Leynos said:
curl-6 said:
See I would completely disagree, I think TP is a vast improvement over Wind Waker, in part due to actually looking like Zelda again, but also just better dungeons, less tedious traversal.
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WW ocean was a disguised load screen. Tho it was cool it has tesselation on Gamecube. Where TP had vast open empty areas...because. Honestly traversing in TP felt far more tedious and pointless. When you make a world larger you should adjust traversal and they didn't balance it in TP. WW at least had a million small islands to discover and treasure spots.
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It really didn’t though. There are 49 islands, the vast majority of which you’ll only need to visit for up to 5 minutes. There’s only four islands that have more than one purpose; Outset, Windfall, Dragon Roost and Forest Haven, then there’s a couple that you’ll only visit for it’s dungeon. The treasures are always nothing as well, except if you’re doing the Triforce quest, you can ignore every one of them because they’re almost always a handful of rupees which you don’t really need.
I’ve personally always found the Hyrule parts under the water to be by far the most interesting parts of The Wind Waker. In any case, Twilight Princess handily beats Wind Waker when it comes to total number of and degree of interesting locations. In fact, I’d say Wind Waker also comes up short to say Spirit Tracks in that regard.
Wind Waker strength lies in it’s presentation in terms of art direction and soundtrack, and in it’s charming story.