By "$60" I'm referring to the ceiling of the price of a new game in your country.
The cost of making games today has generally gone up a lot compared to the old days, while some games don't sell more than their predecessors even in today's environment.
And when they do sell, it may be at steep discounts, which occur more commonly and frequently than before.
For example, here's every single Kingdom Hearts game ever made, including Kingdom Hearts 3, for $29.99.
On top of games generally costing more to make these days, some games cost significantly more than others as well.
If developers have a grand vision for a game that will require more funds and dev time than they think will be justified by the $60 price point, what are their options?
Either scale back the game, or go for additional sources of revenue, such as DLC/microtransactions.
Some publishers will no doubt abuse it even if they don't really need it. But that's unlikely the case with everyone.
So the question I'm asking you guys today is, whatever the ceiling for the price of a base game (not counting special editions with extras) is in your country, would you be comfortable paying say $20 - $40 more for a game, if it feels justified?
Perhaps with the stipulation that those games cannot sell any gameplay related micro-transactions.
That includes waiting for a price drop. It would just mean that its price during a sale would be higher than the sale price of a game today.
So instead of $30 during a sale it could be $45. Etc.