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Forums - Gaming Discussion - Digital Foundry- CoD Black Ops Cold War

Xbox Series S Xbox Series X PS5
Resolution mode resolution Dynamic 2560 x 1440, drops to 1200 on vertical axis, 1280 on horizontal axis on particularly demanding scenes Dynamic 3840 x 2160, drops to 1800 on vertical axis, 1920 on horizontal axis during very demanding scenes Dynamic 3840 x 2160, drops to 1800 on vertical axis, 1920 on horizontal axis during very demanding scenes. 
Resolution mode graphics settings Lower than Series X/PS5 Matched with PS5 Matched with Series X
Resolution mode framerate Mostly locked 60 fps, a few small drops to around 57 fps on the taxing helicopter sequence Locked 60 fps with raytracing off, locked 60 fps with ray tracing on Locked 60 fps with raytracing off, mostly locked 60 fps with raytracing on, but with drops as low as 41 fps on some demanding scenes
Framerate mode resolution Mode not available 1200p with some drops to 1080p 1200p with some drops to 1080p
Framerate mode framerate Mode not available Mostly 120 fps, drops as low as 95 fps on taxing sequences Mostly 120 fps, drops as low as 99 fps on taxing sequences
Raytracing Not available Optional on resolution mode Optional on resolution mode

So, to summarize. XSX has a small advantage with ray tracing on, PS5 has a small advantage in 120 fps mode, though Xbox variable refresh rate support softens the impact of the slightly lower 120 fps mode framerate.

Edit: The PS5 performance drops in certain scenes with raytracing on seems to be due to a bug, restarting from checkpoint sometimes fixes the bug, but not always.

Last edited by shikamaru317 - on 24 November 2020

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The performance for all versions of the game (and various modes) are great. I'm sure in future patches, both versions will be more stable than right now. :)



So Series X performs better with Raytracing on than ps5 does. I tally this one in the Series X favor overall.



hmmm.... seems DF says this runs better on the XSX.
(we heard otherwise from other sources, before this DF video, so I guess it depends on which area of the game is tested)

Last edited by JRPGfan - on 23 November 2020

I will go with the 60fps RT mode if I ever get to play it. RT shadows are neat, kinda like it better than reflections.



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If you look at the on-paper specs, it does stand to reason that the Series X would have an advantage in terms of ray tracing. In terms of triangle gigarays per second, the theoretical peak performance of Series X is 94.9 per second, compared to up to 80.3 per second on PS5 (depending on PS5's GPU boost clock), voxel or boxes gigarays per second is 379.6 on XSX and up to 321.5 on PS5. So yeah, XSX having the advantage in raytracing workloads checks out.



JRPGfan said:

hmmm.... seems DF says this runs better on the XSX.
(we heard otherwise from other sources, before this DF video, so I guess it depends on which area of the game is tested)

Also OP, you mention demanding scenes for the PS5 can have drops down to 41fps (which lasted like 0,5sec) in the video clip and when a sec or two lateron it was back to 60fps again.

Yet you say its a perfect 60 fps for the XSX.
However the video with DF shows the XSX haveing dips into the 50's too, during the frame rate test part of it.
You never mention that in your compairsion chart thingy.

Do you have a time stamp on that, might have missed something. I saw them show 3 different ray-tracing mode sequences/cutscenes where PS5 had drops, and then they cut to the same sequences/cutscenes on Series X where they appeared to be locked 60.

Last edited by shikamaru317 - on 23 November 2020

shikamaru317 said:

If you look at the on-paper specs, it does stand to reason that the Series X would have an advantage in terms of ray tracing. In terms of triangle gigarays per second, the theoretical peak performance of Series X is 94.9 per second, compared to up to 80.3 per second on PS5 (depending on PS5's GPU boost clock), voxel or boxes gigarays per second is 379.6 on XSX and up to 321.5 on PS5. So yeah, XSX having the advantage in raytracing workloads checks out.

Probably.... in the 120fps mode, without ray traceing, the PS5 version is running higher fps in that helicopter scene they show, which they claim is one of the most demanding in the game.
(13:30mins into it or there abouts)



shikamaru317 said:
JRPGfan said:

hmmm.... seems DF says this runs better on the XSX.
(we heard otherwise from other sources, before this DF video, so I guess it depends on which area of the game is tested)

Also OP, you mention demanding scenes for the PS5 can have drops down to 41fps (which lasted like 0,5sec) in the video clip and when a sec or two lateron it was back to 60fps again.

Yet you say its a perfect 60 fps for the XSX.
However the video with DF shows the XSX haveing dips into the 50's too, during the frame rate test part of it.
You never mention that in your compairsion chart thingy.

Do you have a time stamp on that, might have missed something. I saw them show 3 different ray-tracing mode sequences/cutscenes where PS5 had drops, and then they cut to the same sequences/cutscenes on Series X where they appeared to be locked 60.

My bad, that was the Xbox Series S, it had a moment it dropped to 56-57fps in the video.

They mention the 120fps mode the PS5 is the clear leader in the video.
So it looks like 60fps raytraceing favors the XSX, while the 120fps mode favors the PS5.



CoD always looks and performs great. Gotta give Activision props.