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Forums - Sony Discussion - TLOU2 is losing steam. Why?

For a game contending as the game of this generation, it's seriously losing in all aspects from social media mentions to sales trajectory as the legs lag behind other game such as GoW, Spiderman and even Ghost of Tsuhima.

I'm just gonna lay it out for everyone...

What happened?



If someone asks why I'm using an alt account, CGI and Truckusaurus got me a temp approval until I get my iconic and notorious "kurasakiichimaru" account back. :p

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What are the latest stats? Current lifetime total? 

I never played it, but followed the lore and watched the cutscenes and got somewhat invested. Personally, I didn’t like how the devs took 2 beloved characters and made their lives much worse, with one dying a unceremonious death. (Think enough time passed that I can say spoilers). Meanwhile they give the spotlight to someone new that simply isn’t likeable.

Naughty Dog made their statement, made the game they wanted to make. On a technical level it’s near perfect. But it will forever have divided the fanbase on the story direction. Once word of mouth spreads from someone who didn’t like it, then it makes less incentive for a friend to play themselves. 

Last edited by sales2099 - on 24 October 2020

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I think the controversy did hurt its sales but it's the US' 3rd best selling game in 2020.
With Factions 2.0 and a boosted or dedicated next-gen version coming, it's probably fine.



Bad word of mouth and controversy. It didn't stop the game from performing well, but it's enough to hurt its legs and keep it from being a mega blockbuster. It was pretty obvious sales were gonna be front-loaded.



Lifetime Sales Predictions 

PS4: 130 mil (was 100 million) Xbox One: 55 mil (was 50 mil) Switch: 110 million (was 73, then 96 million)

3DS: 75.5 mil (was 73, then 77 million)

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Has it really even "lost steam" that badly?

But even without considering the controversy around it you could easily point a finger at the lack of multiplayer. That MP in the original game was a lot of fun (same with the Uncharted games, I might add). Without that it certainly doesn't have as much replayability as before. There's less reason for people not particularly interested in the story to get it and more reason for people to sell their used copies increasing the number of pre-owned copies available and limiting the number of new sales.



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

A massive hate campaign was what happened, and people bought on it.
What happened with it on Metacritic alone was unprecedent.
It's by far the best game this year, which is really sad for those people missing on it.
Probably still made ND good money already and they may make a TLoU2R like they did back with the original and the PS5 early day hype might help it a lot since there will be no hate campaign anymore, who knows.



Word of mouth killed it.
Good game but didnt live to the hype. Most fans were disappointed overall, I was one of them.



tag:"reviews only matter for the real hardcore gamer"

Wman1996 said:
Bad word of mouth and controversy. It didn't stop the game from performing well, but it's enough to hurt its legs and keep it from being a mega blockbuster. It was pretty obvious sales were gonna be front-loaded.

Especially in Asia!

Asia PSN store have 9k who scored it and game has 2 and a half out of five star ratings.



If someone asks why I'm using an alt account, CGI and Truckusaurus got me a temp approval until I get my iconic and notorious "kurasakiichimaru" account back. :p

Good legs come from good word of mouth. If many owners of the game didn't recommend it to their friends or workmates then many of them don't buy it the months after release.

It will be still a huge financial success, though.