Forums - Sony Discussion - Atelier Fans: Are you afraid to play an Atelier game?

Should I start playing Atelier Ryza?

Yes. 4 33.33%
 
No. 3 25.00%
 
Thick girls are cool. 1 8.33%
 
What...? 4 33.33%
 
Total:12

With the exception of Mana Khemia 2: Fall of Alchemy, I have every single North American released PlayStation platform Atelier game for the PS2 to the current PS4 including the VITA/PSTV versions in some form or fashion.  But that's the problem that it's in some form or fashion.  I'm sure you Atelier fans can agree that these games are NOT cheap.  The Limited Editions are always nice, but costly.  And when these titles go out of print, the prices skyrocket on the gray market.  It seems fairly common place now to have a vanilla (original) version of an Atelier title then later to be re-released as a "Plus" version.  Then later, again, releasing a "DX" (Deluxe) version of that same title.  What the hell??? Does Gust or Tecmo/Koei or whoever expects us to triple dip each time an Atelier title comes out?

So Atelier fans, are you afraid to start/purchase a vanilla version of an Atelier title, knowing in the back of your mind that there is a high probability of a Plus and/or DX version somewhere down the pipeline?  Do you chance paying for that vanilla version, chancing the release of that possible Plus or DX version?  Or do you chance missing out on an Atelier title by not buying the vanilla version in hopes that a Plus or DX version will be released?  Get my drift?

Do I overthink these things?  Yeah.  It's just who I am.  So I'm going to start playing Atelier Ryza: Ever Darkness & the Secret Hideout PS4.  But I was wonder if I should move on to another turned based JRPG for the time being so I don't "waste" my time playing the vanilla version in case a Plus/DX version gets released in the near future.  Kinda like Persona 5 Royal: Phantom Thieves was released after the original Persona 5.

Don't you just love first world problems?

Last edited by LivingMetal - on 04 May 2020

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Plus versions have added hardly anything that wasn't available for the vanilla versions via DLC (an extra playable character and a few new costumes here and there). The DX versions of the Arland and Dusk trilogies are essentially the Plus versions with the only new features being a run button and the option to increase the speed of battles.

The problem of vanilla versions is that the DLC prices are extremely greedy, so you are basically going into them with the knowledge that you won't have access to the extra dungeon, super materials and über-bosses. If you aren't a completionist, then the DLC is moot.

The recent influx of Plus and DX versions is owed to delayed releases for the Vita (Plus) and bringing games to Switch (DX). New Atelier games release simultaneously on Switch, PS4 and PC, so re-releases that are complete editions aren't going to happen anytime soon.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Not really sure what you're talking about.
Like I do - but not really with a time frame.

How many of them got DX versions? And what got improved with said DX version?
If persona is your example - then I'm not in your boat. Waiting 4 years for a better version is just insane to me.

That said Atelier Ryza was my first Atelier game. It was amazing. 10/10 for everything. Character, story, combat, how easy it was to use the alchemy, collectables etc.

Maybe 9/10 for some things. It wasn't really clear where to get what element. I need X to make my boots or my compass where do I get it? What do I use etc. I had to use a guide at the end for stuff like that. Don't get me started on 9999ing stuff etc.

I live in no fear of a game I'm playing getting "better". I am not patient. FF7r make absolutely insane on PC - I'm not waiting.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
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  • Deadliest massacre of Jews in US history (10/27/2018)
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Bandorr said:
Not really sure what you're talking about.
Like I do - but not really with a time frame.

How many of them got DX versions? And what got improved with said DX version?
If persona is your example - then I'm not in your boat. Waiting 4 years for a better version is just insane to me.

That said Atelier Ryza was my first Atelier game. It was amazing. 10/10 for everything. Character, story, combat, how easy it was to use the alchemy, collectables etc.

Maybe 9/10 for some things. It wasn't really clear where to get what element. I need X to make my boots or my compass where do I get it? What do I use etc. I had to use a guide at the end for stuff like that. Don't get me started on 9999ing stuff etc.

I live in no fear of a game I'm playing getting "better". I am not patient. FF7r make absolutely insane on PC - I'm not waiting.

Did they really increase the quality cap of items to 9,999 in Ryza? I didn't like the recent cap of 999 because it just means doing additional syntheses loops which is more tiresome than fun. Eh, I guess you just typed one 9 too many.

I have yet to buy Ryza because of the DLC nonsense. I opted for the DX versions of the Dusk trilogy that released only two months later, because they are complete editions and cost a lot less per game.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Like Rol said, the issue with vanilla Atelier is the fact that the DLC prices are really bad.

Is already terrible how the season pass of something like Lydie and Suelle costs more than the base game.

Then there is Ryza now locking out character episodes behind paid DLC, on top of the usual nonsense. 



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RolStoppable said:
Bandorr said:
Not really sure what you're talking about.
Like I do - but not really with a time frame.

How many of them got DX versions? And what got improved with said DX version?
If persona is your example - then I'm not in your boat. Waiting 4 years for a better version is just insane to me.

That said Atelier Ryza was my first Atelier game. It was amazing. 10/10 for everything. Character, story, combat, how easy it was to use the alchemy, collectables etc.

Maybe 9/10 for some things. It wasn't really clear where to get what element. I need X to make my boots or my compass where do I get it? What do I use etc. I had to use a guide at the end for stuff like that. Don't get me started on 9999ing stuff etc.

I live in no fear of a game I'm playing getting "better". I am not patient. FF7r make absolutely insane on PC - I'm not waiting.

Did they really increase the quality cap of items to 9,999 in Ryza? I didn't like the recent cap of 999 because it just means doing additional syntheses loops which is more tiresome than fun. Eh, I guess you just typed one 9 too many.

I have yet to buy Ryza because of the DLC nonsense. I opted for the DX versions of the Dusk trilogy that released only two months later, because they are complete editions and cost a lot less per game.

Not sure actually. I just automatically went that far. I googled it, it is 999 still.

Just found that too involved. The right item with the right quality. Repeat over and over. Then duplicate. Re-create etc etc.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
  • Deadliest high school shooting in US history (02/14/2018)
  • Deadliest massacre of Jews in US history (10/27/2018)
  • Political assassination attempt of TWO former presidents(and 10+ other people)  (10/23/2018 - and beyond)

This series is the ultimate example of "the one that got away". Been interested for years, but have missed physical launches over and over, and as time has gone by, and my library has grown, the likelihood of jumping in has decreased. It doesn't help that it always seems to be expensive on the digital front. I DO have the Vita versions digitally, but haven't played the Vita in about 18 months, and may never do so again. That's its own story.  But a combination of forgetfulness, high prices, and unbelievable bad luck with the Vita has probably deep-sixed any chance of getting into the series. Go for it! Nice avi Metal. :)

Last edited by COKTOE - on 04 May 2020

Chinese food for breakfast

 

Bandorr said:
Not really sure what you're talking about.
Like I do - but not really with a time frame.

How many of them got DX versions? And what got improved with said DX version?
If persona is your example - then I'm not in your boat. Waiting 4 years for a better version is just insane to me.

That said Atelier Ryza was my first Atelier game. It was amazing. 10/10 for everything. Character, story, combat, how easy it was to use the alchemy, collectables etc.

Maybe 9/10 for some things. It wasn't really clear where to get what element. I need X to make my boots or my compass where do I get it? What do I use etc. I had to use a guide at the end for stuff like that. Don't get me started on 9999ing stuff etc.

I live in no fear of a game I'm playing getting "better". I am not patient. FF7r make absolutely insane on PC - I'm not waiting.

I'm probably somewhat of an anomaly here.  I'm a Persona fan after the re-release on the PSP, Innocent Sin, 3, and 4 Golden.  Plain and simple.  So it was a no-brainier for me to preorder the Persona 5 - "Take Your Heart" Premium Edition.  With certain franchises (like Atelier), I'm a sucker for Premium/Limited Editions.  So I've had the Premium Edition since launch. When the standard version dropped in price to $20 Greatest Hits, I still had no regrets paying $76.49 for the Premium Edition because the extras were well worth it.  What makes my situation somewhat of an anomaly is that when you're working full time, a parent, and a community "pillar" of sorts, certain hobbies take a back seat.  When I finally got around to playing Persona 5, the announcement of the Royal version was in the works.  So I refrained from Persona 5 to finish both Bloodborne and Ratchet & Clank THIS YEAR (Yes, 2020.).  Then I'll later dive into the "definitive" version of Persona 5 in the form of the Royal release.  So time has ALWAYS been a major factor in deciding which game to play next.

Probably the biggest issue with the Atelier Series is that there have been so many titles of that series, and I've purchase almost every single Limited Edition of the PS3, VITA/PSTV, and PS4 titles there are.  The extra physical content has been nice.  But for me, so much time has elapsed from the original (vanilla) release to a "definitive" edition before I've had a chance to play the original.  So when I do hear of a Plus/DX version, it's more tempting to delve into those since I've yet to play the original releases.  But the ongoing costs.  Just feels like I keep getting burned with this.

I've heard a lot of nice things (undoubtedly) about Ryza (such as your 10/10 rating) which helps me see past the hype/anticipation of a Plus or DX version and just enjoy the damn game.

Last edited by LivingMetal - on 04 May 2020

LivingMetal said:
Bandorr said:
Not really sure what you're talking about.
Like I do - but not really with a time frame.

How many of them got DX versions? And what got improved with said DX version?
If persona is your example - then I'm not in your boat. Waiting 4 years for a better version is just insane to me.

That said Atelier Ryza was my first Atelier game. It was amazing. 10/10 for everything. Character, story, combat, how easy it was to use the alchemy, collectables etc.

Maybe 9/10 for some things. It wasn't really clear where to get what element. I need X to make my boots or my compass where do I get it? What do I use etc. I had to use a guide at the end for stuff like that. Don't get me started on 9999ing stuff etc.

I live in no fear of a game I'm playing getting "better". I am not patient. FF7r make absolutely insane on PC - I'm not waiting.

I'm probably somewhat of an anomaly here.  I'm a Persona fan after the re-release on the PSP, Innocent Sin, 3, and 4 Golden.  Plain and simple.  So it was a no-brainier for me to preorder the Persona 5 - "Take Your Heart" Premium Edition.  With certain franchises (like Atelier), I'm a sucker for Premium/Limited Editions.  So I've had the Premium Edition since launch. When the standard version dropped in price to $20 Greatest Hits, I still had no regrets paying $76.49 for the Premium Edition because the extras were well worth it.  What makes my situation somewhat of an anomaly is that when you're working full time, a parent, and a community "pillar" of sorts, certain hobbies take a back seat.  When I finally got around to playing Persona 5, the announcement of the Royal version was in the works.  So I refrained from Persona 5 to finish both Bloodborne and Ratchet & Clank THIS YEAR (Yes, 2020.).  Then I'll later dive into the "definitive" version of Persona 5 in the form of the Royal release.  So time has ALWAYS be a major factor in deciding which game to play next.

Probably the biggest issue with the Atelier Series is that there have been so many titles of that series, and I've purchase almost every single Limited Edition of the PS3, VITA/PSTV, and PS4 titles there are.  The extra physical content has been nice.  But for me, so much time has elapsed from the original (vanilla) release to a "definitive" edition before I've had a chance to play the original.  So when I do hear of a Plus/DX version, it's more tempting to delve into those since I've yet to play the original releases.  But the ongoing costs.  Just feel like I keep getting burned with this.

I've heard a lot of nice things (undoubtedly) about Ryza (such as your 10/10 rating) which helps me see past the hype/anticipation of a Plus or DX version and just enjoy the damn game.

I see your side also. Infact I may be jealous of it. A better game is a better game.  I mean I get to go back and play all those atelier games with the plus or dx without waiting.

I don't even know what one I'm going to try next. I hear good things about Mysterious book. But right now I can't imagine playing an atelier trilogy.

One game is so long, playing three that are out already is a mighty investment.

I'm not going the original ateliers. Still time limit gun shy. So mysterious book or Dusk maybe.



  • Deadliest mass shooting by an individual in US history (10/01/2017)
  • Deadliest high school shooting in US history (02/14/2018)
  • Deadliest massacre of Jews in US history (10/27/2018)
  • Political assassination attempt of TWO former presidents(and 10+ other people)  (10/23/2018 - and beyond)
Bandorr said:

I see your side also. Infact I may be jealous of it. A better game is a better game.  I mean I get to go back and play all those atelier games with the plus or dx without waiting.

I don't even know what one I'm going to try next. I hear good things about Mysterious book. But right now I can't imagine playing an atelier trilogy.

One game is so long, playing three that are out already is a mighty investment.

I'm not going the original ateliers. Still time limit gun shy. So mysterious book or Dusk maybe.

Older Atelier games are around 30 hours long for a first playthrough. It's only since Escha & Logy (second game of the Dusk trilogy) that they went past 40 hours. Ayesha and Escha & Logy of the Dusk trilogy still feature time limits, Shallie is the only Dusk game without one; since Shallie there's no time limit in Atelier games anymore.

The positive side of time limits (well, I do like time limits very much, so here I mean positive for people who do not like them) is that grinding (be that EXP or materials) and very excessive synthesis sequences had to be left out, simply because there's no time for that. I think I've told you this before, but the time limits usually don't put much pressure on the player. There's plenty of time to do syntheses for better equipment and battle items. Even in the unlikely case that you fail on the three year period that you are given, you'd still be able to move on to new game+ with your current equipment and money along with special alchemy equipment that reduces the time it takes for certain tasks. You'd be so much faster on new game+ that you'd wonder what to do with your time. Failure on first playthrough would also mean that you spent 20-25 hours at most.

I consider it a bigger challenge to fail than to succeed with the time limits that you are being given in Atelier games. You'd have to deliberately waste time in order to fall short of the main objectives. Time limit sounds more daunting than it really is.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club