This isn't a meme-y thread were I complain the difficulty, dying a lot is okay and I frankly think it's not too bad in that regard, it's just me wanting to make a rant and being unable to come to terms with the game, I just can't finish to like the way it is, and it all boils down to, mainly, how clunky the character controls, or, well, that's how I feel it. There is another thing which I should explain later. It also shall be said that this time I went as far as the Crystal Caves, significantly farther than my two previous attempts, and I'm not sure if it was near the end but it sure felt like it, it was starting to get crazy.
So... The character. There isn't much to this annoyance, after creating a character for the third time, I was once again welcomed with a guy who walks awkwardly and feels like it weighs like one ton. I've discussed this with a friend and he tells me I'm crazy, and perhaps I am, but the game went on and I always told to myself: this isn't how this man should move like, and the sprint also just feels off. On top of that, the game is a collection of very narrow hallways (especially in the starting areas), and for me that just makes it way worse. I don't know, maybe other single-character games have spoiled me. I always wish the protagonist in Dark Souls felt as snappy as Link in Breath of the Wild, but I know it just can't, if the devs did that, the nice and elegant combat in this game falls apart.
Second, is that the game is just weird as hell. It has a very simple premise to hold onto, but once you get out of the Undead Asylum, it's all full of strange shit, with characters speaking in a very sinister way and a general sense of misuderstanding. Why am I doing this? Why am I going this way? Only hell knows, you're just there for the sake of the challenge, I think, it's not something uncommon in many games, but here the sentiment never fades away. Even the game tips across the world are cyptic to no end. It's heavy, and I can't get it out of my head. To make up for it, I read a lot of Dark Souls lore after my second try, but it doesn't feel satisfying to know it, it's hard to explain, it always feels like a lot is missing, and that's kinda the point. It's obvious that a lot of the stuff in Dark Souls is meant to be up for interpretation, but it goes without saying I'm not too much of a fan of that approach, at least not in this case.
Heavy is also the overall atmosphere of the game, and it's curious, because I like to write about locations and characters torn apart by the ravages of time and pending doomsdays, but Dark Souls might explain why is so hard to get back to them.
It's a shame, because I think this game is nothing sure but spectacular, there's a lot to it and it's plain obvious the devs made everything with care and passion, it feels like a quintessential video game in every sense of the word. I adore its use of the dark fantasy, I don't think a lot of games can say they come close to it. Other From Software games look just as awesome, they spark something in me just by seeing them, it's like I'm kinda pushed to say: "these games are definitely good, real good", without having even played any of them.
I'm sorry, Dark Souls, I failed you. End of the rant, thanks for your attention if you read.
My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.