces in compression techniques.

Crazy how much a differnce that can make.



Looks like a slight victory for the PS5.

Also, I think it was Gamespot that did a PS4/PS5 comparison, and the load times for the PS5 version of Control was about 5 seconds.

Edit: Gamespot tested the load times from the main menu while DF tested the load times from fast travel. 

Last edited by PotentHerbs - on 03 February 2021

Kind of strange that the PS5's faster SSD isn't really improving load times compared to Series S and X on this game. The fastest load time DF got was actually on Series S, though only by a fraction of a second.



Impressive results. Even the Series S is impressive that it's mostly 60 fps. I think what ever system you're playing it on (Xbox Series X/S, or PS5) you're getting a very good experience.
I know people hate on Series S, it's definitely above Xbox One X level in performance, which is why I think games won't be held back as much as people think.



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Sogreblute said:

Impressive results. Even the Series S is impressive that it's mostly 60 fps. I think what ever system you're playing it on (Xbox Series X/S, or PS5) you're getting a very good experience.
I know people hate on Series S, it's definitely above Xbox One X level in performance, which is why I think games won't be held back as much as people think.

It depends really. CPU and storage are lightyears faster than Xbox One X, but so far based on the results we've been seeing in early games, it seems like Series S is a bit behind Xbox One X in terms of GPU power, and it also has less and slower RAM than XB1 X. However, GPU features are highly scalable, so the fact that it essentially has the same CPU and SSD as Series X means that it shouldn't really hold back development much, so far it seems like it will be a perfectly adequate next gen console for those who still have a 1080p tv, though resolution will fall below 1080p on some games, things like temporal reconstruction and the upcoming AMD competitor for Nvidia's DLSS should help to keep Series S adequate for 1080p gaming throughout the generation. 



That stutter is happenning when stated by digital foundry is when new items appear like text, segway to areas amd citseceanes and any addition to the screen. Its speculated that is ram limitation on the xbox family. Could be the ps5 has more disposable ram available so it has free space when the new items show up.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

shikamaru317 said:

Kind of strange that the PS5's faster SSD isn't really improving load times compared to Series S and X on this game. The fastest load time DF got was actually on Series S, though only by a fraction of a second.

I wanted to say it could be a CPU bottle neck, but then that would imply Sony wasted resources the all that extra speed on the SSD. So far we've only seen a second or 2 advantage despite the 2x difference in performance. I guess ports and cross gen games are not the best place to judge the value of the SSDs. 



shikamaru317 said:
Sogreblute said:

Impressive results. Even the Series S is impressive that it's mostly 60 fps. I think what ever system you're playing it on (Xbox Series X/S, or PS5) you're getting a very good experience.
I know people hate on Series S, it's definitely above Xbox One X level in performance, which is why I think games won't be held back as much as people think.

It depends really. CPU and storage are lightyears faster than Xbox One X, but so far based on the results we've been seeing in early games, it seems like Series S is a bit behind Xbox One X in terms of GPU power, and it also has less and slower RAM than XB1 X. However, GPU features are highly scalable, so the fact that it essentially has the same CPU and SSD as Series X means that it shouldn't really hold back development much, so far it seems like it will be a perfectly adequate next gen console for those who still have a 1080p tv, though resolution will fall below 1080p on some games, things like temporal reconstruction and the upcoming AMD competitor for Nvidia's DLSS should help to keep Series S adequate for 1080p gaming throughout the generation. 

Arent devs coming out and saying its the ram that is making series s the bottleneck? Graphical efects are scalable but gameplay effects are not due to ram. Enemy amount ai and all that are ram limited

  



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

JRPGfan said:

You miss this part:

https://www.psu.com/news/control-ultimate-edition-ps5-size-is-42-smaller-than-xbox-series-x-due-to-kraken-compression-technique/#:~:text=PS4%20PS5%20Remedy-,Control%20Ultimate%20Edition%20PS5%20Size%20Is%2042%25%20Smaller%20Than%20Xbox,Due%20To%20Kraken%20Compression%20Technique&text=The%20PS5%20version%20of%20Control,console's%20improved%20Kraken%20compression%20technique.


Control Ultimate Edition PS5 Size Is 42% Smaller Than Xbox Series X Due To Kraken Compression Technique

The game is 25gb on PS5, and 42gb on the XSX/S.
Due to differnces in compression techniques.

Crazy how much a differnce that can make.

That is actually kind of really good, given the ps5 (and Xbox) have extremely limited storage space.  Compression is a must.