Forums - Microsoft Discussion - Should The Xbox Controller finally incorporate a motion sensor?

When it comes to the controllers for its flagship console line, Microsoft's philosophy with Xbox is a simple "If it ain't broke, don't fix it". To this day, The Xbox Controller has barely evolved in terms of functionality and technology. While Nintendo keeps pushing the boundaries of controller inputs and functionality with its array of wildly different controllers each system, and Sony has gradually built on the capabilities of its flagship DualShock with big new additions and inputs, Microsoft usually only makes minimal changes and improvements. What new features they do add are either subtle like the Impulse Triggers on the Xbox One controller, or are aped from other consoles such as the new share button on the Series X controller (Which, they're actually the last to add BTW).

One feature Microsoft still hasn't added to their controllers is any sort of motion or gyro sensor, something which Nintendo and PlayStation controllers have had for years. Now, I understand there's some "LOL Waggle" stigma attached to the input. But in the case of a standard controller form-factor like the Xbox Controller, having a motion sensor would actually be a god send. That's mainly for one genre, Shooters. As anybody with a Nintendo Switch or a Steam Controller will tell you, subtly adjusting your wrist to aim in addition to broader movements with the right stick is a level of precision and control that's only second to a mouse. It's even starting to catch on with PlayStation gamers. Yet for some baffling reason, it's not included in the controllers for Xbox, a Platform which would especially benefit from this addition seeing as much of its library consists of shooters.

With the Series X Controller, do you feel Microsoft should recognize that gyro isn't going away anytime soon, and just incorporate it into the new controller? With all three major platforms supporting the feature, maybe now developers can make gyro aim standard across all platforms.



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Personally I never used motion controls for anything outside of games that make it mandatory.

With that being said, as long as it's optional, I don't see why not if the other two have it since it costs as much as the DS controller.



             

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I would say definitely. Gyro controls, when used correctly, can be much easier and more precise for aiming. You still get the silly waggle stuff from time to time that detracts from the controls and gameplay (Mario Odyssey, I'm looking at you), but developers have largely abandoned such gimmicks and are using it mainly to legit make games better.

Besides, if a controller is going to cost a kidney to buy, it might as well include all the bells and whistles.

Last edited by NightlyPoe - on 10 May 2020

NightlyPoe said:

I would say definitely. Gyro controls, when used correctly, can be much easier and more precise for aiming. You still get the silly waggle stuff from time to time that detracts from the controls and gameplay (Mario Odyssey, I'm looking at you), but developers have largely abandoned such gimmicks and are using it mainly to legit game better.

Besides, if a controller is going to cost a kidney to buy, it might as well include all the bells and whistles.

In defense of Mario Odyssey. It's motion controls aren't waggle. There's a lot of nuanced and advanced movements you can do with simple, directional gestures. It works well once you get used to it. But I do agree that mindless waggle controls with no actual though or nuance are thankfully a thing of the past. 



TheMisterManGuy said:
NightlyPoe said:

I would say definitely. Gyro controls, when used correctly, can be much easier and more precise for aiming. You still get the silly waggle stuff from time to time that detracts from the controls and gameplay (Mario Odyssey, I'm looking at you), but developers have largely abandoned such gimmicks and are using it mainly to legit game better.

Besides, if a controller is going to cost a kidney to buy, it might as well include all the bells and whistles.

In defense of Mario Odyssey. It's motion controls aren't waggle. There's a lot of nuanced and advanced movements you can do with simple, directional gestures. It works well once you get used to it. But I do agree that mindless waggle controls with no actual though or nuance are thankfully a thing of the past. 

Heh...  My rule is if I spend half the game shaking the controller to go faster, then I'm calling waggle.



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NightlyPoe said:
TheMisterManGuy said:

In defense of Mario Odyssey. It's motion controls aren't waggle. There's a lot of nuanced and advanced movements you can do with simple, directional gestures. It works well once you get used to it. But I do agree that mindless waggle controls with no actual though or nuance are thankfully a thing of the past. 

Heh...  My rule is if I spend half the game shaking the controller to go faster, then I'm calling waggle.

 Heh ... Myrules if I spend the other half of the game shaking I'm calling it wiggle anyway i'm off to wiggle my hips while you waggle your's.



Yes. They are great in PS4 and Switch controllers. Really good for aiming in shooters.



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Don't really care for it honestly. Don't use them a lot on my Switch or PS4, so it's not something that I am actively searching for.



Not really. Sony's Sixaxis was rightly mocked for getting it all wrong, because a controller that is held with both hands is like handcuffs.



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Wait, the XSX controller doesn't have gyro????