shikamaru317 said:
I'm not so sure about that. Sony encouraged devs to aim for 1440p or higher with checkerboarding on PS4 Pro, and most devs did so. Some games are less than 1440p onPS4 Pro, but alot achieved Sony's target. Xbox One X by comparison, MS was simply encouraging devs to aim as high as possible I think, and most games are 1800p or 4K on XB1 X, only a few are lower than 1800p. I think that most devs will aim for 4K on Series X, even if some choose to go with 30 fps to push graphics further. PS5 is another matter, we still don't know it's specs, if it is 9-10 tflop like some rumors suggest, 3rd party devs will likely aim for 1800p or a bit above on PS5 compared to 2160p on Series X because it is easier to scale back resolution than graphical effects. You also have to remember that 8K tv's are already a thing and will be becoming more and more common throughout the gen, which will likely end around 2027 or 2028. It's going to look bad marketing wise if 8K tv's are a thing and their consoles aren't even hitting native 4K on most games. I think that Sony and MS will strongly encourage devs to aim for native 4K on PS5 and Series X, so that their mid-gen refresh consoles can aim for higher than 4K so that they can market them as 8K consoles, even if in reality they'll probably be much lower resolution scaled up to 8K. |
This isn't because Sony and MS encouraged it, its because the PS4's GPU is over 2x that of the PS4 and Xbox One X's is 4x that of the XboxOneS.
Developers are currently building games for PS4 and Xbox One, the pro consoles are not base development systems where graphic benchmarks are decided, they exist purely to produce higher resolutions output for games built around much weaker specs.
Next Gen systems however will eventually become base systems, developers will start at zero and decide how they want their games to look and run on them. For sure there will be 4k games and maybe Microsoft might mandate 4k on X1X for first parties if they go ahead with a cheap entry system but most developers have to decide whether they want to use a substantial portion of the compute power to render a resolution which most people won't notice much or will they produce a better looking game at half the pixel count which more realistically reflects their vision and is still crystal clear on any display, something everyone will notice regardless of how big their TV is, how far they sit away from it or whether its 4k or 1080p.
In the end we will just have to wait and see but here are just a few examples of the graphical and physics leaps developers would want to put before native 4k/60fps.
And don't even get me started on 8k TVs, consumers don't care and neither do game developers. It will be a tick a box and nothing more for the rest of the decade.