Two and a half hours in.
Okay, not the greatest opening to an open world video game ever but it was serviceable. I'm about an hour in the open world now and having much more enjoyment, I wouldn't say fun but man, the ambience is Breath of the wild levels and I'm not even high. The graphics are a little less spectacular than I thought they'd be but the art style makes up for it in spades. I'm not going to comment much further cause this is a 40 hour game at least and it'll take time to digest but I will say the story, intentional or not, is kinda B tier and I love it. Not playing this for the story but it has a certain style that is mildly entertaining without being Naughty Dog levels of polish and speaking of Naughty dog I think my lack of enthusiasm for the technical side of the graphics is because the last game I played was TLOU2.
Pros so far.
- Sound is brilliant
- Atmosphere is thick and highly calming,
- Combat is really tense on Hard mode.
- Art style is unique and the cinematic feel is dopamine inducing
- Detail is amazing 90% of the time
- Open world is actually open (At least a large portion of it) Freedom is right there off the bat once you're in it.
- Stand offs are cool as fuck
- Instant reload after death so hard isn't punishing in that way, removing the nagging to drop difficulty like in other games cause of loading times.
- Fast travel is actually insanely fast, like teleporting at the speed of light.
Cons so far -
- VA is off at times, Japanese lipsink is worse than even in the trailers. English is the only real option.
- Frame rate and input sluggishness is another game saved by my TVs smooth Ai feature but not as bad as TLOU2 for example, no frame pacing at least.
- Pro fans rev randomly yet a mild critique, they don't turn into jets... so far.
- HDR is inconsistent and if it wasn't so good to the visuals I'd turn it off completely, I've had to raise and lower brightness multiple times
- Can't change display settings in cutscenes so HDR can fuck them up.
- Fade to black between scenes/ gameplay to cutscenes/interaction and the like similar to Days Gone but short and consistent at least
- Wind mechanic is really over the top
- Combat is really forgiving on medium and their should be a bridge between medium and hard
- Detail is really bad 10% of the time, talking to NPCs for example reverts the game to cutscenes akin to that of an RTS
I'm enjoying it very much so far and about to dive in for another hour or two, I'm just going to wander and see how things go. The fact that I want to find battles says something about the combat, the most enjoyable part of the game so far next to the wonder of the open world. I havn't felt the need to fire up photo mode after one look to see the settings. Time will tell if this will be amazing, great or good but I can't see it falling below good, That said my expectations and anticipation was too high and I think I've tainted my initial experience by not stunted them sooner to release.
Last edited by John2290 - on 16 July 2020