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Forums - Sony Discussion - Why we cannot compare PS5 and Xbox series X directly, EDIT : add Resident Evil 3 remake and DOOM Eternal that run better on PS4 Pro as an example, also add EX- Crytek Developer and programer testimon

Conina said:
HollyGamer said:

no one said that, it's just that Direct X API are well known API and game developer are more familiar and available and used by PC since the 90's. Compared to low level GMX Playstation has, direct X more simple when it come to porting from PC to Xbox or vice versa and many engine support direct X. 

So you not only throw Direct3D 12 + Direct3D 11 into one pot (which are fundamentally different) but ALL Direct3D APIs since the Nineties?

It's not fundamentally different nor it's revolution by any means both are still Directx API which is just an evolution for each iteration. That's why many games from Xbox original can be ported and emulated on Xbox One , Xbox series (what ever) and future Xbox . 



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 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 



fauzman said:

Well for me personally, as a non-tech guy I couldnt care less about the ndetails of the power. I consider current gen graphics to be adequate and while an upgrade between gens is nice, the minor differences between the two dont seem significant to me.

However, I am very excited about the new SSDs for the new consoles (and especially the ps5) . The demo they did showing loading on Spider-man was great, and i remember hearing how the makers of GOW had just about reached their limit implementing that single shot technique. The SSD on ps5 should hopefully make this much easier to implement for GOW2. Additionally, if this can reduce development time, which has been getting longer every gen, then that is equally as great. Most of all, I still want to know WHERE ARE THE GAMES!!! IT IS ALL ABOUT THE GAMES!!!

I'm a huge tech guy but yea I'm good with the graphics right now anything more is just a bonus. Was just playing Days Gone last week and it looks amazing. Getting rid of load times and higher FPS are my top 2 issues right now. I'm done with 30 FPS and I hate loading times. They are so bad on Days Gone, GTA V, I'm sure RDR2 is bad also.



HollyGamer said:

 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 

Another example of a game not optimized well enough on Scorpio. Also, how are these consoles trying to reach different goals? They’re both trying to run video game software. There might be differences in design, but the goal is exactly the same. 

How do these comparisons mean the hardware can’t be compared? You know you can go back generations of consoles to find ports of games on more powerful hardware not running as well as it did on weaker hardware. It’s not like this just started with Scorpio/Pro comparisons. 

XSX and PS5 are both next gen consoles sharing similar design in many areas. Of course you can compare them. Obviously the more powerful hardware is not going to put out the best performing games in all facets every time, that’s never happened and won’t happen now. It’s up to devs to use the better hardware.



LudicrousSpeed said:
HollyGamer said:

 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 

Another example of a game not optimized well enough on Scorpio. Also, how are these consoles trying to reach different goals? They’re both trying to run video game software. There might be differences in design, but the goal is exactly the same. 

How do these comparisons mean the hardware can’t be compared? You know you can go back generations of consoles to find ports of games on more powerful hardware not running as well as it did on weaker hardware. It’s not like this just started with Scorpio/Pro comparisons. 

XSX and PS5 are both next gen consoles sharing similar design in many areas. Of course you can compare them. Obviously the more powerful hardware is not going to put out the best performing games in all facets every time, that’s never happened and won’t happen now. It’s up to devs to use the better hardware.

Just read my edit at the OP, there is some comment from EX- Cry Tech Developer. It's a good read.



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HollyGamer said:

 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 

A game or two that perform better on PS4Pro against X1X doesn`t prove anything. 90% or more games have both more fps and res on X1X versus PS4Pro. There could be plenty of explanation of why those other 10% perform better on PS4Pro and have nothing to do with the power gap not being relevant.



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HollyGamer said:
LudicrousSpeed said:

Another example of a game not optimized well enough on Scorpio. Also, how are these consoles trying to reach different goals? They’re both trying to run video game software. There might be differences in design, but the goal is exactly the same. 

How do these comparisons mean the hardware can’t be compared? You know you can go back generations of consoles to find ports of games on more powerful hardware not running as well as it did on weaker hardware. It’s not like this just started with Scorpio/Pro comparisons. 

XSX and PS5 are both next gen consoles sharing similar design in many areas. Of course you can compare them. Obviously the more powerful hardware is not going to put out the best performing games in all facets every time, that’s never happened and won’t happen now. It’s up to devs to use the better hardware.

Just read my edit at the OP, there is some comment from EX- Cry Tech Developer. It's a good read.

I did read it. While it was a good read, it doesn’t support your idea that these consoles are aiming for different goals and shouldn’t be compared. He even touches on how now the consoles share so much tech and such that you have to look deeper to find differences in performance. The problem for your theory is that the only secret sauce PS5 has is the SSD speed and it won’t make any real difference. Outside of that they share very similar performance and tech, some other differences here and there but nothing that would make them incomparable.

If you want to talk about consoles with different goals, that would be comparing the XSX or PS5 to the Switch. There’s a comparison that is insane to make. Hell, I could easily argue using your logic that the Xbone and PS4 were machines designed for different goals. MS was more about Kinect and TVTVTV, they didn’t opt for more powerful hardware because games seemed like a secondary focus of the machine.  Yet, that didn’t stop this place and others from being flooded with threads and posts about 1080p vs 900p. Even Sony ex’s a were chiming in on “resolutiongate” to the media and twitter. Yet now the PS5 is weaker and nope nope, machines have vastly different goals in mind, can’t compare them. Doesn’t make sense.



LudicrousSpeed said:
HollyGamer said:

Just read my edit at the OP, there is some comment from EX- Cry Tech Developer. It's a good read.

I did read it. While it was a good read, it doesn’t support your idea that these consoles are aiming for different goals and shouldn’t be compared. He even touches on how now the consoles share so much tech and such that you have to look deeper to find differences in performance. The problem for your theory is that the only secret sauce PS5 has is the SSD speed and it won’t make any real difference. Outside of that they share very similar performance and tech, some other differences here and there but nothing that would make them incomparable.

If you want to talk about consoles with different goals, that would be comparing the XSX or PS5 to the Switch. There’s a comparison that is insane to make. Hell, I could easily argue using your logic that the Xbone and PS4 were machines designed for different goals. MS was more about Kinect and TVTVTV, they didn’t opt for more powerful hardware because games seemed like a secondary focus of the machine.  Yet, that didn’t stop this place and others from being flooded with threads and posts about 1080p vs 900p. Even Sony ex’s a were chiming in on “resolutiongate” to the media and twitter. Yet now the PS5 is weaker and nope nope, machines have vastly different goals in mind, can’t compare them. Doesn’t make sense.

Reading your comment you did not read everything and just pick one or two paragraph. Both are indeed using the same  uarch and the same tech, but both are targeting different approach in designing games. SSD is one of many secret sauce and techniques. Just read everything in there don't just pick one to twist the messages. 



I read the whole thing. And you just said it there, they’re both aiming to design games. Again this isn’t some gargantuan difference in design or specs. They’re very similar and can easily be compared and will be more so once Sony releases the rest of the numbers.



HollyGamer said:

 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 

 Not exactly. The Series X is stronger on paper and that’s all I need to know. We may not see a difference in gameplay but that’s not really the point.

Gen over gen this is an improvement for Xbox. And fans like yourself have to essentially work overtime (if you care enough) to convince masses online that TFs don’t matter. Fans like me have no such obligation and merely sit back and watch others combat a major marketing narrative by MS. 

Last edited by sales2099 - on 26 March 2020

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