During a fighting game developer round table earlier this month, Katsuhiro Harada revealed that nearly 60% of players use a WiFi connection for fighting games.
放送中の「WiFi率6割近い」というトピックスにさらに補足しておくと— Katsuhiro Harada (@Harada_TEKKEN) August 1, 2020
・格ゲータイトルだけの率を見ないと！とコメントありましたが、TK7, SC7, DBFZなどのデータですよ
This considers all players worldwide, and for Bandai Namco's titles such as Tekken 7, Dragonball FighterZ, Soul Calibur 6, etc.
He also noted that the rate of wired connection is high in Japan, but low worldwide.
He said 50% WiFi users?!?! What is wrong with you guys— Justin Wong (@JWonggg) August 1, 2020
That means that more than half of my matches have been against a WiFi user...?
This is a much higher number for fighting games than I imagined. Because fighting games generally don't retain casual players for long. And the ones that stick around will probably come to understand why a stable connection is so incredibly important to this particular genre.
There are flat LAN cables that can get under pretty much any door, and you can run them along walls to avoid cables across the floor.
People that say their WiFi connection works just fine for them likely either don't notice the difference, or it may run fine for them but horrible for their opponent. (One sided roll back, Drifting, etc.)
Here's a conversation from Keits who is a fighting game developer, and worked on Killer Instinct which has arguably the best netcode of any fighting game.
If someone want to play Resident Evil co-op on WiFi, that's fine. But subjecting another person to a WiFi connection in a fighting game if you have a choice is no bueno.
Some people have no other choice, while others don't care enough to make an effort.
So luckily more fighting games are now implementing a WiFi indicator for your opponent when you get matched up with one.
Tekken 7 implemented this a few days ago. DOA6 and MK11 already had it.
And hopefully every single fighting game follows suit and makes this standard.
That way Wifi players can play each other, or people who are ok with playing against them. But more importantly it lets the rest of us decline any such match requests. I will never again play against a WiFi connection in any of those games.Last edited by Hiku - on 21 August 2020