Forums - Sony Discussion - Report: Sony looking to acquire Metal Gear, Castlevania, and Silent Hill IP's from Konami, Kojima involvement planned

Bandorr said:
Rafie said:

I actually agree with this. Castlevania does feel like a Nintendo property more than anything else. MGS and Silent Hill definitely feels more Sony.

I gotta ask - how did Nintendo get into this? Is Nintendo supposely in a bidding war with Sony?

Konami isn't giving these to the best home. The rumor is Sony is buying them (or more likely renting them over a long time).

I mean yeah I agree. I think Castlevania I think NES absolutely.

But I'm fine with Sony getting Castlevania since as they haven't put out a game in 5+ years. If Nintendo wants to step up, cool.

I just saw a lot of comments here and other places (NintendoLife, Kotaku, etc) say things like this. I'm not sure Nintendo is involved in any acquiring licensing or IP of this series.

Essentially I agree with you whole heartedly about Sony picking it up if no one else is utilizing them in the way it should.



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Azzanation said:
LivingMetal said:

Kojima on Silent Hill and MGS as PlayStation exclusives is better than Silent Hill and MGS multi-platform without Kojima.

And Sony has a great history of allowing developers to work with creative freedom.

Make It Happen!

Would you say the same if MS countered Sonys deal, and hired Kojima and brought the IPs for thier eco-system only?

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Last edited by LivingMetal - on 18 March 2020

DonFerrari said:
setsunatenshi said:

Wrong, MGS(olid) was first on PS1, Metal Gear did come before on Sega Mastersystem though. FF used to be in Nintendo until they decided not to go with optical media which caused the migration to PS and stay there ever since for the main series.

I'm not the one making it into sides, it's how things are naturally. Otherwise you wouldn't be poo pooing the fact Sony may or may not have these exclusives, you would be celebrating that these games might be made at all. Oh, sorry, I forgot, you don't care about them at all...

I didn't give a shit when Hellblade 2 became an Xbox thing, even though the first one was a PS4 exclusive, so what's the problem with Sony having Kojima and MGS or Silent Hills? 

The problem for him is that people buy consoles for these three games but no one will buy for hellblade 2.

To be clear, I'm not at all trashing Hellblade or any other MS exclusive, I just happen not to have found one that resonates with me yet. I got a 360 way back when because they had a few interesting Japanese games and some RPGs that I wanted to play, so boom, bought it and problem solved.

I just can't take the position of cheering when MS starts buying studios left and right, but when the competitor (maybe) gets a few IPs to turn to future project, that's not ok.



setsunatenshi said:
DonFerrari said:

The problem for him is that people buy consoles for these three games but no one will buy for hellblade 2.

To be clear, I'm not at all trashing Hellblade or any other MS exclusive, I just happen not to have found one that resonates with me yet. I got a 360 way back when because they had a few interesting Japanese games and some RPGs that I wanted to play, so boom, bought it and problem solved.

I just can't take the position of cheering when MS starts buying studios left and right, but when the competitor (maybe) gets a few IPs to turn to future project, that's not ok.

To recognize that it is much more likely that people would buy a console because of MGS, Castlevania, Silent Hill, etc than Hellblade isn't trashing the series, is just a recognition of the IP power at the moment. That can certainly change in the future. PS first party wasn't that strong in PS2, in PS3 they tried a lot and created several good IPS but sales and critics weren't still at a great level, but on PS4 they are. MS can do it as well if they do things right.



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Azzanation said:
setsunatenshi said:

They didn't, and if they did I have a sneaking suspicion you would be celebrating it, wouldn't you?

MS did buy Ninja Theory, Double Fine and several other studios that will now be making MS exclusive content or did I dream that? Were you defensive about those as well?

You didnt anwser the question.

No i could give jack shit for those IPs, this isnt about me. Also there is a difference between buying studios and whoring out IPs. I already stated that. Try reading my posts next time.

He didn't have to since it was me whom you were asking which I did respond.  But he did respond to you in kind:

"...if they did I have a sneaking suspicion you would be celebrating it, wouldn't you?"

Go figure.  We all have read your posts and are not falling for your self-imposed labeling and logic because anyone who buys out a studio can also "whore" out those IPs as they please.  So there is no difference in that context. 

Last edited by LivingMetal - on 18 March 2020

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LivingMetal said:

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?



Azzanation said:
LivingMetal said:

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?

Rare used to make fun, creative, original games. This gen they made....Sea of Thieves. 

Gears, Halo, and Forza are still the only real exclusives on the console aside from some super minor indies. 

Ryse was a boring, by-the-numbers game. 

Dead Rising was a boring, needlessly bland and gritty sequel. 

Scalebound and many others that actually looked great and unique and fun all got cancelled. 

The only things good to come out of the Xbox that were also wholly unique and creative were Ori and the Blind Forest and Cuphead - both of which I have on Switch and PC. Whereas on PS4, we got stuff like Death Stranding, Bloodborne, Horizon Zero Dawn, and many, many others. God of War was a total departure from prior games in the series, Spider-Man was kind of out of left field in how good it was. Nioh, Nier: Automata, Persona 5, all wholly unique experiences. We're getting new IPs, new takes on old IPs, original experiences, transcendant stuff like Journey, and so many others on PS4. Everything on Xbox is either a racing game or a shooter, it seems (with few exceptions.) 

Like, you might not like Death Stranding (I know I didn't), but you can't say it wasn't wholly unique. 

You might not think Horizon Zero Dawn was all that original, but it was such a left turn from Guerrilla Games' previous games, and was a tonne of fun with a lot of color and gameplay that was pretty unique. a huge risk. 

bloodborne may have been Dark Souls Gothic Edition, but it was such a unique look and feel to its spiritual predecessors. 

Again, God of War was far and away the best in its series, while completely departing what made it popular and successful. That was a HUGE risk. 

What risks has Microsoft's studios taken recently? When did anything actually pay off for them? Forza's falling down the loot crate hole (might be crawling out of it.) Crackdown was a terrible, offensively bad joke. Sea of Thieves was a pretty but barren excuse for a pirate game. ReCore was....I don't even know, it was that forgettable. Scalebound got cancelled, Fable's sequel got cancelled, and everything that remained was either a shooter, a racer, a gritty realism sequel, or Ori/Cuphead. and seriously, Ori and Cuphead are SO good, but two small indie games (That came out on Switch) isn't really enough to say anything good about Microsoft's history for originality. 

This is why I like Sony and Nintendo so much. most multiplatform games nowadays are just boring, games-as-service garbage with loot boxes and online requirements. Nintendo and Sony make engaging, interesting, fun singleplayer games that sell VERY well. And when you look at Sony and Nintendo's exclusive output, you see fighting games, party games, shooters, platformers, action/adventure games, toony games, RPGs, and racing games as well as a bit of everything in between. with Microsoft you get Shooter Shooter Racer Racer Shooter Shooter open world action ancient RPG Metroidvania platformer. you get some variety, but nowhere near as much as the competition; and that's why I'd argue that JRPGFan has a point when he says that Kojima likely avoided Microsoft - at least in part - due to Microsoft not really having a history of supporting esoteric stuff like what Kojima had in mind. 

Do you honestly think Death Stranding could have possibly come out on the Xbox One without being cancelled? Nothing in Microsoft's histort (Especially not recent history) would make me believe that. 



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Runa216 said:
Azzanation said:

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?

Rare used to make fun, creative, original games. This gen they made....Sea of Thieves. 

I stopped reading after Sea of Thieves. You just proved yourself wrong. Sea of Thieves was built around creative freedom.



Silent Hill remake for PSVR2 would be a bombshell.



Azzanation said:
LivingMetal said:

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?

Why start "this gen?"  Why not start since Microsoft acquired Bungie with the original Xbox when Alex Seropian left Bungie after creative differences?  And the rest of history as Runa216 already covered some of it since you make it so easy.  Also, Mojang makes more than just Minecraft, but employees were irate after Microsoft required them to concentrate on Minecraft.  Rare was used to push Kinect, not allowing them to continue a legacy they build with Nintendo.  And you have more developers who once worked exclusively with Microsoft and are now also working with Sony, but NOT the other way around such as Epic, Bungie, Remedy, Valve, etc. with projects outside of Microsoft's control.  Why do you think that there has been a more variety of titles for the PlayStation platform than the Xbox?  It's because Sony purposely allows a far less tighter control for those developers to make games that want and not heavily demanded by Microsoft in ALL GENS.  But you had to make it "this gen" to shape your narrow field of view of justification.  You're not fooling anyone but yourself.