Shiken said:
Vodacixi said:
I don't think it is. I see the exact same Wii game, scene by scene. The character movements, the shots, the lines, the gameplay... it's like a side by side copy. With better visuals, music and a revamped interface. It has not been remade. They just... worked over the original. Like painting a room with another color and puting some posters. The room hasn't been remade. Improved. But it's the same room.
It's an amazing remastering work. But not a remake.
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Other examples of actual remakes are Ocarina of Time 3D, Majora's Mask 3D, Medievil on PS4, Spyro, and Crash. REmake 2 and FFVII fall into a completely different category.
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Ocarina of Time 3D, Majora's Mask 3D, Spyro and Crash are remasters. The first two share some glitches and bugs with their N64 counterparts. Their entire game logic is identical to their N64 counterparts. Which means the game has not been made from scratch. They took the N64 game and made it prettier. And introduced some QoL improvements thanks to the touch screen.
Spyro and Crash straight out tell you what they are in the box art.
I think you don't quite understand what remaking and remastering actually mean. When you remaster something, you take the original work and use different technical techniques and changes to update said work for the modern standards. It's what they do with old movies when they bring them into BluRay. The work can be more or less prominent, but it is remastering nevertheless. You can just bump up the resolution to 1080/4K, or you can go full George Lucas and add and cut whathever you want.
Remaking something is, by definition, reworking from scratch a movie, a song, a videogame... whathever you want... and giving it a new take. If you are doing a remake, you are doing it to do the same, but different. Remaking a game to end up with the same product but prettier is just an absurdly expensive process of remastering. Metroid Zero Mission is a remake. It's Metroid (NES), but it's also it's own unique thing. Final Fantasy VII Remake is a remake because it's an entirely new take on FF VII. It's FF VII, but it's also it's own new thing.
Xenoblade Chronicles Definitive Edition is not a remake because it's the exact same thing as Xenoblade Chronicles (Wii). It just got updated visuals and some new features. JUST LIKE A REMASTER.
Now, you will say that Zero Mission or FF VII Remake are not remakes, but reboots. And that is incorrect. A remake is usually very similar to the original work while giving its own new flavour. A reboot (or a reimagining as you say) doesn't do that. A reboot just takes an IP or a movie or whathever... and makes a completely different work based on the idea.
The difference between remaster, remake and reboot relies on the amount of the original work that the final product retains. A remaster is 99% the same thing. A remake is essentially the same but different. And a reboot pretty much just keeps the name and some things here and there.
And since I already had this conversation a crap ton of times, I don't really want to keep this up. Xenoblade is a remaster. An insanely good remaster. But a remaster. I don't know why you are so adamant for it to be a remake... but it's not. It's not like remake > remaster. It's just different, not better or worse.