Forums - Microsoft Discussion - Yakuza Like a Dragon Series X Digital Foundry anlaysis

So basically the games runs at a not so stable 60fps@1440p, with 3 modes:

- High quality mode: 4K@30fps

- Normal: 1440p@60fps (with dips)

- High Framerate: 1080p@60fps (stable)

EDIT: On Series S, the high framerate mode is 900p@60fps

I find it very lackluster, I didn't expect a last gen enhanced port to struggle to reach a solid 60fps on sub-4k on Series X.

Last edited by SKMBlake - on 13 October 2020

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As suspected the only time you will get both 4k60 and good visuals with the odd exclusive. The game looks amazing, though. Can't wait to play it at 4k120 on PC.



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Am I allowed to say I'm disappointed? I don't know if I expected too much, but yeah, I doesn't sound super amazing. I was not expecting to have to deal with "performance modes" and whatnot in the next gen.

I'm still going to buy the Series X, but I'm less impressed with the new consoles after this and Dirt 5. You promised me 120 fps, Microsoft.



SKMBlake said:

I find it very lackluster, I didn't expect a last gen enhanced port to struggle to reach a solid 60fps on sub-4k on Series X.

Struggle, as in any game that's not at a locked 60 is always struggling?

This game seems to be at a constant 60fps at 1440p, except during big skill attack animations where there are some drops. So that seems pretty good since it doesn't seem to impact gameplay.



Lackluster is right. Especially with all the touting on power and it’s 4k/30 or 1440/60 with no ray tracing on a last gen game, not good at all. And the Series S is definitely a problem, 900p for a “next gen” console. No wonder developers have spoken out against it in the last few months.



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Didn't watch the video but does it have Ray Tracing?



             

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I guess we gonna have to get used to of having multiple modes. Quality or performance mode.



Captain_Yuri said:
Didn't watch the video but does it have Ray Tracing?

At 5:25 of the vid he confirms no ray tracing. 



This is most likely a case of either poor optimization by Sega, or the Yakuza engine just not being next-gen friendly yet. We've already heard tale of 1440p 60 fps on Series S and 4K 60 fps games on Series X (for instance Ubisoft claims AC Valhalla is 4K 60 fps on Series X, and it has better graphics than Yakuza 7 overall). If the PS5 version comes in at like 1800p 30 fps and 1200p 60 fps in March, we will know that it's an engine problem, whereas if it comes in with higher performance on PS5 in March, we will know that Sega was just being lazy with Xbox Series optimization. 

By the way, Yakuza does have a 1440p 30 fps mode on Series S, 900p 60 fps is not the only option there.



Poor performance obviously down to lack optimisation either on an engine or effort level, but I'm glad to be proven right. People can stop talking as if next gen means 4k60fps by default, and also realise that the S will eventually be hitting 720p in some titles.