Forums - Nintendo Discussion - Monolith Soft had 70 employees in 2011. They now have 243

Jumpin said:
Wyrdness said:

What you just did here is mix up Remakes, Remasters and Reboots because the industry mixes up terms when they like, Goldeneye and FFVIIR are reboots as they go down a different direction to the original games, XBC and RE are remakes because they remake the original game while staying true to it even if its the same a remake doesn't have to be different from the original. A remaster has always been just a port of the original version to a modern console with little changes other than slight touch ups an example being TLOU on PS4 or RE3 on Dreamcast where it's the same version just on a newer platform.

No. A reboot is the restart of series or franchise and discards the continuity in order to create an entirely new one; that's something completely different from a remake. An example of a reboot would be Rise of the Planet of the Apes.

A port with small enhancements or additional content is actually just called a port; sometimes an enhanced port to acknowledge the enhancements. Skies of Arcadia Legends, for example, is a port despite all the new content, graphical touch ups, and gameplay tweaks.

A remaster is a new edition that replaces outdated assets and codework/engines in order to bring an existing game to a new generation. This is what Xenoblade Chronicles Definitive Edition is. Just because it's a more extensive remaster than other remasters does not suddenly make it something completely different.

A remake is a new take on the same story. It's not just an asset swap or a code/engine update, it's an entirely new design which attempts to recapture the original, but not replicate it. A current trend in film is live action remakes of animated films, this is a good illustration for what a game remake is because the macro-concept is directly translatable between the two industries. "Final Fantasy Remake" fits the definition of a remake to a T.

Leynos said:

FF7R is a reimagining/reboot,

Well, what is it, a re-imaging or a reboot? A reimagining is not a type of reboot, it's a type of remake. It differs from a standard remake by creating a new franchise or universe; characters, and everything. Xenoblade Chronicles can be considered a reimagining of Xenogears since the game, on the bare bones conceptual level, is based on Xenogears with much of the plot points being remade. But by far the most prominent example of a reimagining is Star Wars vs The Hidden Fortress, and that is the best way to illustrate the term.

A big clue that Xenoblade Chronicles Definitive Edition is a remaster is the definitive edition written right into its title. The same thing can be said about Final Fantasy 7 Remake.

What you are trying to do is to use semantical fan logic to redefine well-established industry terminology in order to elevate something beyond what it actually is, like the whole "Metroid is an RPG because you play the role of Samus." In the end, it's an exercise in pretentiousness.

And Curl-6, my sincerest apologies for continuing the derail over someone's fanboy nitpick of one of my posts. But I suffer from German cultural flaws, like arguing about trivial details.

Don't quote me or at me again because it's hilarious how wrong you are but this is the hill you die on

https://en.wikipedia.org/wiki/Remake



Bite my shiny metal Cockpit!

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cycycychris said:
Amazing the investment Nintendo has put into them. It appears they are trying to grow them to have at least 3 teams. 2 for original games and 1 for 'support purposes'

Better; Monolith Soft now have 4 studios. ;)



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

curl-6 said:
cycycychris said:
Amazing the investment Nintendo has put into them. It appears they are trying to grow them to have at least 3 teams. 2 for original games and 1 for 'support purposes'

Better; Monolith Soft now have 4 studios. ;)

I hope this Monolith art means a new IP



Bite my shiny metal Cockpit!

curl-6 said:
cycycychris said:
Amazing the investment Nintendo has put into them. It appears they are trying to grow them to have at least 3 teams. 2 for original games and 1 for 'support purposes'

Better; Monolith Soft now have 4 studios. ;)

If I'm not mistaken, 1 is for support purposes, one is for burocracy/paperwork/things of this nature, and the other two are for Xenmoblade and original titles right?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
curl-6 said:

Better; Monolith Soft now have 4 studios. ;)

If I'm not mistaken, 1 is for support purposes, one is for burocracy/paperwork/things of this nature, and the other two are for Xenmoblade and original titles right?

I couldn't find much specifics, but as I understand it there's one main studio where they make their original games, and three secondary studios that support both the main studio and EPD's games, like with BOTW.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

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Trying to remember things but I think one those studios is for assets/art production management, one is indeed oriented on the business aspects while the 2 other studios are for game development purposes. Indeed, one of these 2 helps Nintendo with their games while the main studio builts the games we know and love :)

Btw, thanks for redirecting me here Curl 😏



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Leynos said:
curl-6 said:

Better; Monolith Soft now have 4 studios. ;)

I hope this Monolith art means a new IP

I know it's just concept art and all but if they ever were to translate visuals close to these 2 pictures in this upcoming game then oh boy .... I'd probably kneel down due to their awesome prowess !



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Leynos said:
curl-6 said:

Better; Monolith Soft now have 4 studios. ;)

I hope this Monolith art means a new IP

Man I hope so too.

Back in 2017 when these images emerged and they were recruiting they posted job openings looking for people with experience in action games.

An action game by from the guys being Xenoblade? Yes freaking please.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

curl-6 said:

Can we please not turn this whole thread into quibbling over semantics?

Believe it or not, people get hot about the subject.  I've had someone basically calling me a fanboy for calling it a remake on another board.  And it wasn't even the topic of my post, I just mentioned its existence as a part of a larger point.  For that matter, I'm not even sure I'm getting the game.

I also will agree with the definitions given.  Remaster is basically taking the old game and upping the resolution.  Remake is taking the old game and re-creating it using a new engine and mostly new assets.  Reboot is taking the old game and rethinking it from square one.



Anyway, as to the question of Monolith. Yeah, it's not only growing and has a solid track record of releases, it a studio that Nintendo is actively leaning on in order to smooth out production in their big titles.

Honestly, that second part might be more important. Lately, Nintendo's seems to have been acknowledging their limitations and asking for help on things. Bandai Namco is a name that keeps popping in Nintendo productions, as does Koei Tecmo. It could be that Nintendo is setting up Monolith as their in-house fixer instead of having to rely on these other companies. It might not be a coincidence that Monolith has a history with Bandai Namco.