Forums - Gaming Discussion - 8th Gen to 9th Gen: Visual Analysis Thread

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Hello and welcome to the Visual Analysis Of Gen 8 vs Gen 9. In here, we will strictly discuss the visual clarity of games that released in the current gen versus what's to come. I want to not only cover topics I already have in other threads, but give you a discreet look at many of the elements I said were coming and what will was already apparent from the next generation games shown running on the PlayStation 5.

We're going to spcifically look at geometrical advances, fur/hair advances, lighting advancements, static and realtime raytracing, and other elements that are sure to see a visual jump in the coming generation!

Let us begin with the pictures above. Now, at first glance, you might see some minor differences, but on closer inspection, the advancements become clear. Here is another:

It is immediately apparent what kind of advancements have been made here. Aloy, in Horizon: Zero Dawn, is fabulous, but she lacks plenty of the elements of her future self in Forbidden West. Everything from fibers, to additional fur to (my favorite) vellus hairs are all present here, with a far input of depth of field, a considerable geometrical jump, advancements in SSS, and higher quality texture maps (at the very least 4096x4096 - 4K, but I couldn't be shocked if they were 8192x8192). To me, this is significant, because this is an early game in the generation (yes, I expect it to release no latter than Holiday 2021). As I've said, I've seen more of what's to come and you just have no idea how much better it is all about to get. 

From time-to-time, I'll throw a screen or two in here from my own work, because it will help give less savvy people (or even the savvies) a greater sense of the jumps in place. Also, feel free to add your own comparison shots (make sure it is like for like and not screencaps of YT vids). The thread will be on going, so I look forward to some technical discussions that are well though out, aiming for knowledge, or both. Which leads me to this specific thread's guidelines...

*Note: we are not here to talk about the PS5's design, potential price, how it compares to the Xbox Series X, if you are interested in next gen consoles, or what the gameplay is like. This is strictly a technical topic and it will be treated more harshly should that be ignored. No Warnings will be given to violators, so please be mindful. :)

 Let's have fun with this! A new gen is upon us and we're all here for the same thing. So, let's use this as a platform to highlight just how good it has been and how much better it is going to get!

Last edited by CGI-Quality - on 14 June 2020

                                                                                                             

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Games like these are finally reaching that Pixar/CG movie look

And then, there's Demon's Souls...



                                                                                                             

The visual leap so far is rather unimpressive, but I always expected that. Of course it will be a while till we see the new consoles pushed as well.

I expect most significant changes to involve better AI, physics, little to no load times, etc. This generational lead will feature more potential gameplay innovations, but less impressive visual impact. There is an upgrade for sure, but mostly in a way that it will be most noticeable in a still shot or if you are really trying to pick things out. Not trying to downplay the technical aspect, but to the naked eye they just look like sharper PS4 Pro games with a few added details here and there that will go unnoticed in motion. Doing away with pop up will probably be the biggest and most significant visual improvement IMO.

That is fine, because we are reaching diminishing returns with overal visual fidelity as a whole.  There is still a ton of potential in other areas however to look forward to.

Last edited by Shiken - on 13 June 2020

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Shiken said:

The visual leap so far is rsrher unimpressive, but I always expected that. Of course it will be a while till we see the new consoles pushed as well.

I expect most significant changes to involve better AI, physics, little to no load times, etc. This generational lead will feature more potential gameplay innovations, but less impressive visual impact. There is an upgrade for sure, but mostly in a way that it will be most noticeable in a still shot or if you are really trying to pick things out. Not trying to downplay the technical aspect, but to the naked eye they just look like sharper PS4 Pro games with a few added details here and there that will go unnoticed in motion. Doing away with pop up will probably be the biggest and most significant visual improvement IMO.

That is fine, because we are reaching diminishing returns with overal visual fidelity as a whole.  There is still a ton of potential in other areas however to look forward to.

While I mostly agree that the true punch of this gen has yet to be shown, watching some of the trailers in 4K makes it immediately apparent that they could not be rendered on any current gen console. Horizon: Forbidden West and Pragmata in particular.



                                                                                                             

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Massive difference in geometric details especially in the hair. What baffles me in Horizon and R@c is the geometry in the characters. You can barely make out polygonal edges.

Even in the foliage in the Horizon Forbidden West west. And the density of it all put on top.



CGI-Quality said:
Shiken said:

The visual leap so far is rsrher unimpressive, but I always expected that. Of course it will be a while till we see the new consoles pushed as well.

I expect most significant changes to involve better AI, physics, little to no load times, etc. This generational lead will feature more potential gameplay innovations, but less impressive visual impact. There is an upgrade for sure, but mostly in a way that it will be most noticeable in a still shot or if you are really trying to pick things out. Not trying to downplay the technical aspect, but to the naked eye they just look like sharper PS4 Pro games with a few added details here and there that will go unnoticed in motion. Doing away with pop up will probably be the biggest and most significant visual improvement IMO.

That is fine, because we are reaching diminishing returns with overal visual fidelity as a whole.  There is still a ton of potential in other areas however to look forward to.

While I mostly agree that the true punch of this gen has yet to be shown, watching some of the trailers in 4K makes it immediately apparent that they could not be rendered on any current gen console. Horizon: Forbidden West and Pragmata in particular.

Oh you misunderstand!  I am not trying to imply that games like Horizon could run on a PS4.  I am simply saying that the visual leap to the human eye is less impressive, even on my 4k TV.  It has nothing to do with technical aspects that explain why a game could/could not run on a gen 8 machine, but more to do with the diminishing returns of visual leaps from gen to gen as a whole.  I meant that it LOOKS like a sharper PS4 Pro game with a few added details that will go unnoticed in motion, not that the game could in fact run on a PS4.

Not to mention, with Horizon in particular, I am sure there are some new physics related things that will even further prevent it from being played on a gen 8 machine.



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hinch said:
Massive difference in geometric details especially in the hair. What baffles me in Horizon and R@c is the geometry in the characters. You can barely make out polygonal edges.

Even in the foliage in the Horizon Forbidden west. And the density of it all put on top.

Those were some of the leaps I promised were coming too (hopefully, people believe in me now ). Horizon specifically, look at the foliage/trees texture mapping and their density. All things that could not have been accomplished with such finesse on current gen machines. And remember, it's just the beginning. 

Shiken said:
CGI-Quality said:

While I mostly agree that the true punch of this gen has yet to be shown, watching some of the trailers in 4K makes it immediately apparent that they could not be rendered on any current gen console. Horizon: Forbidden West and Pragmata in particular.

Oh you misunderstand!  I am not trying to imply that games like Horizon could run on a PS4.  I am simply saying that the visual leap to the human eye is less impressive, even on my 4k TV.  It has nothing to do with technical aspects that explain why a game could/could not run on a gen 8 machine, but more to do with the diminishing returns of visual leaps from gen to gen as a whole.  I meant that it LOOKS like a sharper PS4 Pro game with a few added details that will go unnoticed in motion, not that the game could in fact run on a PS4.

Not to mention, with Horizon in particular, I am sure there are some new physics related things that will even further prevent it from being played on a gen 8 machine.

The idea of diminishing returns is also a slippery slope (at least right now), because what we've just seen was effortless and still the jump is apparent. They haven't even scratched the surface (though they are taking advantage of the hardware). What went into these games is nothing compared to what will go into later ones, where the visual/technical aspects will make even these early games look vastly outdated. 

We'll reach the climax of diminish returns when the effort is not met with the appropriate response. These games still floored plenty of people, even if there are those who don't see much of a difference (or look for said details). Some are simply satisfied where we are, and until things look photorealistic, they won't really care to invest in the finer details.

As I always try to tell people, they don't put in what is assumed they do, and as each gen comes along, they won't have to. But, the weight of diminishing returns are inevitable and will be reached some day. 

Last edited by CGI-Quality - on 13 June 2020

                                                                                                             

I am waiting someone making this thread. I am too lazy to make, because i am want to avoid any necessary debate like " It's look the same" or "everything can also run on PS4 or Switch or PS3"

At least CGI made one i hope it can end well.

PS5 graphic is the the FMV or CG level of PS4 , just look that that Horizon Forbidden West , dang



I do see improvements between the two, but it isn't a leap that Sony has been hyping up. I know every generation it usually takes two to three years before we see games that are a huge leap compared to the previous generation. The Hellblade 2 trailer is still the best next generation game I've seen. Yes I know it was just a trailer and not actual gameplay, but it is the closest I've come to saying "wow!".



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